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    Sketchup 7?

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    • T Offline
      Tim Danaher
      last edited by

      Solo --

      another thing about 'Fat Faces', is that a component would cut both faces of a wall automatically...

      Cheers,

      Tim

      http://vizarch.blogspot.com

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      • soloS Offline
        solo
        last edited by

        I have heard much talk about 'fat faces' but do not know what it's all about, do you have more info for me?

        LO @ discussing fat faces and then seeing your avatar.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • R Offline
          remus
          last edited by

          feel free to correct me anyone, but as far as i know, fat faces are basically solids, so not made up of lines and faces, as is the case for everythign else in SU.

          http://remusrendering.wordpress.com/

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          • GaieusG Offline
            Gaieus
            last edited by

            Well, as I read about an article of a 2006 basecamp (if I'm not mistaken), they have been planning this for a while. But in SU it wouldn't be achieved as real solids, as I read, but by assigning thickness to certain materials.

            I don't know however at what stage this development is. Then it was still a discussion about the (future) release of SU6. Certainly not every new idea and wish can be incorporated into every new release.

            Gai...

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            • G Offline
              Gjenio
              last edited by

              @solo said:

              Did I mention tools for organic modeling? πŸ˜‰

              NURBS!!!

              All I ask is for nurbs and higher poly support for them.

              Totally agree with SOLO.
              In another tread I wrote the following:

              Sketchup 7 whishlist:
              1- Improving dwg export: something to recognize arcs and circles in your model and trasform them in true arcs or circles. And the possibility to export shadows as hatches (so...vector shadows)
              2- Improving section tool with something that can manage edge thikness and hatches (more than SectionCutFace.rb)
              3- Layout must be somthing like AutoCAD Layout sheet with possibility to insert dimensions and to edit your 2d drawing accurately
              4- Ability to join together edges and trasform them in a continius path that can be modifyied and stretched like a Bezier.
              5- In sandbox tools the smoove tool would have the same capabilityies of the sphere modelling tool in MODO (a 3d modelling sw)

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              • F Offline
                Fletch
                last edited by

                Advanced Scene Organizer: Ideally a complete overhaul and extreme expansion of SU's scene dialog capabilies is in order, IMHO.

                I'd really like to have, at very least, the ability to have rows of tabs at the top of my SU window, instead of just one row... just drag the existing tab row down, and it shifts up a second, third, fourth, however many rows you want of scene tabs, then you could select one or groups of tabs and drag-n-drop them to where you want them. I'd like to also select muliple scenes to rename them, yet keep a number before or after them... Entry1,2,3,4,5... Corridor1,2,3,4,5... etc. Multiple Scene editability (change all selected scene's camera FOV, change the animation settings for a selected scene or for all selected scenes.
                I'm animating a building at the intersection of 3 highways and I have these long animation paths along each highway showing what the building views looks like... and SU's scene dialog only lets me see 7 at a time and forces the view of the scene names back to the top after changing a single scene name. πŸ˜’

                Fletch
                Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                • Alan FraserA Offline
                  Alan Fraser
                  last edited by

                  I would be very surprised to see Fat Faces in V7...not unless they have managed to achieve a breakthrough in another direction. Talking to what was still @Last, before V6 came out, I was told that, jaw-droppingly impressive though David Vicknair's little baby was, development of the feature had hit a brick wall.

                  Basically, it was parametric materials...interior surface, exterior surface and wall thickness. Paint it onto a surface that is exactly what you got, including the accommodation of any voids for windows, doors etc. The material...including maintaining the thickness...would automatically adjust itself if you edited the wall in any way.

                  3D Figures
                  Were you required to walk 500 miles? Were you advised to walk 500 more?
                  You could be entitled to compensation. Call the Pro Claimers now!

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                  • R Offline
                    remus
                    last edited by

                    Jus tot add another wish to the list, id really like to be able to use straight jpegs as materials rather than having to mess around importign them into a model and them savig them. It would save a lot of time and make creating bumpmaps/clipmaps for renderign a lot faster.

                    http://remusrendering.wordpress.com/

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                    • F Offline
                      Fletch
                      last edited by

                      remus, just check the correct radio button when you import the .jpg.
                      or, you can drag and drop the jpg right onto a piece of geometry in your model.

                      perhaps it's time to watch all the video tutorials again... you'll be surprised what you missed in there the first few times...

                      Fletch
                      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                      • R Offline
                        remus
                        last edited by

                        Fletch, ive just watched the tutorials relating to textures (did learn a few new things πŸ‘ ) but what i was refering to was the ability to see and use materials from the materials browser.

                        Ive tohught aobut it a bit more and youd need some sort of system to scale the textures correctly, although this could just be a case of a prompt the first time you go to use the material.

                        http://remusrendering.wordpress.com/

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                        • bigstickB Offline
                          bigstick
                          last edited by

                          @cyberdactyl said:

                          I would like to see more flexibility with scene making.

                          Buying out Indigo might be a lot cheaper. . .

                          Yeah right, we've all got massive powerful machines and a day to wait for a decent render πŸ˜‰

                          [Edit: I vote for 'proper' texture mapping, more speed, higher poly count support, fix the damn clipping bug, make the Mac version work as well as the PC version, parametric components, ability to make sections exportable (and renderable) with added cut faces and better modelling of complex curved surfaces. It would also be nice if LayOut was completely overhauled to look and feel like SU, as well as made to work even half decently]

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