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    [Plugin] Skin.rb

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    • GaieusG 離線
      Gaieus
      最後由 編輯

      Darrel,

      You should also be able to delete it by editing your first post but I deleted it for you now.

      I1m looking forward to the progress eagerly though don't want to "push" you.
      😄

      Gai...

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      • ToboboT 離線
        Tobobo
        最後由 編輯

        I'm just over awed with you programming, I struggled with Visual Basic. Kudos to you.

        Toby

        Philippians 4:13

        I can do everything through him who gives me strength.

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        • A 離線
          architectboy
          最後由 編輯

          Ok, this script is going Ridiculously SLOW! 😳 I must admit that I like architecture much more than programing, but I am waiting until this script is done before doing any. But since programing is an afterthought time fill-in and when I am programing it goes quite slowly... But there is good news, the code for the script is going to be a lot faster and better, there is progress, and the end is in sight (I have the final logic in my head).

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          • A 離線
            architectboy
            最後由 編輯

            My family went on a 2 week vacation and when we got back it was about time for school to start. So now it is about a month since I have worked on the script, and my school schedule is pretty tight leaving me not much free time, and the free time that I do have normally goes to other things. But the script is still moving along, slowly though.

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            • M 離線
              Masta Squidge
              最後由 編輯

              Hi, I just came in to say thanks for the nice script, and thus far I'm able to work it with very few errors.

              But I was wondering will you be including an option to auto-smooth the lines as they are made? I know its rather early in the life of your script, but that would be a helpful addition.

              Thanks again for the script, its a time saver and works alot better than the from contours tool in alot of cases.

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              • A 離線
                architectboy
                最後由 編輯

                It will be considered when I come to that point. Thanks for the idea 😄

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                • Didier BurD 離線
                  Didier Bur
                  最後由 編輯

                  Hi ArchitectBoy,

                  Maybe you could have a look at the new versions of extrude_lines.rb or at extrudelinetool.rb. They "auto-soft" extruded edges when original edges are parts of curves, arcs, circles.
                  Hope this helps,

                  DB

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                  • A 離線
                    architectboy
                    最後由 編輯

                    So life is now settling into the school pattern and I am now getting more time to work on the script. Now it just crossed my mind to check out all the versions that I have put out to you guys to see just how much the script had progressed through time. The results are sad, thus giving me a lot of reason to stop being lazy with the script. I almost feel like apologizing, but I know that you nice people wont accept one. If your wondering what I mean, just take a look at these test results. The unconnected ones came up with an error, the version numbers are on the side and the last row is to show what they were tested on.


                    SkinTest.jpg

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                    • GaieusG 離線
                      Gaieus
                      最後由 編輯

                      I am actually using 1.9 - to my (more or less) best satisfaction so far...
                      😄

                      Thanks for your efforts, Darrel!

                      Gai...

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                      • B 離線
                        bellwells
                        最後由 編輯

                        I think this script works well. I haven't tried it on complicated shapes, though.

                        Gaieus' suggestion of removing (placing a # in front of) the 2 lines in the script which calls the 2 UI message boxes is VERY helpful. For others, those 2 lines start with UI "fakestart" and UI "!" They are probably 2/3 the way down the code. Disabling these allows the script to create the faces immediately.

                        Ron

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                        • A 離線
                          architectboy
                          最後由 編輯

                          Well, as the school schedule settled in for me, it did so for my friends and family. I also started playing tennis. I have spent practically no time at all on the script since the last post.😞 , Sad isn't it, but please be patient as there is very little work left to be done 😄.

                          Man, does that code look different than last version!

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                          • GaieusG 離線
                            Gaieus
                            最後由 編輯

                            @bellwells said:

                            ...Gaieus' suggestion of removing (placing a # in front of) the 2 lines in the script which calls the 2 UI message boxes is VERY helpful. For others, those 2 lines start with UI "fakestart" and UI "!" They are probably 2/3 the way down the code. Disabling these allows the script to create the faces immediately.

                            See, Ron, that's all I know of scripting; "removing lines" - i.e. "destruction" 😄

                            @unknownuser said:

                            Well, as the school schedule settled in for me, it did so for my friends and family. I also started playing tennis. I have spent practically no time at all on the script since the last post. Sad, isn't it, but please be patient as there is very little work left to be done.

                            Just take your time, Darrel! These things are way more important than a bunch of whining, old fart like us who can actually wait...
                            😄

                            Gai...

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                            • A 離線
                              architectboy
                              最後由 編輯

                              So, I finally got enough time to work on the script! And put out another version! 😄 I am calling this version 2.0 because of just how much has internally changed. There are still bugs, there will be for a while and I have a few (4-6) features that I will put on. The final version at which I will discontinue work on the script will be called Version 3.0


                              skin.zip

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                              • S 離線
                                SchreiberBike
                                最後由 編輯

                                I've got just the project to use this on. I'll try 2.0.

                                For those playing "a fun little game". 🤓 INSIDE JOKE ALERT Granted, but it crashed my computer and everyone else's and now your effort to help us has resulted in great pain. 😉 NOT REALLY

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                                • A 離線
                                  AcesHigh
                                  最後由 編輯

                                  can you post another of that TEST IMAGE with the several shapes, so we can see what changed in version 2.0?

                                  [AcesHigh]

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                                  • EdsonE 離線
                                    Edson
                                    最後由 編輯

                                    good call, aces.

                                    that image (skin test) is very intriguing as it suggests that the script did less complex things as it evolved in time.

                                    edson mahfuz, architect| porto alegre • brasil
                                    http://www.mahfuz.arq.br

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                                    • A 離線
                                      architectboy
                                      最後由 編輯

                                      While this may not seem like very much improvement, from my perspective is is now Way easier to add functionality to it (because of the code structure). Progress will be relatively quick from now on.


                                      SkinTest2.jpg

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                                      • A 離線
                                        architectboy
                                        最後由 編輯

                                        Yay! another version. Version 2.1 can be told to fix it's own mes ups, meaning that the second test specimen below now works "all" of the time. Since the icons are not changing at all, this is the last time in a while that I will upload a zip file. For further versions I will only upload the .rb file.


                                        skin.rb


                                        skin.zip

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                                        • F 離線
                                          Fletch
                                          最後由 編輯

                                          I love how it says at the top of this forum "Do not discuss scripts in this forum" and everyone proceeds to discuss the scipt... even the mods. 😄

                                          So, I will continue.

                                          Thanks for this script. I did the circle on top, box on the bottom test, and the Line on top, arc on the bottom test. Here's my suggestion. The script should figure out the lowest poly lines chosen and divide them to equal the same number of segments as the highest-poly lines. Then it should stitch them, working it's way along to make triangles between each consecutive nearest segment to one another. But that's just my opinion.


                                          skin_ruby_test_bug.jpg

                                          Fletch
                                          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                          • A 離線
                                            architectboy
                                            最後由 編輯

                                            The reason that I don't do that, although it would be Way easier, is that when you're doing complicated shapes it does not produce favorable results. But now that you've mentioned it, I have made up my mind that if someone shows me a tutorial on how to make settings for scripts I will add that as an option.

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