[Plugin] Skin.rb
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It would appear that the author of the Skin plugin has moved on to other things or for whatever reason has no interest in making his plugin work correctly. Chris Fullmer has done an excellent plugin called Loft that does work and, I think, does a nicer job anyway. Why not just use it instead?
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my non works .
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I wonder what it is about this plugin that gives so many people such a hard time. It works just fine for me.
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My copy of skin.rb seems to work fine.
In my case, I have both skin.zip and skin23.zip in my plugins folder. There is a skin folder residing in the plugins folder that contains menu button png's.
Again, in my case, I installed skin first, then I installed skin23. I guess this process has something to do with it.
No guarantees. -
@dave r said:
I wonder what it is about this plugin that gives so many people such a hard time. It works just fine for me.
Dave, I think it is because there are a number of versions right throughout the thread..... I too had trouble. So much so, i removed it all together.....
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@utiler said:
Dave, I think it is because there are a number of versions right throughout the thread..... I too had trouble. So much so, i removed it all together.....
I thought the ground rule was to put the latest version on the first page of the thread.
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me too.....
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At the time that this ruby was published, the ground rule was not yet being discussed. Not too long after(relative phrase)I joined the forum, I observed the dialogue turning to making the postings of plugins more standard to reduce confusion. This thread predated that consensus.
What I wish somebody would do is either contact the author and have him get the kinks out, or get his permission to allow someone else to fix it, or scrap it and start over.
There is considerable value in the concept of a relatively simple tool such as this, when you don't need some of those others with more functionality.Right now, I couldn't Ruby my way out of a brown paper bag, let alone fix Skin.
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@mitcorb said:
Right now, I couldn't Ruby my way out of a brown paper bag, let alone fix Skin.
I'm trying to get out the same browm pape bag...
I really feel fortunate to have be in the company of many generous SU'er.....
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@mitcorb said:
What I wish somebody would do is either contact the author and have him get the kinks out, or get his permission to allow someone else to fix it, or scrap it and start over.
There is considerable value in the concept of a relatively simple tool such as this, when you don't need some of those others with more functionality.Right now, I couldn't Ruby my way out of a brown paper bag, let alone fix Skin.
If you are not too much in a hurry, I am preparing a script that will do mass skinning (as well as some loft generation). It's far from being ready, probably a month or so away.
Attached is a SKP showing the typical situations where it may be useful. For skinning, you typically select the whole wireframe and let it go (there is a more accurate interactive mode however).I still have a lot to do on the algorithms and on the UI. So, no very firm promise on a timeframe actually!
Fredo
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Fredo:
Your preview looks very promising. I think a lot of people here would be interested in this multitool. Thanks for the peek. -
Skin loft in folish !
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This will be a superb tool - looking forward very much to it!
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@unknownuser said:
@mitcorb said:
What I wish somebody would do is either contact the author and have him get the kinks out, or get his permission to allow someone else to fix it, or scrap it and start over.
There is considerable value in the concept of a relatively simple tool such as this, when you don't need some of those others with more functionality.Right now, I couldn't Ruby my way out of a brown paper bag, let alone fix Skin.
If you are not too much in a hurry, I am preparing a script that will do mass skinning (as well as some loft generation). It's far from being ready, probably a month or so away.
Attached is a SKP showing the typical situations where it may be useful. For skinning, you typically select the whole wireframe and let it go (there is a more accurate interactive mode however).I still have a lot to do on the algorithms and on the UI. So, no very firm promise on a timeframe actually!
Fredo
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oh yes, that looks really promising! looking forward to the first script!
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Fredo strikes again
Looks set to knock my EEbyRails into a [proverbial] cocked hat
Please get this up and running as soon as possible... -
Fredo, isn't this similar to what Kirill2008 has developed?
see here - http://forums.sketchucation.com/viewtopic.php?f=323&t=21658&hilit=plugin
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@tig said:
Looks set to knock my EEbyRails into a [proverbial] cocked hat
your tool has already saved countless lives, TIG! helped me out of some tight corners already...
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@tig said:
Fredo strikes again
Looks set to knock my EEbyRails into a [proverbial] cocked hat
Please get this up and running as soon as possible...TIG,
Your scripts are great and paved the way (as well as Kirill's and Chris' ones) to give SU more affinity with surface generation, without making the jump to NURBS.
My new script is primarily targeted at Skinning, but it also does Loft with spline and Loft along path on 2 and more profiles. I hope also to include a Taper along path and a few other add ons. So there will be redundancies.
My greatest problem is however the 'as soon as possible'.
By the way, anyone who have some Skin or loft case could post or send me the skp model, so that I can get a wider sampling on the infinite number of cases that can be covered with this type of functions.
Fredo
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@TIG:
I don't think anyone should worry about obsolescence for the EExTIG tools. I see how effective they are for certain circumstances, and I am not finished applying them in all of the conditions I have been dreaming of. So many ideas--so little time. I have 3 sketchbooks full of them.
@Fredo6: I am having difficulty remaining patient after seeing the Curviloft teaser file you put forth. It will be another excellent complement to all of the tools made available by some very dedicated and brilliant minds.
I salute you all.
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