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    Fast and Loose

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    • Dave RD Offline
      Dave R
      last edited by


      https://live.staticflickr.com/65535/50115720533_8232424bf4.jpg

      Etaoin Shrdlu

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      • Bryan KB Offline
        Bryan K
        last edited by

        Very cool as always!

        See my portfolio at https://delphiscousin.blogspot.com/

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        • tuna1957T Offline
          tuna1957
          last edited by

          No clue what it is but cool all the same. Really like the presentation style πŸ‘ πŸ‘

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          • Dave RD Offline
            Dave R
            last edited by

            Thank you, both of you.

            @unknownuser said:

            No clue what it is

            Sorry, Charles, it's a pulley assembly for a line shaft that would be used to drive machines like this lathe using a wide belt.

            https://live.staticflickr.com/65535/47923694206_e313d494c8.jpg

            The narrow pulley is attached fast to the shaft so it is turning when the shaft is turning. The wider pulley is loose on the shaft. The belt is moved over to that pulley when the operator wants to stop the machine.

            Etaoin Shrdlu

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            • D Offline
              db11
              last edited by

              I love your tooling and machinery modelling β€” and that lathe is fantastic.

              Also really like the drawing style: I assume that's one of yours? And while on the topic, do you have any advice for learning Style Builder β€” tutorial etc, or should I just dive in?

              I found a Skill Builder video from Aaron that I'll start with:
              https://blog.sketchup.com/training/sketchup-skill-builder-style-builder-on-a-microsoft-surface-2

              Any tricks or tips?

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              • Dave RD Offline
                Dave R
                last edited by

                Thanks Doug. The first image is a combination of one of my sketchy line styles and a shaded, no edges, image run through a filter. The two images were then combined in an image editor.

                As for working with Style Builder, here are a few things I've found.

                First, when you generate the template, set as many stroke lengths as you want. I generally use all available lengths. I also create as many strokes of each length as possible. As for width, it depends on the style.
                Screenshot - 7_16_2020 , 1_17_13 PM.png

                I usually open the template in something like Corel Painter to add the strokes. You can also print out the template, draw your lines by hand, and then scan it to create the .png image you'll import into Style Builder. Whatever you do you must make sure the scanned image is exactly the same size as the original template image. (You can also create the strokes and then add them over the template in your image editor if you want.)

                Play with the various settings to see what you like for the style. You can resize/scale the strokes if you want by changing the setting near the top of the screen.

                The strokes in the style are displayed over the normal edges in SketchUp. If the edge is too short compared to the shortest stroke in the style, it won't be displayed so having short strokes in your style is a good thing. If you don't want so much detail, you can always adjust the slider. You can't increase detail to more than the style will support, though.

                Also consider that welding edges together can help. For example, the next two images use the same style. In the first one all curves have been exploded. In the second, they've all been welded. I find Eneroth Auto Weld indispensable for this sort of thing.
                Screenshot - 7_16_2020 , 1_20_23 PM.png

                Screenshot - 7_16_2020 , 1_21_26 PM.png

                And keep in mind that the export size of the image will affect the style's appearance. Below is an example made from five different exports but using the same style. Each at a different pixel width and using the same line multiplier.

                https://live.staticflickr.com/8396/8652776711_50981cb720.jpg

                So now, dive in and experiment.

                Etaoin Shrdlu

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                • D Offline
                  db11
                  last edited by

                  Thanks Dave, I appreciate the advice.

                  Going to play with Style Builder this weekend and see if I can create something interesting. I have Gimp, but can't really say I'm that adept with it β€” that's another thing on my to-do list, so that I can start looking at post-processing.

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    Good luck. FWIW, post processing doesn't have to be all that complex. Get the hang of working with layers and how to blend them. That'll be most of the battle I think.

                    Etaoin Shrdlu

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