sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Perspective, FOV and other interesting stuff (I hope)

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    38 Posts 14 Posters 7.9k Views 14 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • tinanneT Offline
      tinanne
      last edited by

      Bruce, yes I did know that but still a great tip. πŸ˜„

      Executive Director : American Society of Architectural Illustrators
      AIP 30 Competition opens soon. ASAI.org

      Architectural Rendering

      1 Reply Last reply Reply Quote 0
      • tinanneT Offline
        tinanne
        last edited by

        Maybe others can share some of their favorite "funky" angles?

        Executive Director : American Society of Architectural Illustrators
        AIP 30 Competition opens soon. ASAI.org

        Architectural Rendering

        1 Reply Last reply Reply Quote 0
        • A Offline
          andyc
          last edited by

          Tina,

          Don't know if this will be helpful, but I often find that you can use more extreme perspectives for aerial and worms-eye views. Once you move away from 'realistic' eye levels I think the mind accepts that the view is no longer 'real' and will tolerate more exaggerated perspectives.

          In the case of your project, I'd go for a more radical perspective (60 - 70 degree FOV) on the aerial view. I'd also be tempted to try a view from low down on the approaching driveway (which looks to slope up towards the building), putting the foundations almost at eye-level. This won't show the whole building (which I know your client wants) but could be a nice 'persuasive' illustration.

          Hope that's of some help. Don't really feel qualified to comment too much, as my industry is traditionally a lot more tolerant of extreme perspectives (style over substance!! )

          AndyC.

          1 Reply Last reply Reply Quote 0
          • T Offline
            tomsdesk
            last edited by

            Been following this thread with great interest...just starting to play around with such myself (totally in the dark until now...but my eyes haven't yet adjusted to the light :`) Here's a couple of images for discussion if you will, both look a bit strange to me when I look at them this way...

            FOV at default 30 (outer edges and peeps look distorted):
            tn_NHCA7-30.jpg

            Same FOV in 2 point perspective (inner verticals look distorted):
            tn_NHCA7-2p30.jpg

            Just for fun:
            tn_~NHCA7-20WC.jpg

            http://www.tomsdesk.moonfruit.com/
            2.5D Trees & Shrubs!

            1 Reply Last reply Reply Quote 0
            • boofredlayB Offline
              boofredlay
              last edited by

              Tom, your "just for fun" is fantastic. The ceiling lights inside the windows caught my eye... brilliant ❗
              This would make a great wallpaper.

              http://www.coroflot.com/boofredlay

              1 Reply Last reply Reply Quote 0
              • EdsonE Offline
                Edson
                last edited by

                tom,

                for what it is worth, for normal views i prefer the 2-point, but the ones looking up need the converging lines for effect. your "just for fun"pic is really good.

                edson mahfuz, architect| porto alegre β€’ brasil
                http://www.mahfuz.arq.br

                1 Reply Last reply Reply Quote 0
                • T Offline
                  tomsdesk
                  last edited by

                  Eric...gotta admit: just a happy accident. You're looking at the upper windows on the other side of the building...though you give me an idea about how to create the effect intentionally.

                  Edson...yeh, starting to prefer 2-point too, especially for distance views. And better for this view as well, I think...because of the near building frame, but I still think it looks distorted in the middle at this stage. Will experiment next filling in with lots of foreground "eye-busy" to see if the intensity of it goes away...?

                  http://www.tomsdesk.moonfruit.com/
                  2.5D Trees & Shrubs!

                  1 Reply Last reply Reply Quote 0
                  • soloS Offline
                    solo
                    last edited by

                    I often use exaggerated views for site signage, one of my main investors actually insists in them for when he approaches his bankers for funds, he calls it 'dynamic angles'
                    I agree about the 'just for fun' one...it will sell the concept quicker than the corrected ones.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

                    1 Reply Last reply Reply Quote 0
                    • R Offline
                      Roger
                      last edited by

                      A couple days ago there was no paying work in house, only business development projects. Now I have a couple of jobs the clients want yesterday. I have been working until I fall asleep at the key board. I came over here to see what you guys and gals are doing as a form of taking a break.

                      I am really starting to enjoys Tom's style. I also like his hat.

                      Regarding perspective. The strong up shot works with out question. The other two I am probably OK with both, but maybe I favor the corrected perspective. I am only bother when the three point looks like a mistake. However at some point you say wow that is powerful and must be done on purpose. It when some thing is a little off that I don't feel confident in the artists intention.

                      Well, that was a hell of a break, now back to work.

                      http://www.azcreative.com

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        @tinanne said:

                        @gaieus said:

                        Tina, I was actually going to ask what roof tiles you are using and how you solve the high-poly problem if they are modelled. And what do you mean by "boosted"?

                        Boosted is when they use more mortar under a portion of the tile to make it look raised. It's really pretty when done right. You'll find it alot in Mission Architecture. I'm sure someone out there has the whole history and origin behind it πŸ˜„ I am a woman of few words (which my husband appreciates πŸ˜‰)

                        [attachment=0:cef5irog]<!-- ia0 -->Boosted-Barcelona-2.jpg<!-- ia0 -->[/attachment:cef5irog]
                        [attachment=1:cef5irog]<!-- ia1 -->2377.jpg<!-- ia1 -->[/attachment:cef5irog]

                        The component is from FF and it is very taxing. I usually wait until the last minute (if I can) to put them on and of course have to turn those layers off if I actually want to continue working in the file. πŸ˜„ But the effect on the finished rendering is very nice. Not so flat and when you start playing around with the sketchy styles the roof really starts to "pop".

                        If the render engine supported displacementmaps, would that produce a sufficient result?

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • jenujacobJ Offline
                          jenujacob
                          last edited by

                          yes thomas... it cam be produced with displacement maps... rite now i only know of maxwell 1.6, vray and fry render to support displacement maps.

                          1 Reply Last reply Reply Quote 0
                          • tinanneT Offline
                            tinanne
                            last edited by

                            Woah! I'm away for a couple of days and...... TOM! that upshot is gorgeous!

                            @thomthom said:

                            If the render engine supported displacementmaps, would that produce a sufficient result?
                            Forgive my thomthom, but I don't know what that is? πŸ˜„

                            Andy, I love you work, you are more the qualified to answer! I tried ground view but the client would go for it. He has been very firm with what he wanted soooo.... Here it is finished

                            Roger I feel your pain, I have been working till I fall asleep at my desk for 3 weeks and trying to pack inbetween. (but that not a bad thing, right!)

                            This is a great discussion. Anyone else have some fun angles. I'm going to play with some as soon as I clear my drawing board a little and move some couches!

                            Executive Director : American Society of Architectural Illustrators
                            AIP 30 Competition opens soon. ASAI.org

                            Architectural Rendering

                            1 Reply Last reply Reply Quote 0
                            • 1
                            • 2
                            • 1 / 2
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement