Twinmotion is now free
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The part about of TwinMotion Take a look at 59.59 minutes!
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Easy to understand but some of the functions just do not work for me at all?
Could this be the graphic card requirements and what is the min needed?
Info please
Thanks too.
dtr -
From https://www.unrealengine.com/en-US/faq
@unknownuser said:
For developing with UE4, we recommend a desktop PC with Windows 7 64-bit or a Mac with Mac OS X 10.9.2 or later, 8 GB RAM and a quad-core Intel or AMD processor, and a DX11 compatible video card. UE4 will run on desktops and laptops below these recommendations, but performance may be limited.
they don't speak about the DX 11 in the FAQ but I suppose that is the same for TwinMotion!
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RTX+Unreal+Twinmotion free with Archicad 23 https://youtu.be/FrNeoe_viyY
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Pilou
Thanks for the info.
Time to upgrade my card.
dtrarch -
.....another Video.
I`m not a stop-motion artist, itยดs easy to see. hahaha
But iยดm workin on it
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Until Epic Games build a bridge to unreal engine (realtime ray tracing) and
SU ( importing animation ? ) in november or whenever ???
I made this little movie. No patience to wait.
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New update available with Sketchup direct link
https://youtu.be/NsIBlkacvcQ -
A pity it is mostly aimed at Pro users but that's life.
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This is also free and its great improvement.
Does anyone knows:
1 How to replace components from SU with Twinmotion Library objects? Only manual, one by one?
2 How to replace SU scenes with TWM cameras?
3 How to align object with ground? Kind of Smart drop plugin?Thanks.
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@srx said:
This is also free and its great improvement.
Does anyone knows:
1 How to replace components from SU with Twinmotion Library objects? Only manual, one by one?
2 How to replace SU scenes with TWM cameras?
3 How to align object with ground? Kind of Smart drop plugin?Thanks.
To my knowledge components were not unique elements in Twinmotion: I imported 100 components of a chair and in Twinmotion I had a 100 groups without saving space and memory.
Nor I was able to create component in any other way, not even inside Twinmotion.
The only components were the one native to the library of Twinmotion.
Maybe things have changed with this new release that I still have to test.Gio
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Very cool and ultra speed for give fresh air to your 3D Models! Here Moi3D model...
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Gave it a spin. Impressed. Very easy to get something visual in a nice way.
THE biggest plus; a few thousand nice library items for materials, cars, trees etc. Biggest downside; its a closed box. If you need something just different, you can be stuck.
They (epic) have said somewhere they intend that these scenes could be imported into unrealengine. That might make it really interesting; quickly setup something in twinmotion and switch to ue after for doing the more fancy stuff / tweaking
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I think Twinmotion just put the big boys on notice. 2020.1 is out, low cost and free if you downloaded the previous version. Could be a game changer.
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Has it got integration with SU? I know it does with Rhino.
Unless it is integrated like Enscape and to a lesser extent Lumion, it cannot replace my workflow
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I am affraid that is not the same than the Enscape integration!
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@solo said:
Has it got integration with SU? I know it does with Rhino.
Unless it is integrated like Enscape and to a lesser extent Lumion, it cannot replace my workflow
It has a SketchUp integration plugin: DIRECT LINK FOR SKETCHUP PRO
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New Twinmotion looks great for only 250$
https://www.unrealengine.com/en-US/blog/twinmotion-2020-1-delivers-new-levels-of-realism-and-much-more
...even free for early adopters! -
makes now some baskets!
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It does need to be said that TM costs $500 US but you will need to spend a minimum of $3000 US, and up, for an RTX grapics card. And for those of us who have GTX graphics cards they will be completly useless with TM 2023 as that GTX Architecture is no longer supported by TM. For those who make money from Archvis that may be acceptable but for others.......nope. I am assuming TM had no choice but to tweak it for ray tracing with the use of decals and mist etc bcause it flys in the face of TM's marketing philophy of hooking users on the free trial version. I can use TM 2022 and use ray tracing but only after using a patch put together by a talented TM user, not by TM itself.
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