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    20 Reasons for SketchUp artists to consider Blender

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    • G Offline
      Glenn at home
      last edited by

      Hey Chipp, I am starting to play a bit with SU2Blender. I brought in a model I did for a builder many years ago and just hit render to see what I get. I am seeing some "artifacts" in the basic render. Any ideas?
      TIA

      Glenn


      Screenshot_4.jpg

      SketchUp Pro 2024/2025 Dell XPS 8950 i9-12900K 64GB Ram RTX 3080

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      • chippwaltersC Offline
        chippwalters
        last edited by

        Without seeing the .blend file, it's hard to say...

        Currently working with Cross-Reality technologies

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        • pilouP Offline
          pilou
          last edited by

          That is some amazing! โ˜€

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • pilouP Offline
            pilou
            last edited by

            Totally convincing! ๐Ÿ˜Ž

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • pilouP Offline
              pilou
              last edited by

              Speed Flow + Companion ready for the 2.80 ๐Ÿ˜‰

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • pilouP Offline
                pilou
                last edited by

                For the 2.80 the French Touch!

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • R Offline
                  rv1974
                  last edited by

                  @pilou said:

                  Totally convincing! ๐Ÿ˜Ž

                  If there's something of bad trip colors- Pilou is sold

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                  • chippwaltersC Offline
                    chippwalters
                    last edited by

                    A peek into what I'm currently working on for Blender...

                    Currently working with Cross-Reality technologies

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                    • D Offline
                      db11
                      last edited by

                      Chipp โ€” does Kit Ops work on MacOS as well, or is it Windows only?

                      Also, I've ben trying to find the recommended min. system requirements for EEVEE โ€” do you have any insight from your experience?

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        Thanks Chipp, very tempting.

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • chippwaltersC Offline
                          chippwalters
                          last edited by

                          @db11 said:

                          Chipp โ€” does Kit Ops work on MacOS as well, or is it Windows only?

                          Also, I've ben trying to find the recommended min. system requirements for EEVEE โ€” do you have any insight from your experience?

                          Yes, it works on Mac.
                          I'd look over at Blenderartists.org for info on a min sys config for Mac.

                          It now does support some Mac only configs, I just don't know enough about it.

                          Currently working with Cross-Reality technologies

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                          • chippwaltersC Offline
                            chippwalters
                            last edited by

                            @db11 said:

                            Chipp โ€” does Kit Ops work on MacOS as well, or is it Windows only?

                            Also, I've ben trying to find the recommended min. system requirements for EEVEE โ€” do you have any insight from your experience?

                            Found this link

                            Link Preview Image
                            Differences between Blender 2.8 for Windows and macOS?

                            Hi, I havenโ€™t tried Blender 2.8 yet, because of the early alpha stage it is in at the time I write this. But Iโ€™m eagerly anticipating switching to 2.8. Iโ€™m wondering though: will there be differences between 2.8 for Wiโ€ฆ

                            favicon

                            Blender Artists Community (blenderartists.org)

                            Currently working with Cross-Reality technologies

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                            • D Offline
                              db11
                              last edited by

                              OK, thanks Chipp. I'll check it out.

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                              • chippwaltersC Offline
                                chippwalters
                                last edited by

                                Hey all! Just launched this product:

                                It's called The Definitely EEVEE Materials System and it's the systematized approach to applying over 100 curated and popular materials to create photorealistic scenes and objects in Blender 2.8.

                                Itโ€™s about creating great renders with over 100 customized materials, all based on a simple system-- so you can quickly and easily customize them ad infinitum! Plus it works without having to UV Unwrap meshes (and works doubly good if you have meshes that are already unwrapped).

                                Plus thereโ€™s this really amazing DIRT GROUP NODE that allows you to add dirt in controlled ways to any material. And thereโ€™s the new Excalibur materials and so much more.

                                Learn more at https://gum.co/EEVEE2

                                Currently working with Cross-Reality technologies

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                                • D Offline
                                  db11
                                  last edited by

                                  Looks really cool Chipp. It's a great idea to have such a useful and comprehensive set of render-ready textures without the hassle.

                                  I haven't had much of a chance to explore Blender 2.8 yet, but once I've familiarized myself with the UI and basic functions I'm planning on buying your course. I would continue to (mostly) model in SU and then port to Blender for EEVEE rendering as you have advocated. Under that scenario, the need for a decent material set becomes obvious.

                                  What do you think would be a reasonable timeframe to allocate for mastering the basics of Blender and your SU to Blender workflow? (from pretty much a standing start)

                                  It looks like I'll have some time later this spring to finally dive into Blender and I'm curious as to how much time I'll need to invest to ramp up.

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                                  • chippwaltersC Offline
                                    chippwalters
                                    last edited by

                                    @db11 said:

                                    What do you think would be a reasonable timeframe to allocate for mastering the basics of Blender and your SU to Blender workflow? (from pretty much a standing start)

                                    I'd give myself a few hours to watch the course for a quick grasp of the entire workflow. Do the same with the materials course (7 videos all well under 10 mins).

                                    Then take a day and use the course as a guide to get you started. You should be able to have something up and running by the end of a days work.

                                    Let me know if that works!

                                    Currently working with Cross-Reality technologies

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                                    • D Offline
                                      db11
                                      last edited by

                                      That's good news and less time than I would have thought. If I can be comfortable and with a functional workflow after a week with Blender, then I would be very happy. If I could actually be producing useful output after a day or two, then hallelujah!

                                      Using Bender (at least initially) primarily as a rendering pipeline seems like a relatively painless intro to the program, and once acclimated then I'll likely start playing more with other aspects of the platform. I also see it as a good hedge against SU Pro's increasingly uncertain and opaque future.

                                      Looking forward to trying out your course(s) sometime in the next few weeks, and will let you know how it goes. Cheers!

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                                      • R Offline
                                        rv1974
                                        last edited by

                                        https://scontent.fsdv2-1.fna.fbcdn.net/v/t1.0-0/cp0/e15/q65/p320x320/56702249_2470975702934703_6566330269106700288_n.jpg?_nc_cat=110&efg=eyJpIjoiYiJ9&_nc_ht=scontent.fsdv2-1.fna&oh=708d17bdf8b3a340ad0451e4b5d43749&oe=5D07F0E2

                                        nailed!

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          With 30 minutes more...๐Ÿ˜‰

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • jujuJ Offline
                                            juju
                                            last edited by

                                            @Chipp, aren't they looking for speakers for Basecamp 2020... ๐Ÿ˜œ

                                            Save the Earth, it's the only planet with chocolate.

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