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    Bigo Portfolio

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    • duanekempD Offline
      duanekemp
      last edited by

      This is truly fun to look at! Bravo!

      Is there any chance we might be able to see the SU model screenshots before post began?
      So curious.

      Again, congratulations.

      Duane Kemp

      Kemp Productions
      Puidoux, Switzerland
      Gallery:
      https://duanekemp.artstation.com/

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      • R Offline
        rodrigo_cerci
        last edited by

        Thank you guys! ๐Ÿ˜„

        @Hieru Its all moddeled in sketchup and rendered in sketchup too! I grab multiple channels like - color/clay/lines/profiles/shadows and just render a occlusion pass on Vray to mix all together in PS. But 99% of the work is done directly on Sketchup ๐Ÿ˜„

        @duanekemp yes! Ill try to attach a image of sketchup down here

        I always post work in progress images in my instagram: https://www.instagram.com/bigo89_/

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        • Lemoyne ArchitectL Offline
          Lemoyne Architect
          last edited by

          Very nice!

          Along with the two posts above mine, Iโ€™d be interested in seeing some tips on your workflow. Obviously, start with parallel projection for camera view...

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          • R Offline
            rodrigo_cerci
            last edited by

            These are images of my last project took directly on sketchup:


            img01.JPG


            img02.JPG


            img03.JPG

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            • L Offline
              liam887
              last edited by

              Wow that some really great linework you got going, how long do you spend hiding/showing certain lines you want in Geometry? I am somewhat more lazy, I export all lines and then re-draw them how I need in Photoshop.

              VISIT MY ONLINE GALLERY
              http://www.robotsvdinosaurs.com/

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              • HieruH Offline
                Hieru
                last edited by

                Wow! I didn't imagine so much of the work would be done in SUp.

                There is a quite a lot of difference in the quality of the line work (between SUp and the final images). That's why I assumed that you had exported to Illustrator. Is this done by simply exporting at a really high resolution and then scaling down?

                www.davidhier.co.uk

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                • JQLJ Offline
                  JQL
                  last edited by

                  Labour of love! Thank you for sharing!

                  www.casca.pt
                  Visit us on facebook!

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                  • L Offline
                    L i am
                    last edited by

                    Exsuisite candy land mate, brilliant!

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                    • L Offline
                      L i am
                      last edited by

                      htb12.jpgBirdbath 1.jpgHoratio 3.jpg

                      Hi Rodrigo, there is an artist here in Western Australia called: Horatio T Birdbath ( yes that his legal name). He works in 2d on mainly walls. I kinda,sorta find some similarities. His work is also amazing ๐Ÿ‘


                      Birdbath 2.jpg

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                      • R Offline
                        rodrigo_cerci
                        last edited by

                        @liam887 said:

                        Wow that some really great linework you got going, how long do you spend hiding/showing certain lines you want in Geometry? I am somewhat more lazy, I export all lines and then re-draw them how I need in Photoshop.

                        Hey Liam, i actually don't spend thaat long. I use AMS Soften Edges, and it helps me a lot hidding the edges i dont need to show over. And in render phase i separate the edges and profiles channels so at the final image i lighten the edges and multiply the profiles on photoshop to give a cool look. ๐Ÿ˜„

                        Hieru, about the quality of the lines, yes! Thats about it, i usually export the final image as big as i can get from Sketchup (9800x5400 something like that, for me here Sketchup dont support bigger size over 9999px) and them i mix them up on Photoshop.

                        Hahahah! By the way that guy artwork is awesome! ๐Ÿ˜„D

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                        • L Offline
                          liam887
                          last edited by

                          'And in render phase i separate the edges and profiles channels so at the final image i lighten the edges and multiply the profiles on photoshop to give a cool look'

                          Oh cool thats my workflow too!

                          VISIT MY ONLINE GALLERY
                          http://www.robotsvdinosaurs.com/

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                          • HornOxxH Offline
                            HornOxx
                            last edited by

                            ๐Ÿ˜ฎ ๐Ÿ‘ wow - this is a totally unique thing here !

                            never trust a skinny cook

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                            • StinkieS Offline
                              Stinkie
                              last edited by

                              Quite impressive! ๐Ÿ‘

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                              • pmolsonP Offline
                                pmolson
                                last edited by

                                So unexpected! Made me smile immediately. Thanks.

                                paul

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                                • Mike AmosM Offline
                                  Mike Amos
                                  last edited by

                                  Brilliant images, they put a smile on my face too. All of those artists make a positive contribution to the happiness level of those who see them and in my book that puts them on the top shelf of humanity.

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