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    Twinmotion is now free

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    • jo-keJ Offline
      jo-ke
      last edited by

      video turned out nice but in Oclulus it is "bumpy". Maybe I have to change something?!?

      http://www.zz7.de

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      • ntxdaveN Offline
        ntxdave
        last edited by

        Any idea if they plan to have a Sketchup plugin?

        Has anyone seen anything like an equipment render instead of an architectural render?

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        • soloS Offline
          solo
          last edited by

          @ntxdave said:

          Any idea if they plan to have a Sketchup plugin?

          Has anyone seen anything like an equipment render instead of an architectural render?

          Yes, they will be integrating into SU, but pretty sure that will be the paid version.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • jo-keJ Offline
            jo-ke
            last edited by

            I am testing it all day long. I still have problems getting a good workflow with connecting the output to Oculus Rift.

            Using BIMotion I can't walk. only a Panoviw.

            So I decidid to make a Video in 3D to show via Oculus rift. This works quite well, but the aspect ratio in output of Twin motion isn't 1:2 so the result in Oculus is distorted.

            Is there a way to change the resolution or aspect ratio in Twinmotion?

            http://www.zz7.de

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            • GD3DesignG Offline
              GD3Design
              last edited by

              I'm not really a fan of them giving Twinmotion away for free. Having a Lumion license, the thought of competing against others that are using free software is a bummer. Although, already competing against all the people that used cracked software, so I reckon it's not a big difference. Hoping that Lumion can stay ahead with features and assets. It should all even out once Unreal starts charging in November. But I'm sure they'll be more affordable to the common man and offer an affordable monthly subscription. It's hard for anyone to cough up what Lumion asks... It should light a fire under Lumion, though. I wouldn't be surprised if we saw them adding more features and lowering the cost soon.

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              • jenujacobJ Offline
                jenujacob
                last edited by

                @gd3design said:

                ... It's hard for anyone to cough up what Lumion asks... It should light a fire under Lumion, though. I wouldn't be surprised if we saw them adding more features and lowering the cost soon.

                This is what I am really hoping for. As of now the rendering quality of lumion is far superior to that of TM. But as per the Official forum, TM currently utilizes Unreal Engine version 4.17. In the coming months hopefully the latest version of UE would be ported to TM. That means realtime raytracing and that is really going to up the game. So either lumion steps up and produce some really phenomenal features to justify its hefty price tag or they better go down the subscription route, the latter being which I believe they would be going for logically.

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                • soloS Offline
                  solo
                  last edited by

                  I suspect that Twinmotion will disappear as a product in November, Unreal are launching 'Unreal Studio'at $49 per month, Twinmotion will be an integration of Unreal with the modeling app and it will be hands down the leader from launch as it has so much more to offer than anything out there.
                  I have avoided Unreal as the workflow was just too complicated and time consuming, now Unreal will be able to simplify and integrate their product with our modeling app, if it can be as easy as Enscape then they will be the winners and so will we.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • andybotA Offline
                    andybot
                    last edited by

                    @jo-ke said:

                    Yesterday I worked with twinmotion untill night and renderd my first 3D 360 pano video in 4K for oculus rift. Ok 20 seconds took 7 hours to render but the result is impressive.

                    I have many new ideas

                    What a nice app. I was waiting for it for years

                    360 pano video!! I'm going to have to try this out, I've been looking for that capability in a real-time renderer (that's not Lumion.) What hardware are you using to render?

                    http://charlottesvillearchitecturalrendering.com/

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                    • G Offline
                      Glenn at home
                      last edited by

                      Anyone play with the BIMotion yet. I am able to get it to work but the resolution just looks horrible but still images look good. Is there some sort of setting for better looking export?

                      SketchUp Pro 2024/2025 Dell XPS 8950 i9-12900K 64GB Ram RTX 3080

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                      • pilouP Offline
                        pilou
                        last edited by

                        Absolutly amazing! Any personnage can have behaviour of any other! ๐Ÿ˜ฎ

                        https://i.postimg.cc/W46djDR3/GIF-poses.gif

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • jo-keJ Offline
                          jo-ke
                          last edited by

                          is it possible to change the backgroundsphere to my own equirectangular pano?

                          here's a video of a current project. This is really the advantige of Twinmotion. Videos are rendered very quick. this one took less then 10 minutes to render.

                          http://www.zz7.de

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                          • pbacotP Offline
                            pbacot
                            last edited by

                            10 minutes! That sounds fantastic. I hope I have time to look at this soon--it will save time in the future. Nice work, Jo-ke.

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                            • M Offline
                              measuredmove
                              last edited by

                              Played around with this for about a day but sadly my old laptop is just not up to the task. Great features but frustrating when a simple edit takes forever. Anyhow had fun with this existing model of a B'n B Dining Room posted below and really like Felix the kitty sitting by the door.

                              Link Preview Image
                              RoundMe โ–ท A mobile app to watch sports in VR

                              Download the RoundMe app: Dive into the action and experience your matches fully immersed from your living room with Virtual Reality!

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                              Roundme (roundme.com)

                              My 3D Catalogue
                              https://3dwarehouse.sketchup.com/collection/103ed44c-a0c4-4049-9a84-89cd017bcc07/Measured-Move
                              SU8/Brighter3D/Gimp/SimLab Composer

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                              • jo-keJ Offline
                                jo-ke
                                last edited by

                                Thank you.

                                I wasn't abble to find the dome but I am experimenting with a textured sphere made in SU and imported to tm.... Let's see if it works...

                                http://www.zz7.de

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  @unknownuser said:

                                  is it possible to change the backgroundsphere to my own equirectangular pano?

                                  Seems yes ๐Ÿ˜‰

                                  Minute 0.57 second video! Sorry in French... but here the transllation ๐Ÿ˜‰

                                  The key is to use a textured dome for create a "context"

                                  Step 1 - Load textured examples created by Jesus Carbajal

                                  Step 2 - Save them inside user Library of Twinmotion

                                  Step 3 - Launch TwinMotion. Domes are organized bottom of the user Library.
                                  drag & drop them to the scene

                                  Step 4 - Select the Dome's texture with the ink-dropper. Like this you open the dock of the materials parameters where you can adjust the texture's position.

                                  Use these domes as example, for create your own environement, you can replace the texture by another 360ยฐ images.

                                  PS Not sure you can with these free version.
                                  .

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    You can find the doms here ๐Ÿ˜‰

                                    But where is the User Library folder on computer inside this TwinMotion version for input these files ...that's the mystery! ๐Ÿ˜„
                                    And make our own tmi another one! ๐Ÿ˜›

                                    Maybe also try with the Library/ Volume/ Sphere Reflexion Probe...

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • jo-keJ Offline
                                      jo-ke
                                      last edited by

                                      thank you.

                                      I will have a look

                                      here's a new video

                                      http://www.zz7.de

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Solution of the localisation Path for the Domes files tmi above so you put them inside!
                                        "C:\Users\your_user_name\Documents\Twinmotion2019\UserLibrary"

                                        Thx Tenrev at the Forum Biblio3D ๐Ÿ˜„

                                        Stay the problem : how generate new landscapes 360ยฐ like the domes above?

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • HornOxxH Offline
                                          HornOxx
                                          last edited by

                                          @pilou said:

                                          You can find the doms here ๐Ÿ˜‰ But where is the User Library folder on computer inside this TwinMotion version for input these files ...that's the mystery! ๐Ÿ˜„
                                          And make our own tmi another one! ๐Ÿ˜› ...

                                          this whole dom process remains a mystery to me. Pilou, where exactly does your link lead to? ๐Ÿ˜„ โ“

                                          never trust a skinny cook

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                                          • jo-keJ Offline
                                            jo-ke
                                            last edited by

                                            I can paste the dome to my model but when I change the texture the old one remains and is someway overlapped to the new one.... Strange...

                                            Also in the lower parts there is Fog. Now Idea how to erase the fog....

                                            http://www.zz7.de

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