Green Toaster's Car Sketches
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well done,i see u going in a good direction
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Thanks - coming from you that's very encouraging!
Here's a hood for a car I was working on - again, just trying to master the simple stuff. I couldn't resist creating a quick scoop.
I've also been quickly reminded that making use of layers is very helpful as well as keeping a copy of the pre-smoothed groups of surfaces by using components - I can't figure out how to change surfaces after smoothing is done otherwise.
I'm having trouble moving endpoints of surfaces - when I grab one, the red/green/blue axes don't lock . . . very puzzling . . . so I end up grabbing what I want to stretch, punch, or move and copy it over, create some construction geometry, make the change, then move it back - there's gotta be a better way.
Thanks,
Brad
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Brad,
You can always turn on hidden geometry (View menu) and work with your softened/hidden lines as with "normal" ones.
Also when I'm moving endpoints, after clicking on them (but before moving), the axis lock with the arrow keys alwas work.
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very nice, i especially like the little 'e' badge.
greentoaster, youve come so far! i really must try and learn some of the things your doing here, maybe then i could start making models that are closer to the quaity of yours.
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the e badge is coming from my name elisei(elisha-us language,eliseo-spanish language)
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Ely thatβs an awesome model.
However, as great as your model is and to some extent very relevant to the topic and all you have jacked many threads with your images. Please start a new thread with your fantastic looking cars and maybe an explanation as to how you achieved them.
As just posting images in this thread which is an evolutionary portfolio almost of GT's work kind of kills it. -
again i make a misstake
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This technique opens up a whole new world . . . somewhat time consuming - figuring it out as I go, never really done this before - even though I'm trying to avoid it, some of the surfaces get complicated quickly.
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a typ for u, i usually work with a half,only when i make some principal wires i doble it, i draw the lines and after i remove it again, u reduce the work on half,but if i look carefuly i see that u did this already , another type:u make the arches then divide them in how many segments do u want(more segments=more polys=more accurate=more time spent on a car),after dividing clear a segment and replace it with a line(do this with all segments)
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yes - good tips, thanks
at this point, I'm not very concerned with high quality and accuracy - just trying to figure out this technique. I know the example above is very "rough."
Happy Sketching,
Brad
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Okay . . . I am loosing my patience for the stitching method so . . . I whipped out another super-quicky . . .
Cheers,
Brad
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i havent kept up with this thread...so forgive me if this has been mentioned.. but definitely check out justin's blog for help with modelling vehicles, etc... go through the archives and look for some videos where he's recorded his modelling process.. his techniques are extremely helpful.. i just started modelling my first 'vehicle' and coudlnt have done it without his blog.... http://www.giantmonster.tv/giant/?page_id=182
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Thank you marked101.
Here's another one I did while teaching today . . . beats workin', eh?
Happy modeling,
Brad
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. . . little tweaking . . .
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. . . shaping the front some more . . .
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. . . attempted interior components: seats, steering wheel, dash . . .
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. . . trying som'n else a bit different . . .
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. . . color, smoothing . . .
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. . . I used to ride a lot . . . so . . . a very quick-quick . . . just playin' around for fun . . . . . .
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. . . why not a 3 wheeler . . . how does one say . . . oh yeah . . . retroesque
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