Texture Position
-
Why does extruding a surface re-orient the position of a texture?
I've texture mapped bricks (each one) in an arch with an existing brick texture I want to match. Once I place the arch where I want it within the model I extrude the bricks to match the depth of an adjoining surface. What happens next is the extruded the texture is re-oriented to the position it was when originally imported before it was painstakingly oriented.
Thx. -
I forgot to mention I hid the lines between each adjoining surface. Once I unhid the adjoining line the surfaces extruded properly, without re-orientation.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better đź’—
Register LoginAdvertisement