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    20 Reasons for SketchUp artists to consider Blender

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    • chippwaltersC Offline
      chippwalters
      last edited by

      A primary reason for switching from SketchUp to Blender is that SketchUp (in 2018) still cannot do bevels!

      Even with Fredo's amazing plugin, it still doesn't work-- and it's not Fredo's fault as he's told me it's about how the engine architecture in SketchUp works. UGH!

      Blender does magnificent bevels and the bevel modifier is just fabulous!!! Watch to see!

      Currently working with Cross-Reality technologies

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      • chippwaltersC Offline
        chippwalters
        last edited by

        HDRI lighting is incredibly easy to do in Blender with the free HDRI Lighting Setup addon. Check it out:

        Currently working with Cross-Reality technologies

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        • chippwaltersC Offline
          chippwalters
          last edited by

          All about how to use materials in your Blender scene. In many ways, Blender is similar to SketchUp with regard to how it handles materials.

          Currently working with Cross-Reality technologies

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          • CarolineJC Offline
            CarolineJ
            last edited by

            Thanks for the video tutorials, helpful

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            • chippwaltersC Offline
              chippwalters
              last edited by

              The case for modifiers in SketchUp.

              Now that Fredo has teased us with an amazing partial-modifier version of FredoBevel,

              --I'd like to make a case for modifiers in SketchUp. I've been using them for awhile in Blender and they allow one to create amazing geometry fast, PLUS they also allow for design decisions to be made and fine-tuned later, which is always good.

              In SketchUp terms, a modifier is something that happens at a group or component level. Adding color to a group or component could be seen as a modifier. You can change a groups color at anytime without regard to the changes in the underlying geometry.

              Let's take a look at an example:

              Consider this corridor

              https://lh3.googleusercontent.com/-sHGqdy2y6pg/W3VU0g8ErfI/AAAAAAAAZGs/HDQOQWx0YS0h6K4KK2eZH99YvVJSMjkqgCL0BGAYYCw/h1080/2018-08-16.png

              https://lh3.googleusercontent.com/-qFC5Kbra-2c/W3VfB2oKxbI/AAAAAAAAZHA/oI8nWPk91cMlYsFZwqHJtLjJpGS2jsYvQCL0BGAYYCw/h1080/2018-08-16.png

              Here is the geometry without all the reflections (and no handrails either, they were added later-- using modifiers of course...one polyline for all the handrails on the bottom and one polyline for all the handrails on the ceiling.)

              https://lh3.googleusercontent.com/-rXQkUQItN8U/W3Uzwd_4i9I/AAAAAAAAZGQ/4isVbPgO0oYUAz4Lc_IGWD4fX1LzoaCZACL0BGAYYCw/h494/2018-08-16.png

              https://lh3.googleusercontent.com/--BvItZnXctI/W3Uz0p3n-EI/AAAAAAAAZGQ/Wj1ldMMAqr4a_SHSBXOH9R9PG2hoXIJyACL0BGAYYCw/h696/2018-08-16.png

              Now here's the geometry that created the corridor:

              https://lh3.googleusercontent.com/-DlB16AKuYoQ/W3U0SCfGNmI/AAAAAAAAZGc/jlSLz5fv-xAjpsVK3UzMtSK8AZuLhvwiQCL0BGAYYCw/h800/2018-08-16.png

              1. Opened ended cube
              2. Same cube, just a tad larger as a boolean cutter for the wall
              3. Overhead polygon for lighting
              4. Rectangle polygon for floor
              5. Wall and bottom

              Only 12 polygons, and 2 polylines for the handrails!
              So, how to get to here from there?
              These are the modifiers being used:

              1. SOLIDIFY This modifier takes polygons and extrudes them making them thicker or thinner. It was used on ALL of the objects above (other than #2, the Boolean Difference) to give them thickness.
              2. BEVEL This modifier was used on #1 to create the camfers, then again on #1 to add more fillets to the chamfre corners. It was also used on #5 to create the round interior and exterior. Because it was applied before the Solidify on #5 both the inside and outside were automatically bevelled.
              3. MIRROR Selective mirroring and grouping was used on virtually all the objects in order to create symmetrical versions of everything.
              4. ARRAY The Array modifier was also used to create multiple corridors and stack them together end to end (not shown in picture).

              The advantage of doing all of this, is I only need to edit the 5 items shown in Green to adjust the sizes, dimensions and design of this corridor.

              While this is an extreme example, it does demonstrate the power of modifiers.

              It would be great if SU would add a modifier stack and let plugin developers create modifiers for objects.

              Currently working with Cross-Reality technologies

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              • pilouP Offline
                pilou
                last edited by

                Personnal BirthDay's Card designed & handcrafted by Syd M itself that is so chic! πŸ˜‰

                This page is a pleasure for the eyes! β˜€

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • chippwaltersC Offline
                  chippwalters
                  last edited by

                  For those interested in how to model in Blender, I've created some very short tutes on Intagram:
                  https://www.instagram.com/p/BnnsDb0HODL/?utm_source=ig_web_copy_link

                  There's also a copy over on ba Tips and Tricks:
                  https://blenderartists.org/t/big-little-tips/1126276

                  Currently working with Cross-Reality technologies

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                  • chippwaltersC Offline
                    chippwalters
                    last edited by

                    @pilou said:

                    Personnal BirthDay's Card designed & handcrafted by Syd M itself that is so chic! πŸ˜‰

                    This page is a pleasure for the eyes! β˜€

                    Yes, Syd is a special guy. We've known each other over 40 years now and have worked on a number of projects together. He is such an incredible talent and an even nicer guy in person!

                    Currently working with Cross-Reality technologies

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                    • chippwaltersC Offline
                      chippwalters
                      last edited by

                      New video on using the GroupsPro addon to help work on different workplanes.

                      Currently working with Cross-Reality technologies

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                      • chippwaltersC Offline
                        chippwalters
                        last edited by

                        masterxeon1001 showed me some very interesting ways to create dynamic objects in Blender today and I just had to try it out. Cool beans!

                        Currently working with Cross-Reality technologies

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          Excellent posts.

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • chippwaltersC Offline
                            chippwalters
                            last edited by

                            Quiet lately as I've taken on an interesting plugin project for Blender.

                            As many of you may know, Blender doesn't really have a component system like SketchUp. That said, Blender's booleans are much more robust and combined with it's modifiers, it can create a pretty solid kitbashing system. In fact, boolean modeling which heretofore has only been seen in NURBS, is possible (with caveats) in Blender.

                            To that end, I've partnered with some interesting folks and spearheaded a design for a pretty cool kitbashing tool called KIT OPS. KIT OPS could be used to create doors, windows and all sorts of boolean modifier geometry, but right now we're just doing tech INSERTS (KIT OPS INSERTS = SU COMPONENTS).

                            One particular neat thing about KIT OPS, is it cuts through an entire object. So, if you're inserting a window or door through a wall, it cuts completely through, unlike SketchUp which only cuts through the first surface, requiring you to manually cut the rest. This also results in KIT OPS having a non-destructive workflow, which makes for a tremendous amount of iterative designs.

                            Anyway, if you're interested, here's a video explaining it. BTW, the renders in the video were done at 15 sec/frame in Blender 2.8 EEVEE at 4K resolution! FWIW, KIT OPS works in 2.79 not 2.8, but once the plugin API is locked down, we'll do the port. This product should be out this week. I'll post here when it's released, just in case anyone is interested.

                            Currently working with Cross-Reality technologies

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                            • pilouP Offline
                              pilou
                              last edited by

                              A cool one! Bravo! 😎

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • chippwaltersC Offline
                                chippwalters
                                last edited by

                                KIT OPS finally released!

                                https://filedn.com/lLMW4jXsJqxXkRYjd1UCoKL/KITOPS/ko-hyper.jpg

                                Hey everyone, we just released KIT OPS and if you're interested in non-destructive, hyperdetailed Kitbashing you should check it out at https://kit-ops.com

                                Currently working with Cross-Reality technologies

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                                • R Offline
                                  rv1974
                                  last edited by

                                  What Ops stands for?

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    A French challenger to make Blender more easy and friendly (if possible)! πŸ˜‰
                                    This one is not so bad! πŸ˜„
                                    Very Speedy indeed! (you can put the speed of vidΓ©o to 2 πŸ˜‰

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • PixeroP Offline
                                      Pixero
                                      last edited by

                                      http://nd03.jxs.cz/922/611/579f325281_63036241_o2.gif

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Will become viral! πŸ’š
                                        Who is the author? (Tarantino disappointed ? 🀒 or...

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

                                        1 Reply Last reply Reply Quote 0
                                        • R Offline
                                          rv1974
                                          last edited by

                                          UI. The main Reason for SketchUp artists NOT to consider Blender

                                          https://media.giphy.com/media/3o7qDMBRyiCkVTv0M8/giphy.gif

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Effectively, it's a another world! πŸ˜‰

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

                                            1 Reply Last reply Reply Quote 0
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