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    Modelling body details

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      TasV
      last edited by

      I've been playing with modelling a trout with the intention of converting it to a mould (injection mould) and using it to cast soft plastic fishing lures. I made different model the other day, printed it, shot some plastic through it and it worked really well so am going to make some more πŸ˜„ It's going ok (see attached)... but I was wondering how people would go about adding the detail work such as scales and the gill plates (better than I have... first try at this kind of surface detail work). Is there some way to make the textures with relief to 'wrap' around an object?


      trout.jpg

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