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    Texture On Wrong Side of Object

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    • MatteM Offline
      Matte
      last edited by

      Hi All,
      A while back, someone helped me with this problem...but I forget how to solve it. I made a "special" sky dome. But it was made "backwards". I have the image on the wrong side. If I reverse all faces the clouds cast shadows as planned. But the picture image is now on the opposite side of the surface that I wanted to be. Could someone explain how to do this again!
      Thanks,
      Matte

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      • S Offline
        sorgesu
        last edited by

        I'm assuming that when you sample the image you are not getting it to paint properly on the other side? Is that the problem?

        Right click on the surface of the existing image. From the context menu find the "texture" menu item. It has a sub menu and the last item is "projected" If it is checked, do nothing, if it isn't checke then click on it so that it becomes checke. Using the eyedropper from the Material Browse sample a VERTICAL SECTION OF THE SURFACE that has the image painted on it. You have now sampled a "projected" texture.
        Using the paint bucket, paint the side you need to be painted with the "projected" texture.

        I hope that is what you were after.

        Unless of course all you want to do is "mirror" the image on the same surface?

        Then right click on the image, and frome the "texture" menu, submenu: position, sub sub menu "flip image"

        Susan Sorger
        Former Seller Hand Rendered Entourage
        Former Canadian Authorized Training Centre, SketchUp

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        • MatteM Offline
          Matte
          last edited by

          Thanks Susan,
          But that is a bit over my head...I'll have to try and figure out how to do this. I wish I could post it, but zipped, it is still about 3 MB in size. I tried sampling the image, reverse all faces and then reapply the image to the other side...but the images do not exactly align up with the original locations.
          Thanks for the help.
          Matte

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          • MatteM Offline
            Matte
            last edited by

            Here are a few images to hopefully clarify my comfusing ramblings.
            Matte

            http://www.sketchucation.com/forums/scf/sas/SketchUp/SkydoME_ShouldBe.jpg

            http://www.sketchucation.com/forums/scf/sas/SketchUp/SkydoME_AsIsToday.jpg

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            • S Offline
              sorgesu
              last edited by

              Matte, e-mail it to me.

              Susan.sorger [at] entouragearts.com

              Susan Sorger
              Former Seller Hand Rendered Entourage
              Former Canadian Authorized Training Centre, SketchUp

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              • MatteM Offline
                Matte
                last edited by

                Hi Susan,
                I guess me earlier sent reply got lost in space! I do not need to "fix" the model. It is still oriented correctly as when it was fixed last time. The problem is that the exterior faces of the inner sphere aquired a transparent texture some how? By just applying a texture with 100% opasity fixes everything.
                Thanks for looking it over.
                Matte

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                • S Offline
                  sorgesu
                  last edited by

                  Matte, sorry, I didn't get your e-mail until Monday morning and by then I was neck deep in brush fires. Didn't get a chance to look but I see you got it figured out. That's great and sorry about that.

                  Susan Sorger
                  Former Seller Hand Rendered Entourage
                  Former Canadian Authorized Training Centre, SketchUp

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