Ford Model A Coupe 1934
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Well, been thinking of a few options. The base, the 'shadow catcher' is essentially a big glass display stand so, I put four directional lights inside at the cardinal points facing to the centre.
NO HDR/EXR/and lighting is set to colour rather than environment.
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Almost Sepia.

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OK, the image above has ONE area light firing down from the centre of the container the model sits in. This next has two spotlights diametrically opposite for definition added.

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Hello,
nice!
You can also generate a fake shadow catcher to place your model onto an HDRI background.
This involves generating a material ID render for masking, a render without the ground, and a render with the ground—which you then set to "multiply" mode in your graphics editor.


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