Twinmotion is now free
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Pilou, your tip worked fantastic. Thank you.
I am rendering a new video...
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Easy to understand but some of the functions just do not work for me at all?
Could this be the graphic card requirements and what is the min needed?
Info please
Thanks too.
dtr -
From https://www.unrealengine.com/en-US/faq
@unknownuser said:
For developing with UE4, we recommend a desktop PC with Windows 7 64-bit or a Mac with Mac OS X 10.9.2 or later, 8 GB RAM and a quad-core Intel or AMD processor, and a DX11 compatible video card. UE4 will run on desktops and laptops below these recommendations, but performance may be limited.
they don't speak about the DX 11 in the FAQ but I suppose that is the same for TwinMotion!
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RTX+Unreal+Twinmotion free with Archicad 23 https://youtu.be/FrNeoe_viyY
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Pilou
Thanks for the info.
Time to upgrade my card.
dtrarch -
.....another Video.
I`m not a stop-motion artist, itยดs easy to see. hahaha
But iยดm workin on it
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Until Epic Games build a bridge to unreal engine (realtime ray tracing) and
SU ( importing animation ? ) in november or whenever ???
I made this little movie. No patience to wait.
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New update available with Sketchup direct link
Youtube Video -
A pity it is mostly aimed at Pro users but that's life.
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This is also free and its great improvement.
Does anyone knows:
1 How to replace components from SU with Twinmotion Library objects? Only manual, one by one?
2 How to replace SU scenes with TWM cameras?
3 How to align object with ground? Kind of Smart drop plugin?Thanks.
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@srx said:
This is also free and its great improvement.
Does anyone knows:
1 How to replace components from SU with Twinmotion Library objects? Only manual, one by one?
2 How to replace SU scenes with TWM cameras?
3 How to align object with ground? Kind of Smart drop plugin?Thanks.
To my knowledge components were not unique elements in Twinmotion: I imported 100 components of a chair and in Twinmotion I had a 100 groups without saving space and memory.
Nor I was able to create component in any other way, not even inside Twinmotion.
The only components were the one native to the library of Twinmotion.
Maybe things have changed with this new release that I still have to test.Gio
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Very cool and ultra speed for give fresh air to your 3D Models! Here Moi3D model...
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Gave it a spin. Impressed. Very easy to get something visual in a nice way.
THE biggest plus; a few thousand nice library items for materials, cars, trees etc. Biggest downside; its a closed box. If you need something just different, you can be stuck.
They (epic) have said somewhere they intend that these scenes could be imported into unrealengine. That might make it really interesting; quickly setup something in twinmotion and switch to ue after for doing the more fancy stuff / tweaking
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I think Twinmotion just put the big boys on notice. 2020.1 is out, low cost and free if you downloaded the previous version. Could be a game changer.
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Has it got integration with SU? I know it does with Rhino.
Unless it is integrated like Enscape and to a lesser extent Lumion, it cannot replace my workflow
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I am affraid that is not the same than the Enscape integration!
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@solo said:
Has it got integration with SU? I know it does with Rhino.
Unless it is integrated like Enscape and to a lesser extent Lumion, it cannot replace my workflow
It has a SketchUp integration plugin: DIRECT LINK FOR SKETCHUP PRO
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New Twinmotion looks great for only 250$
https://www.unrealengine.com/en-US/blog/twinmotion-2020-1-delivers-new-levels-of-realism-and-much-more
...even free for early adopters! -
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