Green Toaster's Car Sketches
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. . . another GreenToaster cookie cutter car body shape . . . (yawn) . . . fairly dull but very quickly modeled . . .
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. . . another quick sketch . . . I'm trying to figure out when it's best to add certain types of details, like the scoop in the nose . . . after smoothing, or before ? . . . hmmmmm . . .
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. . . trying for something just a wee bit more exciting than the last one . . .
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. . . sometimes you have to try new things . . . this obviously didn't work out as the transition didn't turn out the way I wanted . . . still a great learning experience - AND - as a bonus, I tried something new w/the top and discovered a great way to get the top done without using the SketchyFFD script (not that there's anything wrong with either that script or using it to define geometry).
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. . . and, if I can figure out how to use my version of Camtasia, I'll do a tutorial for the top . . . really easy schmeezy and super quick technique that provides lots of flexibility with shaping . . . or maybe I'll do an animated gif w/text like the other tutorial I did several weeks ago . . .
Happy Sketching,
Brad
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. . . it really must be time to take a break . . . things are getting uglier by the minute . . . this one looks much better when you step away from the computer screen (far away), remove your glasses, and then squint so you can hardly see anything . . . even then, it's still not a very pretty sight . . . oh well, there's always tomorrow, right?
Happy Sketching,
Brad
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. . . added some fender wells to this one - 2 1/2 degrees rotated from vertical . . . I sort of like the nose on this one . . .
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. . . slipping into the "boring" mode again . . . another fairly bland vehicle . . . next one will be exciting . . . I promise . . .
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. . . I don't like the technique I used for this one but hey, for a five minute car, what do you expect . . . at least it's a little more "exciting" or sporty than the last one . . .
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well, here is a quick post to show off what I've been working on, purely off blueprints, intersecting shapes and what have you... I tried to create a mapped layer to shape the body (kind of like in 3Ds Max) but I found it much easier to tweak solids and such...
here's my Fire Engine (WIP):
i'm liking your various models tho, keep it up!
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Nice truck - I like it!
Here's another experiment - I'm not taking many chances with this idea, just something a little different in a couple of areas.
Happy Sketching,
Brad
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. . . another slight variation on the same theme . . . (yawn) . . .
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. . . C4T . . . didn't do the back or wheel well areas . . . maybe later . . .
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. . . and another very quick one . . . again, same theme . . . nothing drastic or new . . .
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. . . something a wee bit different . . . ultra-quick sketch of a car - a vaguely inspired version of an Audi A2 (if you really use your imagination you might see a slight resemblance) . . .
Happy Sketching,
Brad
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. . . another bland silly-quick what if . . .
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Brad,
I would love to see your tutorial for the top done in Camtasia, please!
Bob C.
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Bob,
I have a copy of Camtasia but I've never used it. I will try to see where it is and then find out what I can do with it - the animated gif tutorials I've done thus far aren't very good.
Happy Sketching,
Brad
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. . . while trying to figure out how to do the Camtasia tutorial, I put a top and fixed the body of this one . . . I'm finding I have lots of "pieces" of cars - many that were started but never finished . . . well, actually, I guess I've never finished any of them to the point where I've added all the details and then rendered with Kerkythea (sp?) or whatever . . .
Oh well, happy Sketching,
Brad
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. . . blah, blah, blah . . .
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