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SketchUp: Texture Maps and Blender

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  • C Offline
    Cespinarve
    last edited by 3 Dec 2021, 17:04

    So I've been making models in Sketchup for a decade now, but only recently have those models started to leave Sketchup. Currently I am making items for Tabletop Simulator, which allows you to import a textureless obj file and a single diffuse texture map. I have been scouring the internet for ways to get Sketchup to produce one, and while I haven't come up short I have been left confused and overwhelmed, which isn't any better. Please:

    1. Other than WrapR (Which I cannot afford), do any of the existing extensions out there allow you to select a Sketchup model painted with multiple different textures (e.g. a house) and export an unwrapped texture map as single image? (Something that looks like the thing on the left:

    https://i.ytimg.com/vi/LwYywDaE36g/maxresdefault.jpg
    )

    1. If not, does anyone know how to make this happen in Blender with a SketchUp file? I know how to export a Sketchup file so that all my textures cary over the Blender (as a Collada file), but beyond there things break down. The moment I go to unwrap my Sketchup model, all my imported textures break, and thus I am back to zero.

    What can I do? Any help? Ultimately I could learn to apply textures in Blender by a find this to be an excruciatingly miserable experience compared to Sketchup, which makes it so damn easy and user-friendly. Would really like not not have to textures in Blender just to produce a lousy texture map.

    Thank you,

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    • A Offline
      Anne O Grady
      last edited by 4 Dec 2021, 08:50

      WrapR is half price at the mo with discount code CYBERMONDAY2021 ๐Ÿ˜„

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      • C Offline
        Cespinarve
        last edited by 4 Dec 2021, 17:32

        @anne o grady said:

        WrapR is half price at the mo with discount code CYBERMONDAY2021 ๐Ÿ˜„

        Alas it's also not for Mac so it is still unable to solve any of my problems even if I could afford it at fifty dollars.

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