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    • A Offline
      andeciuala
      last edited by

      hi people, lets comment my second post.

      http://www.tresd1.com.br/userpix/10677_1197745785.jpg

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      • AnssiA Offline
        Anssi
        last edited by

        It looks somehow odd, like the doors and windows were somehow ghosts-or painted on the wall. Maybe the wall and roof textures are too big, or have too much bump. Reminds me of old 3D games.

        Anssi

        securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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        • P Offline
          Pagan
          last edited by

          Look nice. 😄

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          • GaieusG Offline
            Gaieus
            last edited by

            What Anssi says is somehow correct.

            Although all the texturing looks really great on the different elements, the whole thing does not really gets together.
            Maybe the door/window framing could pop out a little bit more so that they don't look too "flat" on the wall surface. I don't know...

            But again, I really like the texturing and actually could not really tell better what disturbs me about the image.

            Gai...

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            • S Offline
              ScottPara
              last edited by

              I agree with Anssi. The door texture is obviously wrong and stands out quite badly, but in alot of ways this is a nice render as well.

              Scott

              Love the fact that some HATE my avatar.....

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              • D Offline
                dylan
                last edited by

                Texturing is very good, you have done well to achieve that.
                I just find the door and windows blend in a little too much, they need a slightly different look I think.

                http://dmdarchitecture.co.uk/

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                • marked001M Offline
                  marked001
                  last edited by

                  i agree with everyone else on the door/window textures.. just does not come off very well...

                  as for the rest, maybe model a little more detail in and not totally rely on the textures.. like in that bottom right corner..trace along the line where the stucco is missing..and push those bricks back an inch or so.. things like that will really make it that much better.

                  http://www.revision21vis.com

                  instagram: revi21on

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    I love the way you modeled the roof tiles.
                    Texturing in general is great as well.

                    Just a little finetuning in some aspects and you'll have a super shot.

                    BTW: what's going on over at Asgvis forum? It seems the Vray forum is getting slow without the input of dev. team...

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Well, sometimes the Kerky forum is really slow, too... 😲

                      Gai...

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                      • D Offline
                        DzineTech
                        last edited by

                        Kwist, the dev team at ASGVIS is severely lacking in the customer service dept so I'm not surprised that they aren't saying much. I've asked them on several occassions regarding the incorrect output relationship that exists between the physical camera and the SU viewport only to be ignored or given incorrect advice. Its a shame that the best SU renderer has the worst support from its developers.

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                        • B Offline
                          bytor
                          last edited by

                          andeciuala,

                          I debated a long time before deciding to comment on your image, as I really like it and a lot of the elements you have incorporated. But - you seem to really want to some suggestions, so I took a long second look and wanted to provide you some feedback. My first take was much like others have comented - it just seems alittle flat, and hard to put a finger on. But from a closer second look - here is what I would try if it was my image;

                          1. Get rid of the new house in the upper right corner background - seems like a misfit.
                          2. The deteriorating stucco is great, but the texture bothers me a little because it is a little too intense in the areas where the deterioration is the least - somehow varying the intensity in different locations would help. Also - there would likely be a little more deterioration around the door or windows, and the depth of difference in materials where the brick is exposed in the lower right front should be more defined. (ie - deeper shadow line)
                          3. The door texture bothers me - seems like it should be rotated 90 degrees and diluted somehow. The window frame texture is great - but the geometry is just a little too perfect for the level of deterioration you are indicating. Maybe a cut corner or cracked/misaligned trim board would do the trick.
                          4. The Glazing needs replaced altogether. Too much reflection in the sunlight side, and the shadow side should be minimal reflection and much darker
                          5. The roof texture is neat - but i am just not sold on it being realistic. What is the material you are trying to indicate?
                          6. The cracked ground texture is awesome - but you woud never get that effect consistently the whole way up to the structure. Plus - there would be a worn path to the door from somewhere, and also below the roof edges where the water would drop and where it is more protected. Maybe mix this with a smoothe dirt mapwould work.
                          7. The weeds growing near the structure add realism - but they are far too well watered to match the cracked dirt they are emerging from. They should be half dead looking, and much less regular in pattern and color than they are.
                          8. The light above the doo looks like it was just installed - maybe an older style with the same approach with a weathered material would be more helpfull.

                          Sorry for the length, but I think this is some fine work and with a little attention to some details would be over the top!

                          Bytor

                          Find the Cost of Freedom.....

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                          • DanielD Offline
                            Daniel
                            last edited by

                            andeciuala,

                            Unless the door and it's frame are carved from a large block of wood, or has been airbrushed, you wouldn't see the wood grain/texture running in the same direction on all the elements. For added realism, you need to think of the different pieces of wood that make up that component and apply your materials accordingly. Take the door frame, for instance: jambs (vertical pieces) would have the grain running in a vertical direction, whereas the head would have horizontal grain.

                            My avatar is an anachronism.

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                            • A Offline
                              andeciuala
                              last edited by

                              I'd really like to thanks you all for all comments, it was very useful. I'll try to fix it thank you all. Sorry for my poor english, i've studied a long time ago this language.

                              Andeciuala

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                @andeciuala said:

                                ...Sorry for my poor english, i've studied a long time ago this language.

                                Andeciuala

                                It's good enough for us to understand 😄
                                And the images just speak for themselves. Please, keep posting any enhancements - this is so nice!

                                Gai...

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