A few of my models, used in the LAZARUS comic book
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xayzer you've got very distictive touch, very talented!
Day and night difference in comparison to 90% of stuff posted here. -
Really wonderful. Thanks for sharing! I'd love to see a film about the process from story line to concept art to comic art, even print.
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@rv1974 said:
xayzer you've got very distictive touch, very talented!
Day and night difference in comparison to 90% of stuff posted here.Thank you, rv1974! You're very kind.
@pbacot said:
Really wonderful. Thanks for sharing! I'd love to see a film about the process from story line to concept art to comic art, even print.
Thank you, pbacot! That's an awesome idea, but I don't know if it could ever come to fruition. And I personally am only involved in the making of the 3D models and renders. Though with the new rendering technique I've been working on (examples above) that emulates a comic book style, that might change.
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@xayzer said:
Though with the new rendering technique I've been working on (examples above) that emulates a comic book style, that might change.
Yes. I love the style with the black fills and washes. How do you do that? Is any of it involved with setting colors to define areas in SketchUp image that you send to PS?
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@pbacot said:
Really wonderful. Thanks for sharing! I'd love to see a film about the process from story line to concept art to comic art, even print.
I feel the same way - just because this world is such a "thing of its own" and certainly so unusual for the most of us here...
Anyway, it's cool to have a look at it here -
@pbacot said:
Yes. I love the style with the black fills and washes. How do you do that? Is any of it involved with setting colors to define areas in SketchUp image that you send to PS?
I'm glad you like them!
The images that are shaded-only (black and white) are created by combining two layers. The first is the exported linework from Sketchup, which has been edited in Photoshop to look more like hand-drawn lines. This is what it looks like on its own:
The second layer is a rendering from Blender's EEVEE renderer, which uses a material with Shader to RGB node and a Color Ramp node, which makes it show up as only black or white. This is what it looks like on its own:
The whole process is a bit more complicated and time-consuming than I'm making it sound, but that's the basic explanation.
The colored images have an extra third layer added which comes from a simple Enscape rendering.
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Another experiment with the comic rendering style I've been developing, with added volumetric lighting and a bit of depth of field. This is a model of a bombarded church I made some four years ago.
I'm not completely satisfied with the rendering, I think it looks a bit too busy. What do you guys think?
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it's great! I guess if you wanted it less busy, just removing the pews and letting there be some clear floor space with debris would free it up a little so the rest would stand out more. What a model and style! Looks like you could do a not-bombed-out church just as well!.
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You continue to bring amazing images and I love 'em. Bloody marvelous and I hope to see a whole lot more please.
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@mike amos said:
You continue to bring amazing images and I love 'em. Bloody marvelous and I hope to see a whole lot more please.
Much appreciate, Mike! I'll keep posting new images at least until I'm forced to change careers, 'cus work has been weening lately.
@pbacot said:
it's great! I guess if you wanted it less busy, just removing the pews and letting there be some clear floor space with debris would free it up a little so the rest would stand out more. What a model and style!
Thank you, pbacot, that's a good idea!
@pbacot said:
Looks like you could do a not-bombed-out church just as well!
Ah, I actually start with a non-bombed out model and then proceed to add destruction, I've found it's the best way. I might still have the intact church model but it's buried somewhere, so I'll give an example with another one.
A client needed a model of an offshore missile launch platform that had been bombed out. So I first built the intact version: (keep in mind these images were not supposed to be final renders, just quick presentations for the client)
Then I added some destruction as per the client's instructions:
But then it was decided that the model should look a lot more bombed-out, so we ended up with this:
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I like it, a lot.
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Here's another one of my comic book render experiments. It's of the Cyberpunk 2077 car model I made when the first proper trailer for the game came out:
I've posted an image of this scene here on the forum before. This is what the original render I made looked like:
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hi, i really like your work, i want to make some questions about your workflow? you have a private contact to talk? thanks
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Hey guys. I haven't posted anything recently so here's something quick - a model of a Cadillac Coupe Deville from 1972 that I just finished making for a client.
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Perfect beauty!
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That's just beautiful
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It is marvelous.
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@dennypool said:
hi, i really like your work, i want to make some questions about your workflow? you have a private contact to talk? thanks
Hey, denny! You can send me a private message through this forum, or if you use Twitter, you can also send me a direct message from there. My twitter is twitter.com/Xayzer
@pilou said:
Perfect beauty!
@pbacot said:
That's just beautiful
@mike amos said:
It is marvelous.
Thank you very much, guys, I'm glad you like it!
Here's the render with the Hidden Geometry overlay:
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For me the outstanding image has to be the fireside composition posted Wed Sep 04, 2019 7:27 pm. The light falling on the armchair with the blanket and newspaper are totally convincing. Superb work!
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@shawb said:
For me the outstanding image has to be ...
Thank you, shawb! I'm a bit fond of that one as well. Unfortunately, it ended up being used very little in the comic book.
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