Green Toaster's Car Sketches
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i see that is hard to make cars,try something else:make ur squarish cars and divide the straight line to 4 5 segments and play with the segments that after to be a nicer form not so squarish
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@unknownuser said:
i see that is hard to make cars,try something else:make ur squarish cars and divide the straight line to 4 5 segments and play with the segments that after to be a nicer form not so squarish
Thanks, I will try doing this & I agree that's a great next step.@unknownuser said:
%(#FF0000)[Edit: Okay- I AM the last post! Still feel same about that cop car.
Dude---- you rock!]
Thank you - yes, I can make it a cop car - that would be very cool indeed.@unknownuser said:
Have a look at this topic, Brad.
Gaieus, thank you for that link - I can't find the Ruby script to try that smoothing stuff - what's the name of it? -
thats probably because whaat hasnt released it yet...
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HA - I scanned that thread about four times - thought I was getting old - what a relief - thanks!
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@unknownuser said:
try something else:make ur squarish cars and divide the straight line to 4 5 segments and play with the segments that after to be a nicer form not so squarish
Is this sort of what you're talking about? I had an idea for this shape in my head, began creating it with "blocks", then used lines to divide it up and used push-pull/scale in some areas.Many of the shapes & intersections on cars are very complex - corners, for example.
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So, a student asked for flames . . . I added some rounded sides and a few other details to go with the flames . . .
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yes is pretty ur shape there,if i can see down there at unsmoothen shape,u have an arch wich is unexploded,that arch never will get smooth,as i told u once divide the arch and replace with lines the segments,and another tip some faces don t want to be smopthed because there can be two faces or the angle between two lines is too little,try to delete that surface and see if it s double,if it s not tri to move at least 1 mm up or right or left an end point of that lineafter try again the smooth tool,u maybe also see that the smooth tool is setted at 20 u can move until the face are completely smoothen,of cource some undesired lines will be smoothen to but the pick the line tool and make them again
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@unknownuser said:
divide the arch and replace with lines the segments
Layers are very useful for this - if I could just remember to use them properly. I have done this before with three layers I call "base curves", "surf curves", and "surfs". It's good to turn off the base curves after the surf curves have been created. This way, you can go back and use the base geometry, if desired.@unknownuser said:
some faces don t want to be smopthed because there can be two faces or the angle between two lines is too little,try to delete that surface and see if it s double,if it s not tri to move at least 1 mm up or right or left an end point of that lineafter try again the smooth tool,u maybe also see that the smooth tool is setted at 20 u can move until the face are completely smoothen,of cource some undesired lines will be smoothen to but the pick the line tool and make them again
Do you have any video tutorials? I'm sure lots of folks would love to see how you create your great looking models - I know I would - and your comments and images showing construction (wires) has been helpful. I should force myself to learn new things or do things in new ways. I need more practice with the new stuff - I feel comfortable with the "mechanical" design capability of S/U - it's time to press on towards groovy shapes.Thanks,
Brad
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I've asked ely many times to make a tutorial but he says he always makes cars in different ways every time so he can't.But i have posted on this forum the basic tutorial showing the way I make cars, it is simillar to how ely makes them because he helped me on it and if you haven't seen the thread until now here it is link http://www.sketchucation.com/forums/scf/viewtopic.php?f=20&t=3961 maybe it helps.
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Another ultra-quick sketch of a front end of a car . . . yes, the Enzo is one of my absolute, most favorite cars, so this was the "inspiration" for this very rough model.
I'm just trying to learn the process of "stitching" - or whatever it's called . . . this was another 5 minute challenge from a student - I'm off next week - I'd love to spend a couple of days and start getting serious about modeling cars.
Happy sketching,
Brad
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I had every intention of making this a marshmallow car (softy) but it turned out to be a chop-block car instead . . . I really don't like the canopy - that'll get redone.
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post here the skp file i ll show u how can that car looking
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Thanks - sorry I didn't build this car with precision - the geometry is quite messy - I hope that doesn't matter.
I also have a version without the canopy if you'd prefer.
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i m jealous because i can t say that this is my concept car ,here is mr green ur car remaked by me,concept retouched for greentoaster.skp,i couldn t save the roof(:-D)so i built another one,i worked with move,copy tool and line tool and divide of cource,no arch no nothing, enjoy ur project.. i was wondering if i can post this in warehouse
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@unknownuser said:
i was wondering if i can post this in warehouse
OF COURSE!!!
That's fantastic!!! Very motivational - this is not thread jacking, but a really great contribution to an otherwise dull and "going nowhere" thread. Thanks Ely for your contributions - beautiful work!!! -
LOVE IT!
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i m glad u like it,i was asking if i can upload it in warehouse,of cource i ll give ur credit,or if u have an account u can uplaod it urself
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Trying something new (for me) . . . I'm going to get a "rough block" of the car, then soften it up, add details, blah, blah, blah.
I have next week off - one of my goals is to create an quasi-realistic model of the Enzo.
Maybe this is too complex for my skills, but I'm going to try it anyway. I'm guessing that after about 86 or 87 serious attempts at it, maybe I'll start getting it right. :rolleyes:
Happy Sketching,
Brad
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