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    Lighting Plugin for Sketchup

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    • J
      JGA
      last edited by

      Fantastic, I'd be surprised if Google aren't interested in your work.
      Does it work with animating between different times set in pages?

      Regards,
      JGA

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      • GaieusG
        Gaieus
        last edited by

        @jga said:

        Fantastic, I'd be surprised if Google aren't interested in your work...

        They are aware of it, believe me...
        😄

        Gai...

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        • jujuJ
          juju
          last edited by

          I frikkin hope so... Users have been wanting something like this for a while now.

          Save the Earth, it's the only planet with chocolate.

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          • T
            tomsdesk
            last edited by

            Personally, I'd rather support Adam's efforts directly...and know the application is not heading in some unknown corporate, and probably skewed, direction (or just waiting for some greed-reason). I can't imagine the advantage to me if this wonder came under Google's control.

            Besides, as an add-on I have more control of my own working environment.

            http://www.tomsdesk.moonfruit.com/
            2.5D Trees & Shrubs!

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            • monsterzeroM
              monsterzero
              last edited by

              AdamB! Whatever you're sell'n I'm buy'n!

              • I'd love to see your plugin do a global lighting pass using location and time settings.
              • I also render my images using the "hidden line" face style. Would your lighting work with that?

              monsterzero
              I live stream my work on my graphic novel:
              https://www.youtube.com/@monsterz3r0

              http://infinitemachine.tv/
              https://www.aaatitle.xyz/

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              • K
                kwistenbiebel
                last edited by

                @monsterzero said:

                • I'd love to see your plugin do a global lighting pass using location and time settings.

                exactly, that would be useful for animated mass modeling studies...

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                • AdamBA
                  AdamB
                  last edited by

                  @monsterzero said:

                  • I'd love to see your plugin do a global lighting pass using location and time settings.
                  • I also render my images using the "hidden line" face style. Would your lighting work with that?

                  Currently it does Ambient Occlusion (which looks pretty cool and I'll post some pics soon) - is that what you mean by "global lighting"? - and I'll put in a directional light tied to the Sketchup Sun in the next couple of weeks.

                  Yes, it works just fine with different styles - I tend to leave edge drawing on because I just hate that blue edge from the rendering of backfacing faces failing the ztest. Keep meaning to try whether setting back_material to a transparent color helps...

                  Happy New Year All.

                  Adam

                  Developer of LightUp Click for website

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                  • I
                    ilay7k
                    last edited by

                    AO technics is great addition to your plug-in...like this http://www.maxon.net/pages/products/modules/advancedrender/ao_e.html or http://www.keindesign.de/stefan/cinema/ao.html
                    But for example, if you use soft(biased) or area shadows(maps) in light sources(cinema4d), rendering process is too slow...

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                    • M
                      me3mar
                      last edited by

                      any idea where to get that plugin ? anything could help , website , plugin name ...and so
                      thanks in advance

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                      • jujuJ
                        juju
                        last edited by

                        me3mar, as far as can be ascertained from the previous posts it is still in development and thus not available yet.

                        Save the Earth, it's the only planet with chocolate.

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                        • AdamBA
                          AdamB
                          last edited by

                          Yes, having done the 40% of the work to show a prototype I'm very hard at work doing the other 90% to make it a product. 😄

                          As promised, here's a grab of the ambient occlusion lighting (BTW 3.6 seconds to generate):

                          SketchUpScreenSnapz003.png

                          Adam

                          Developer of LightUp Click for website

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                          • jujuJ
                            juju
                            last edited by

                            Nice work! Keep going, keep going!

                            Save the Earth, it's the only planet with chocolate.

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                            • A
                              a4chitect
                              last edited by

                              the 'render' time is amazing, truly amazing! very sketchup! very useful!

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                              • K
                                kwistenbiebel
                                last edited by

                                Personally I think the AO (ambient occlusion) image is too sloppy to be used for presentations.

                                AdamB,
                                Why can't your plugin be combined with an (existing?)photoreal render engine so we can get super real results? That would be awesome.

                                I personally wouldn't mind having to wait for some hours to get the light calculation done, because from that point on, I know I will be able to make animations in a blink of an eye, because the light solution is 'baked' in the textures....

                                That kind of VR technology with baked in light solution is kind of cutting edge.
                                Feversoft (Fryrender) is currently coding a similar feature for their render engine (it's called RC4).

                                Combine this with a good animation/walkthrough technique and I know what I will be nagging for 'til christmas 😄

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                                • S
                                  sorgesu
                                  last edited by

                                  I'm glad that I decided to check in here. I was sure that this was yet another thread asking "Is there a lighting plug-in for SketchUP" followed by 500 posts saying, yeah I want one or saying 'never gonna happen' so I didn't even bother looking.

                                  But it has been going on for so long I thought I'd just peek in. This is just astounding. Congratulations on a much needed and wonderful addition.

                                  Susan Sorger
                                  Former Seller Hand Rendered Entourage
                                  Former Canadian Authorized Training Centre, SketchUp

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                                  • GaieusG
                                    Gaieus
                                    last edited by

                                    Hehe, Susan... Wondered why it is not sinking down didn't you?
                                    We should have a rating system here so even without opening the topic, one could see what's hot... 😒

                                    Gai...

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                                    • K
                                      kwistenbiebel
                                      last edited by

                                      AdamB,

                                      I uploaded a video on youtube of a texture baked (including light/shadow) model I made, just to show what can be the benefit of using a photoreal render engine for your project.

                                      Click the link to see the video:
                                      http://www.youtube.com/watch?v=HnR0Okfaz4c

                                      The method I used isn't as great as the thing you possibly have in your hand, but it's a good example of how baked textures can look like in SU when animated.

                                      How I got the 'baked in light' on the textures?
                                      I rendered my model using Podium,used the rendering as a photomatch background in SU and push-pulled some faces.
                                      The new model is pan-able/rotatable and has a more photoreal appeal than ordinary SU.
                                      Photomatch has the downside that things behind an object appear duplicated on the walls, limiting the rotation range (10 to 15 °)...

                                      Your method however, combined with a render engine, would provide a full 360 VR manipulation . Bloody awesome 😄

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                                      • FletchF
                                        Fletch
                                        last edited by

                                        @KB - love that! great work... you know you can rotate your model, and photomatch it with another render and paint the other faces so you could theoretically get another shot of that space from the other end of the room... at least it's a theory... works better with an exterior I imagine.

                                        Fletch
                                        3D Modeling addict. Former owner/developer of Twilight Render. sleepinggiantvisual.com

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                                        • N
                                          noro
                                          last edited by

                                          I think we all waiting for that gr8 plugin!!!!!!!!!!!!!! 😲 😲 😲

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                                          • T
                                            Tony
                                            last edited by

                                            I don't suppose these is a way you would let the public take a look at the tool at it stands?

                                            Tony

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