Turntable effect render animation
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Hi all!
This is my question on this forum.
I'd like to make a turntable render of a model in Google SketchUp. I'm looking to revolve the model infinitely. I believe I need to make the render (animation) from only 2 scenes but I can't figure a nice way to make a full spin around the Z and the animation to loop smoothly (there's always a scene transition delay).
I made some search but I can't seem to find what I'm looking for.
Thanks in advance for any help. I'll keep studying this and will report progress... so far this is my "best" (on YouTube)...
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Spin view is cool but it's exactly what I want. I need the camera to spin around the Z axis but maintain the view height constantly.
I'll try to post a example of what I'd like to do in SketchUp.
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I'm getting a hang at this...
...I keep tweaking this. Unfortunately Youtube doesn't do looping video... but you should get a good idea.
Critics are welcome.
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The way I would have gone about it is to create a number of scenes over the 360 degree circumference. You'd probably end up with a bit of a jerk (or pause) in the transitions which you'd have to take care of in an external application. This jerk (or pause) between scenes is a known issue, I hope Google will do somehing about it.
You could also have a look at some ruby scripts, especially those over at Smustard as I know they have some rubies amied specifically at presentations.
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Guys I'm moving this topic since this does not seem to be a tutorial.
Also, I'd suggest you to set the screen transition to 0 and make the animation with a high fps setting that will make it smoother.
Just ides.
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There is a SU aniamtion plug in that follows paths established. I seen it advertised on the Podium website for $25. This would eliminated the pause effect you get using the scene feature. Create the path and let your camera follow.
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It also helps to use the physical cameras provided in the film and stage plugin. I would make a large circle that acts as the path for the camera to follow and make a point in the center of the model for the camera to point at. Then add one camera on the circle path and point it directly at the focal point. Then rotate/copy as many copies as you want around your circular path. now you have a bunch of cameras set up. go through and make a scene for each of them. and that should give you a pretty stable animation too.
Chris
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Like Chris says.
I'd use "flightpath.rb" (Google it),
- create a big circle around the model
- apply the ruby (it will create a bunch of scenes)
3)go along all the scenes it creates and individually "zoom extent" (plus of course, update) - export the video.
This way you can get a really fine and smooth animation-video (just circling around your model though
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