Lighting Plugin for Sketchup
-
Is it possible (or can you make it) so that we could export the model with baked lighting?
-
Thanks ADAM for this your astounding work
which promises to be an incomparable and fast tool for rendering the SU projects.I am going to start studing the documentation.
By the way did you find the corkscrew? Ihope so. Drink a big sip for me
-
Thanks Adam. I just got my DEMO and docs. Anxious to play with it. Congrats!
-
Hi Adam and thanks for your plugin.
I'm playing with light up now but I don't find the point light component in the component's window.
Where is it goneThanks.
@+
-
@regis said:
Hi Adam and thanks for your plugin.
I'm playing with light up now but I don't find the point light component in the component's window.
Where is it goneThanks.
@+
it is there, but one does not see it. click on the white space.
-
Thanks Edson it's OK.
-
I reproduced the steps shown in the video tutorial but what I get is a white screen.
what I am doing Wrong? -
For all those who are unable to unzip* the file (blocked), is there any chance of a new zip file?
*despite using properties to unblock. BTY this zip file is the first I have ever encountered that will not unzip.
-
@efrado said:
:? I reproduced the steps shown in the video tutorial but what I get is a white screen.
what I am doing Wrong?have you tried reversing faces?
-
Hi Edson,Yes I always check that,
I wonder if it could be a graphic processor problem?
I use a tablet PC with GP Intel(R)
thanks
-
@unknownuser said:
Is it possible (or can you make it) so that we could export the model with baked lighting?
i want too to ask...i remember some technics from skindigo by Dale Martens (aka Whaat and thanks a'lot for it): exporting of photo matched picture...Can we use sample preset to do it?
-
@efrado said:
Hi Edson,Yes I always check that,
I wonder if it could be a graphic processor problem?
I use a tablet PC with GP Intel(R)
thanks
Might be. You could try Tools->LightUp->Force Simple Rendering, then restart to pick up the change.
Adam
-
@edson said:
@efrado said:
:? I reproduced the steps shown in the video tutorial but what I get is a white screen.
what I am doing Wrong?have you tried reversing faces?
LightUp only draws front faces so Edson is right, checking your faces are the correct way and/or fly around the model to check they're not facing the opposite way you expected!
You might also set a non-white background to be sure its not white materials on a white background rather than not drawing anything.
Although they will be fixed, right now LightUp has problems with:
- groups of groups
- components inside components
- Instance/Group materials
- Highly tessellated geometry.
Adam
-
@pmiller said:
For all those who are unable to unzip* the file (blocked), is there any chance of a new zip file?
*despite using properties to unblock. BTY this zip file is the first I have ever encountered that will not unzip.
Yes, mail "help at light-up.co.uk" with your reg details and I'll flip some bits.
[FWIW Its just a regular zipfile. No, really it is!]
Adam
-
on knees, praying
Please have them sort out what they need to so it can get to market.
done praying -
@unknownuser said:
on knees, praying
Please have them sort out what they need to so it can get to market.
done prayingWe've had a ton of feedback in this one week. Its been really useful - and LightUp needs to address those issues. The fact of the matter is that most people really don't care about the rendering detail - they just want something that improves the speed of their workflow and the range of their visualisation options. I'll have to put my hand up and admit I was surprised by how strong that sentiment is.
Where we're up to right now is focussing on nailing these crash bugs, simplifying the UI because many reported finding the Ambient Occlusion/Direct Lighting/Tourtool buttons confusing, improving performance generally and closing out useability issues like groups, group materials etc.
So, models that cause reproducible hangs/crashes/slowness are like gold for helping in these tasks. Hint, hint!
Adam
BTW The first pass at simplification of GUI got committed this morning. Basically you specify Lighting in Preferences and then hit Tour and it does what it needs to do. So now only 3 buttons: Preferences, Query and Tour.
-
@adamb said:
The fact of the matter is that most people really don't care about the rendering detail - they just want something that improves the speed of their workflow and the range of their visualisation options.
adam,
what do you mean by not caring about the rendering detail? what rendering detail? could you elaborate a little bit on that?
i am not sure this helps you to understand the above but people like me --very interested in rendering but knowing very little about it-- do not really know exactly what LightUp can do for us.
i must confess i do not understand fully what LU can do for me. can it help me with my exteriors scenes? yes? please show me how. what about interiors? let me see more examples. and so on. this is why i have been asking for more videos and tutorials.
i hope this is useful feedback for you.
-
Hello Edson, i think it's shadow helper, then you can use any render solution with minimal lighting options if will use LU maps. And it's "simple" RT-engine, any-way for end-work need Pshp skills...for example look at some work of hypershot from bunkspeed
-
Thanks Adam for your guidance,but looks like a have to replace mi machine.
I downloaded your attach and this is the way it appears
-
I do not if you get the same image that I did in my computer ,I mean,I only saw the plain drawing without illumination
Advertisement