SU Rock using Structure From Motion Photogrammetry
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I made a rock using Structure From Motion photogrammetry. I used VisualSFM for dense point reconstruction from photos, MeshLAB to build mesh and UV Map texture image, then baked it in Blender so can then import into SU with Textures. Just working out how to make the file size a bit smaller without compromising on texture resolution etc. Need to do a low poly model with a high poly texture baked on....I'm getting there. Check out the video.
https://youtu.be/L_zFb1SQTE8
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