Plug-in Sought / Requested: 'Number of segments is too large
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'Number of segments is too large for given angle and radius.' is making my life a misery at the scales I'm working at at the moment (hi-fi design). A simple way around this would be a one-button plug-in that scales the model x1000 and centres it in the viewport. Then, after doing the modelling, clicking the button would scale the model by 0.001 and centre it in the viewport.
Does anything like this exist? Seems to me it wouldn't be too difficult to write.
TIA,
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The simplest workaround for this is to make what you are working on a component, then scale a copy up and work on it. When finished just delete the large copy and your original is still where you want and fully edited.
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So simple & Tricky!
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@box said:
The simplest workaround for this is to make what you are working on a component, then scale a copy up and work on it. When finished just delete the large copy and your original is still where you want and fully edited.
That's a nice suggestion, but still several steps rather than two.
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Is it feasible to work altogether in another scale? For example. if your units is mm us Meters instead?
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@pbacot said:
Is it feasible to work altogether in another scale? For example. if your units is mm us Meters instead?
Not if you're 3D printing!!!
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You can model in meters and adjust the export options to suit your printer software.
For example, with my Upstudio software a 1m cube exported as cm will read as 100mm in the printer. -
SketchUp can cope with tiny objects.
It just have a hard time creating them.
Make your objects a component.
Copy it and scale the copy it up a 1000 times or something and work on that.
When done just delete the big copy.
All your edits will now be on the tiny original component.
Problem solved. -
Tim
I have a three scaling option Toolbar. Opt #1, Scale-up by 25%, scale down by 80%. Notice the upscale and the downscale are different. As an example, if you scale up an object that is 100 inches long by 25%, your object is now 125 inches long. Now to get back to the exact size, you need to scale down by only 80% of the new size of the model.
However, to scale up by 100% you only need to scale up by 2. And to recover your old size scale down by 50% or .5000
Opt #2 up by 100% down by 50%, to return to the original size.
Opt #3 up by 1.001% down by .999000999. Now, this is exact enough for what I do, however after a while, you will notice the inaccuracies of the up and downscaling.
trans=Geom::Transformation.scaling(center, 1.001)
trans=Geom::Transformation.scaling(center, 0.999000999)
When plugins where much easier to make, I could modify the plugins for my use. However, I can't or won't give out the plugins as they have been modified, and the original are not my creation.
I just wanted to show you that your perception of scaling won't work.
"A simple way around this would be a one-button plug-in that scales the model x1000 and centres it in the viewport. Then, after doing the modelling, clicking the button would scale the model by 0.001 and centre it in the viewport."
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