How to triangulate organic shapes?
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Hi friends,
I have created a shape using Artisan and now I need advice, how to convert this shape to a similar but triangulated shape. Terrain reshaper does not work, because some parts of my shape are very curved.
I will try to use a drape tool to map triangles onto the face, but they will be deformed in angled areas.
I attach an image of what I need to achieve.
Any suggestions on how to do this?
Thank you so much!
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Triangulate faces by TIG ?
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Initially you could try using the 'Reduce polygons' tool in the dropdown menu: Tools/Artisan/Reduce Polygons. This might simplify your shape.
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Triangulate face does not work if I need new set of triangles of the same size. To reduce polygons using artisan does not work well enough but the result us better than nothing. I tried to make set of construction points in triangle pattern and dropped them to the ground. Then I triangulated new shape from them. I thing this will work well but still some triangles are weird.
I still wonder how to reconstruct shape with tiles of the same size.
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Yes, the Reduce Polygons can produce some weird results. Perhaps apply reduction in small increments and delete individual triangles that are 'weird'. Re-build those triangles to your requirements.
Alternatively, make sure your model is a group or component and place triangulating edges (lines) from vertex to vertex at the spacing you need. Hide/unhide the original model to get a better picture of progress. In essence you are building a new triangulated mesh using the model as a guide only.
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(video works on Youtube not on this forum for any reason
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Wow! That looks great But I think it would work only with models that are made with triangles of the same size and shape.
I am working on setup, that (maybe) will be able to triangulate complex organic shapes. I do not know if it will work how I need but I will post a result here.
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