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    Rendered for a friend

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    • K Offline
      kwistenbiebel
      last edited by

      A Maxwell version:

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/small4.jpg

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      • K Offline
        kwistenbiebel
        last edited by

        Another Maxwell image:

        http://i140.photobucket.com/albums/r3/kwistenbiebel1/small5.jpg

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        • K Offline
          kwistenbiebel
          last edited by

          And a Podium rendering:

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/small7.jpg

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          • K Offline
            kwistenbiebel
            last edited by

            Maxwell again 😄

            http://i140.photobucket.com/albums/r3/kwistenbiebel1/small8.jpg

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            • K Offline
              kwistenbiebel
              last edited by

              Maxwell:

              http://i140.photobucket.com/albums/r3/kwistenbiebel1/small9.jpg

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              • K Offline
                kwistenbiebel
                last edited by

                ....A quick Vray try:

                http://i140.photobucket.com/albums/r3/kwistenbiebel1/small10.jpg

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                • K Offline
                  kwistenbiebel
                  last edited by

                  ....And a last one (Maxwell).
                  I hope the guy is happy with it.

                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/small12jpg.jpg

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Just perfect. No wonder I'm glad you have finally registered here!
                    😄

                    Gai...

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                    • A Offline
                      andeciuala
                      last edited by

                      i really liked it, very nice and clean renders, i didn't know about that fry render. Congratulations! 😲

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Nice renders!
                        Which of the render engines did you feel fitted best for the job?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • FrederikF Offline
                          Frederik
                          last edited by

                          @thomthom said:

                          Nice renders!
                          Which of the render engines did you feel fitted best for the job?

                          I was going to ask the exact same question... 😄

                          Cheers
                          Kim Frederik

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                          • EdsonE Offline
                            Edson
                            last edited by

                            congratulations to both of you. very good renders and very interesting project. i am sure your friend must have been pleased by your renders.

                            edson mahfuz, architect| porto alegre • brasil
                            http://www.mahfuz.arq.br

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              @frederik said:

                              @thomthom said:

                              Nice renders!
                              Which of the render engines did you feel fitted best for the job?

                              I was going to ask the exact same question... 😄

                              First, thanks for those comments!.

                              The question you pose is a dificult one.
                              For exteriors I prefer the unbiased solutions (Maxwell and Fry), but they perform poorly for interiors when you consider the Render times (count in days for an indirect lit interior).
                              On the other hand, the so called 'biased' engines (Podium, Vray) perform better in terms of speed for interiors but (sometimes) need a bit more tweaking (photoshop) to obtain comparable realism.

                              So to me, there is no real winner here.

                              The magic solution to me would be to have a 'hybrid' render engine that calculates an unbiased solution ('brute force'methods like MLT and all sorts of pathtracing) with a little help of some 'biased' code to clean difficult indirect lit parts.
                              The only engine,capable of doing something hybrid like that for the moment, are certain engine presets in Vray , but it is more a biased solution (like Irrmap or light cache) with a little 'unbiased' added ( 'QMC', also called 'Brute force').

                              Let's see what the future brings.😉

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                              • marked001M Offline
                                marked001
                                last edited by

                                these are awesome, kwisten.. i'm having a tough time deciding which versions i like best 😄 i'm kind of leaning towards fryrender i think...

                                http://www.revision21vis.com

                                instagram: revi21on

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  Thanks Marked 😄

                                  I must admit I had to level light/color in Maxwell because of the strange orange/red overcast the physical sky seems to produce in 1.5.
                                  I don't know about the new update 1.6 that has just been released today.

                                  Fryrenders Physical sky doesn't seem to have that colorcast...but at the risk of being dull?
                                  I am not sure. Chema (developer of Fry) announced that upcoming 0.9 version will have improved colors for their physical sky...

                                  Vray has a really nice color bleeding going on with their sky system.
                                  However, for exterior shots, renderings can easily look washed out and need some leveling in post.

                                  Oh well, nothing is perfect 😄

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                                  • K Offline
                                    kwistenbiebel
                                    last edited by

                                    Thanks Edson.

                                    Just to point out one of the handicaps of the unbiased render engines: you can still see some noise on the interior walls, while this image has been cooking for more than 10 hours. (the exterior parts were clean already after 1 hour though).

                                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/small13.jpg

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                                    • FrederikF Offline
                                      Frederik
                                      last edited by

                                      @kwistenbiebel said:

                                      So to me, there is no real winner here.

                                      The magic solution to me would be to have a 'hybrid' render engine that calculates an unbiased solution ('brute force'methods like MLT and all sorts of pathtracing) with a little help of some 'biased' code to clean difficult indirect lit parts.

                                      😄 😆
                                      Well... What can I say... But I'm sure that you're going to be pleased with next KT2008 release... 😉

                                      @kwistenbiebel said:

                                      Let's see what the future brings.😉

                                      My lips are
                                      http://www.kerkythea.net//users/Frederik/Anim-Icons/Lips-sealed.gif
                                      ...

                                      Cheers
                                      Kim Frederik

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        Hi Frederick,

                                        You make me curious 😄
                                        I know Indigo has a 'hybrid' option, but it is a mix of different 'unbiased' calculations (PPT+ MLT, BiPT + MLT, etc...) so it's actually adding 'slow' to 'not so slow' 😄 (I think Indigo is a good render engine BTW)

                                        However, the mix of 'biased' + 'unbiased' I only saw (sort of) in Vray...
                                        Are you indicating that Kerkythea will go that route?
                                        Sounds interesting...

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                                        • I Offline
                                          ilay7k
                                          last edited by

                                          hello!
                                          I like maxwell tests...
                                          So have you try new MR 1.6 + 1.1 skp-exporter?
                                          I look at plugins_improv_bug.doc

                                          @unknownuser said:

                                          SketchUp toolbar was implemented for Maxwell SketchUp tools
                                          All the cameras for all the SketchUp pages are exported to the Maxwell MXS file as inactive cameras for possible later use in Maxwell Studio.
                                          Full support for SketchUp texture manipulation added – texture rotation, skewed textures, and photo-manipulated textures are supported.
                                          Maxwell Command Line parameters can be entered directly in the SketchUp dialog
                                          Image search path support was implemented into the SketchUp export dialog - it is now possible to specify the path for missing textures.
                                          Ruby dialogs were rewritten using the Maxwell Render color scheme
                                          Visible Render area indicator was added to the Ruby script
                                          Pick focal length and Show render area were integrated in the camera dialog
                                          Protect geometry and Low priority switches were added to the export dialog
                                          Reset all options in the export dialog was implemented
                                          Fixes:
                                          GMT offset was wrong on OSX Intel machines - fixed.
                                          Materials were updated to use the new internal material mechanisms
                                          Default tone mapping options is set properly now
                                          MXI export switch works properly again
                                          Film width/height controls were added back to camera dialog
                                          Entities with different SketchUp texture clones were exported as a single object - fixed.

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                                          • M Offline
                                            matt77
                                            last edited by

                                            Hi Biebel,

                                            All very good images. I'm impressed with the fryrender ones. Unless I've missed something i cant seem to find the plug-in or exporter for SU on there website. Where abouts did you find it?

                                            Any info would be appreciated

                                            Thanks

                                            Matt

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