New Tute on SU to WrapR to Substance to Unity
-
Focuses on using two models...one a very low poly model (48 vertices) the other a much higher quality model (over 4K vertices). Bake the details from the high poly model, including different parts and textures, onto the low poly model. This is an EXTREME case, but it does show what can be done.
Uses Rich O'Brien's WrapR UV plugin.
HTH.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement