Substance Monster Discounts
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@juju said:
@rich o brien said:
They changed the licensing recently.
Rich, how did it change?
I'm really considering this as Allegorithmic doesn't seem to do specials / sales often. Feedback by JQL on the Thea forum (Thea website) suggested that one would not have access to Substance Source if you bought the software, is this the case as it seems quite odd, how does access to Substance Source work? From what I can tell Substance Share access seems to be free and open to all (registration required), but probably limited, how does this work?
They no longer release major versions. So now you get 12 months of updates.
Here's the blurb they sent out to license holders...
@unknownuser said:
For Substance Painter Indie license holders, this means no more major numbered versions, but the ability to purchase a license with 12 months of free updates included.
Since you have purchased a Substance Painter 2 license, you will get free updates until September 30, 2017.
After this date, you can purchase 12 months of updates for the price of $75 at any time or subscribe to Substance.For you, this change means an uninterrupted flow of new features and content. For us, this means a drive to push forward and deliver all year long.
Substance Source is access to their asset library. With a monthly download limit depending on your license type.
https://www.allegorithmic.com/products/substance-source/faq
Substance is a community effort to freeily share content for Allegorithmic apps. 60% is sub par stuff.
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@rich o brien said:
Substance Source is access to their asset library. With a monthly download limit depending on your license type.
Thanks for feedback. The FAQ refers to Indie / Pro subscriptions, is this to mean subscription licensing model or subscription to the Substance Source repository?
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You can purchase the apps without a subscription to Source.
If you have the Indie license (revenue under 100k) you can add the Source subscription for $9.95 for the first 6 months. $20p/m thereafter.
They are constantly tweaking the license model to try and offer the best value.
I don't have a source subscription. I create my own substances in Designer.
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I wasn't aware we could subscribe to source nowadays. They are always changing stuff around. Before, only the rent to own licences had Source. Now you don't even have a rent to own.
I like this model where you own and get updates under current version but if you buy the software very close to a change in version you get no more updates. 1 year updates and own forever seems very nice to me. It's the same as Sketchup.
The fact is that My painter 1 and designer 2 are a bit outdated but I have no real need for the current versions as what I have is already superb. I have found no limitation whatsoever until now, for not having upgraded.
Bottomline is, if you are thinking on the software, you should definetelly buy it. Designer is my favorite texture/material creation tool, I live well without painter as it requires full UV unwrapping and so it's worth it only on simple projects, for people using sketchup.
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Can anyone tell me if Substance Designer can also create basic/quick seamless textures from images [bit like a fancy version of pixplant] or is B2M just for this?
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It can. You can make it quick and basic or you can make it outstanding. It also has a B2M node, which has basic B2M functionality but you need no more than that because you then have advanced nodes that can make a lot more than B2M.
If you have B2M you can insert it as a node inside Designer, because it is, in fact, a node with a special UI.
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Thank you JQL. On that basis Designer sounds more than sufficient for me.
Can't help feeling the monthly contract over 12 months then $49 to get perpetual license is worth a thinking about though? Don't think i'd make the most of the software but the Source assets may be worth it?
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Source Assets are really worth it. But Designer is all you need for material creation, based on textures or not. Source materials are incredible but I still need to "Design" my own most of the time and Designer allows that. Crafting a basic material is very fast, creating an ultra realistic one is fun but you will have to dive into the software and that takes some time...
If you have base raster textures it is really swift to create a seamless material with all needed textures for every renderer parameters. Thea, which I use, makes it easy with Thea Substance Converter to create the final material, but you can adapt Susbtance to every render engine fairly easily.
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Quixel Suite is on sale as well. 40% off.
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Allright.
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