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    How to triangulate organic shapes?

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    • coulteriC Offline
      coulteri
      last edited by

      Hi friends,

      I have created a shape using Artisan and now I need advice, how to convert this shape to a similar but triangulated shape. Terrain reshaper does not work, because some parts of my shape are very curved.

      I will try to use a drape tool to map triangles onto the face, but they will be deformed in angled areas.

      I attach an image of what I need to achieve.

      Any suggestions on how to do this?

      Thank you so much!


      What I want to do.


      What I have.

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      • pilouP Offline
        pilou
        last edited by

        Triangulate faces by TIG ?

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • S Offline
          shawb
          last edited by

          Initially you could try using the 'Reduce polygons' tool in the dropdown menu: Tools/Artisan/Reduce Polygons. This might simplify your shape.

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          • coulteriC Offline
            coulteri
            last edited by

            Triangulate face does not work if I need new set of triangles of the same size. To reduce polygons using artisan does not work well enough but the result us better than nothing. I tried to make set of construction points in triangle pattern and dropped them to the ground. Then I triangulated new shape from them. I thing this will work well but still some triangles are weird.

            I still wonder how to reconstruct shape with tiles of the same size.

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            • S Offline
              shawb
              last edited by

              Yes, the Reduce Polygons can produce some weird results. Perhaps apply reduction in small increments and delete individual triangles that are 'weird'. Re-build those triangles to your requirements.

              Alternatively, make sure your model is a group or component and place triangulating edges (lines) from vertex to vertex at the spacing you need. Hide/unhide the original model to get a better picture of progress. In essence you are building a new triangulated mesh using the model as a guide only.

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              • pilouP Offline
                pilou
                last edited by

                πŸ˜‰ (video works on Youtube not on this forum for any reason πŸ˜„

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • coulteriC Offline
                  coulteri
                  last edited by

                  Wow! That looks great πŸ˜„ But I think it would work only with models that are made with triangles of the same size and shape.

                  I am working on setup, that (maybe) will be able to triangulate complex organic shapes. I do not know if it will work how I need but I will post a result here.

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