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    Starting CADVRter beta powerful 3D/CAD/VR conversion

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    • A Offline
      ashraf
      last edited by

      As a software developer and at the same time a software user, I understand the two points, if we create something only good for us as developers, users will buy from another vendor, on the other hand if we do not have revenue we can not allocate resources to update, support, and add more formats.

      We really are trying our best to make this Win/Win and provide users with the best offer we can.

      CADVRter gives access to a large number of formats, with texture support (for most of formats) , supports exporting to USDZ, GLTF, FBX optimized for VR.

      Do you think $49/year is expensive?

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      • D Offline
        dedmin
        last edited by

        @ashraf said:

        Do you think $49/year is expensive?

        Compare to what? Where is the perpetual licence and upgrade price? See - we don't have a choice!
        With more than 20 years as a CAD user I can tell you BUYING is my insurance to survive when things go bad - I can't afford subscription in my part of the world!

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        • A Offline
          ashraf
          last edited by

          Compared to other tools and plugins available today.

          Your input is of high value and I promise to discuss it and try to find a path.

          If you have few minutes now get a trial and tell me as a software how does it feel, do you like the user experience.

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          • R Offline
            rv1974
            last edited by

            ashraf, we desperately need rock-solid skp->fbx converter with 'combine by material' option , (smoothing groups and textures position is must too of course).
            Is it doable?

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            • A Offline
              ashraf
              last edited by

              @rv1974 said:

              ashraf, we desperately need rock-solid skp->fbx converter with 'combine by material' option , (smoothing groups and textures position is must too of course).
              Is it doable?

              This is already included you need to check the optimize for VR option in the FBX output settings.

              As shown in the following image

              SKP-FBX-optimize.png

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              • A Offline
                ashraf
                last edited by

                @rv1974 said:

                Well I have bad results
                40mb skp was converted to 800kb fbx (almost empty, some cameras and a couple of faces).
                I could PM some examples, would you like to try?

                Of course, this will be of great value for us.
                Please send us the SKP and inform us if you were testing on Windows or Mac.

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                • R Offline
                  rv1974
                  last edited by

                  For some reason I could never get good results with any of SimLab converters (incl. Cadverter).
                  The main problem is it does not keep original orientation of faces.
                  When I import those fbx files (made of skp) into Max tons of faces are flipped.
                  I could PM some examples, would you like to try?

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                  • N Offline
                    numerobis
                    last edited by

                    I would be more interested in a good working SKP to 3DSmax file linking... The only solution i know is Mirza Link Manager, but it combines by material and doesn't support Instances...

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                    • R Offline
                      rv1974
                      last edited by

                      I PM-ed you. Thanks in advance, Ashraf.

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                      • R Offline
                        rv1974
                        last edited by

                        @numerobis said:

                        I would be more interested in a good working SKP to 3DSmax file linking... The only solution i know is Mirza Link Manager, but it combines by material and doesn't support Instances...

                        0 support there. He never answers. But the main issue is his Link Manager just freezes on more or less serious files. 'Combine by material' is the most valuable thing ever. If you need instances then open original skp in max. The problem is Max does not 'understands' skp hierarchy- only lowest level of instances will be kept.

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                        • A Offline
                          ashraf
                          last edited by

                          I tested the model.
                          It worked with merging, took few minutes I will review more though it is a large model

                          Here is the result in Microosft Viewer

                          Simlab-VR2.png

                          Following is result in SimLab VR Viewer

                          Simlab-VR.png

                          Will instigate speed more on Monday.

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                          • R Offline
                            rv1974
                            last edited by

                            1. I re-checked fbx model both in Max 2017 and 2020. Normals are messed up everywhere.
                              Microsoft viewer does not indicates normals' direction (Maybe you've got Max installed by mistake?) There's a tiny chance that it's Max importer that spoils your fbx but I guess is not the case.
                            2. I expected to get an fbx containing approx. 50 meshes only (by the number of materials in file). I received almost 30K objects instead (mainly junk groups). Their creation must be blocked.
                              If you combine by material all those groups have no meaning!
                              3.Everything is badly triangulated. πŸ˜’
                            3. I need object naming by its material name. Is it possible?
                              Thank you for attention

                            Capture.PNG-222.PNG


                            Capture.PNG-3333.PNG

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                            • A Offline
                              ashraf
                              last edited by

                              @rv1974 said:

                              1. I re-checked fbx model both in Max 2017 and 2020. Normals are messed up everywhere.
                                Microsoft viewer does not indicates normals' direction (Maybe you've got Max installed by mistake?) There's a tiny chance that it's Max importer that spoils your fbx but I guess is not the case.
                              2. I expected to get an fbx containing approx. 50 meshes only (by the number of materials in file). I received almost 30K objects instead (mainly junk groups). Their creation must be blocked.
                                If you combine by material all those groups have no meaning!
                                3.Everything is badly triangulated. πŸ˜’
                              3. I need object naming by its material name. Is it possible?
                                Thank you for attention

                              Thank for for the great input, most of those are easy to fix issues, hopefully we will be able to address them during the beta period, if you see CADVRter of value to you and you are interested in speeding things up you can communicate our suppor@simlab-soft.com

                              We will do our best to make this an essential tool that simplifies workflow. This being one of many many use cases that will be simplified.

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                              • R Offline
                                rv1974
                                last edited by

                                I contacted supporT
                                Thank you

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                                • R Offline
                                  rv1974
                                  last edited by

                                  In addition to challenges I mentioned above:
                                  5. 'combine by material' is not OK yet- there are still multiple meshes with the same material. The goal is one material=one mesh (meanwhile there are 60 materials and 140 meshes)
                                  6. Insanely over-complicated hierarchy of fbx I've got (mentioned in p.2) leads to heavy lags
                                  inside Max. It takes lots of efforts to delete all those helpers manually.

                                  I'd seriously check the possibility to develop SimLab Skp-Max Link Manager (I mean a Max plugin, able to to deal with heavy geometry). It'd have a good potential πŸ˜‰

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                                  • A Offline
                                    ashraf
                                    last edited by

                                    @rv1974 said:

                                    I'd seriously check the possibility to develop SimLab Skp-Max Link Manager (I mean a Max plugin, able to to deal with heavy geometry). It'd have a good potential πŸ˜‰

                                    Thank you for the suggestion, though this is a great idea, our hope is to add more geometry processing for large models in CADVRter, so more users can benefit from it, using different applications, and going through different formats.

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                                    • R Offline
                                      rv1974
                                      last edited by

                                      My suggestion is based on your background- you have tons of discreet importers\exporters for numerous programs (we bought some btw). Creating universal and flawlessone-click translator undoubtedly has a great potential too.

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