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    Sketchy Physics Contest

    Scheduled Pinned Locked Moved SketchyPhysics
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    • A Offline
      architectboy
      last edited by

      No, you don't need to be scared, you're supposed to fix that and make it a working bridge. Like this one. And I'll add another rule to the list #7 You may make minor additions to the abutments.


      ArchitectBoyBridge.skp

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      • KrisidiousK Offline
        Krisidious
        last edited by

        lol well your trick worked that's what I'm doing...

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • A Offline
          architectboy
          last edited by

          Ok, so I'm playing around with my bridge destroying it, throwing the car around, etc. when I come up with the idea of rendering the bridge, and once I had a nice render of it I couldn't help but make one of it destroyed πŸ˜„


          BridgeTogether.jpg


          BridgeApart.jpg

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          • KrisidiousK Offline
            Krisidious
            last edited by

            awesome... love the blank color... deep shadow... and destruction, soon, you could render it in destruction...

            By: Kristoff Rand
            Home DesignerUnique House Plans

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            • A Offline
              architectboy
              last edited by

              So you want one of it in destruction, or while it's falling, well here it is. And I don't want my bridge to be the only one up here, so someone make another one please.


              BridgeFalling.jpg

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              • C Offline
                CPhillips
                last edited by

                @unknownuser said:

                No, you don't need to be scared, you're supposed to fix that and make it a working bridge. Like this one. And I'll add another rule to the list #7 You may make minor additions to the abutments.

                That is amazing! Very nice construction ArchitectBoy.

                I was going to do a arch bridge but yours is better. Maybe I'll try a trestle bridge.

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                • C Offline
                  Charlie__V
                  last edited by

                  The toll for this bridge is going to be a lot of $.
                  One time use :~)

                  C


                  SketchyPhysicsBridge[2].skp

                  Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                  • A Offline
                    architectboy
                    last edited by

                    Wow... what a balancing act... I like it... To bad it violates rule #1, but otherwise I like it. And I revised mine, it looks a lot better now.


                    ArchitectBoyBridge.skp

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                    • C Offline
                      CPhillips
                      last edited by

                      @unknownuser said:

                      Wow... what a balancing act... I like it... To bad it violates rule #1, but otherwise I like it. And I revised mine, it looks a lot better now.

                      FYI, You can make perfect arches if you use the convex hull shape. Here is an example:


                      arch1.skp

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                      • KrisidiousK Offline
                        Krisidious
                        last edited by

                        this is the kind of stuff I was talking about Chris... testing shapes and systems... now make glue for me... and sand and water and wind and... and... yeah I know, I'm really happy to just have this.... but I can still wish...

                        By: Kristoff Rand
                        Home DesignerUnique House Plans

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                        • A Offline
                          architectboy
                          last edited by

                          Thanks for showing me what "convexhull" does, with that info I have revised it again.


                          ArchitectBoyBridge.skp

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                          • C Offline
                            CPhillips
                            last edited by

                            @unknownuser said:

                            Thanks for showing me what "convexhull" does, with that info I have revised it again.

                            Very nice! It looks elegant and its really stable. I vote for this one. πŸ˜„

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                            • C Offline
                              CPhillips
                              last edited by

                              @unknownuser said:

                              Ok, so I'm playing around with my bridge destroying it, throwing the car around, etc. when I come up with the idea of rendering the bridge, and once I had a nice render of it I couldn't help but make one of it destroyed πŸ˜„ .

                              These renders are pretty sweet. I assume it is Kerkthea?

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                              • A Offline
                                architectboy
                                last edited by

                                Yep, that's Kerkythea (you forgot the y). Are you working on yours, CPhillips?

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                                • C Offline
                                  Charlie__V
                                  last edited by

                                  Convexhull:
                                  Is this simply a cube (re-assinged to covexhull)and the form adjusted as necessary?
                                  Forgive me if I have missed something obvious.

                                  C

                                  Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                                  • C Offline
                                    CPhillips
                                    last edited by

                                    @unknownuser said:

                                    Convexhull:
                                    Is this simply a cube (re-assinged to covexhull)and the form adjusted as necessary?
                                    Forgive me if I have missed something obvious.

                                    C

                                    It doesnt have to be a cube. Any shape will work. The easiest way to imagine a convex hulled object is to picture it wrapped in plastic. Here is a more detailed explanation:

                                    http://www.rustycode.com/tutorials/convex.html

                                    If you want to see what the physics engine thinks an objects shape is:Right click the object and select Debug->Readback Collision Geometry. Then press play.

                                    Chris

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                                    • C Offline
                                      Charlie__V
                                      last edited by

                                      Chris,

                                      Thanks for the info....and Thanks for a Really Cool Script :~)

                                      C

                                      Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                                      • W Offline
                                        Will03
                                        last edited by

                                        Hey guys,

                                        This is my first time using this script, and I think i might not be adhering to all the rules of the program, but nonetheless here is my submission.

                                        Thank you for this great program! I love it!


                                        Will03Bridge.skp

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                                        • A Offline
                                          architectboy
                                          last edited by

                                          The problem with your bridge is that it uses 18 static parts (see rule #3) which make it impossible to tear down the bridge (try it), those parts are the joints. Joints, by default, are static, but if you make them not static they just fall. So you must leave them static and group them with one of the objects that it is connected with. Just take a look at this revision of your bridge.


                                          Will03BridgeLegal.skp

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                                          • W Offline
                                            Will03
                                            last edited by

                                            oh cool, thanks for the hand! that makes a lot of sense now... I'll have to make a bigger and better bridge now...

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