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    2 ways of rotating I didn't know of..

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    • chippwaltersC Offline
      chippwalters
      last edited by

      After all these years, I didn't know these two different ways of rotating using the rotate tool.

      Currently working with Cross-Reality technologies

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      • pilouP Offline
        pilou
        last edited by

        Classical! πŸ˜„

        you have more! β˜€
        You can take the rotation on the horizon view, and/or from hover the axis themselve!

        GIF_take_rotation.gif

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • chippwaltersC Offline
          chippwalters
          last edited by

          You are way too smart for your own good!

          Currently working with Cross-Reality technologies

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          • BoxB Offline
            Box
            last edited by

            Chipp, it's worth pointing out that Click Drag sets the axis of rotation. So you can use it to be very specific about how things rotate, not just on axis. Drag between the diagonals of a cube and it will rotate around those corners, between to endpoints on a circle, up the side of a cylinder etc etc or to fold some faces.


            Axis of rotation.gif

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            • pilouP Offline
              pilou
              last edited by

              Pinky axis of the univers rotation! 😎

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • chippwaltersC Offline
                chippwalters
                last edited by

                @box said:

                Chipp, it's worth pointing out that Click Drag sets the axis of rotation. So you can use it to be very specific about how things rotate, not just on axis. Drag between the diagonals of a cube and it will rotate around those corners, between to endpoints on a circle, up the side of a cylinder etc etc or to fold some faces.

                Wow. I'm learning a lot today about rotating! Thanks for that tip. Really good stuff. I wonder where one can access all of this? I looked long and hard on the web and then 'stumbled' across the drag axis mode. The corner trick happened when I was recording the video. I also learned from a YouTube comment that you can hover over the vertex and then type the arrow keys to choose an axis. All good tips!

                Currently working with Cross-Reality technologies

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                • JQLJ Offline
                  JQL
                  last edited by

                  @chippwalters said:

                  Wow. I'm learning a lot today about rotating! Thanks for that tip. Really good stuff. I wonder where one can access all of this? I looked long and hard on the web and then 'stumbled' across the drag axis mode. The corner trick happened when I was recording the video. I also learned from a YouTube comment that you can hover over the vertex and then type the arrow keys to choose an axis. All good tips!

                  i learnt this on the instructor, i believe.

                  Maybe it's good policy to follow it when starting with Su. I know I did that and also read all the tips on the bottom left, for eacj tool.

                  www.casca.pt
                  Visit us on facebook!

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                  • 3dita3 Offline
                    3dita
                    last edited by

                    You can also get the transferring rotated axis if you inference your plane with the rotation tool, and then press one time the down arrow on your keyboard. This blocks that inference in place and lets you put the rotation tool in the position you want.

                    3dita - Digital Visual Motion

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