sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    EEVEE is a gamechanger

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    26 Posts 8 Posters 2.9k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • chippwaltersC Offline
      chippwalters
      last edited by

      Been hanging out lately with blender guru MasterXeon1001, author of Blender addons Hardops and Boccutter to try and learn more about this product.

      Couple of points I'd like to share, but first...

      I recently spent a week in Pasadena teaching some Art Center faculty the ins and outs of immersive VR using HTC Vive, SketchUp and Unity. I chose SketchUp because it is the easiest software to learn, or so I thought. I was amazed on actually how difficult SU actually is for first timers.

      Navigation differs from any other program (other than one which I'll come back to). Everything "sticks" together and you can't "unstick" polys easily after the fact. Grouping is just a bizarre way of fixing this. Push-pull, and drawing on surfaces, while great features, are not typical ways of modeling if you're coming from other 3d apps. We're all so used to it because it's now second nature.

      It just takes a different mindset to model using SU. New strategies and different thinking.

      On to Blender:

      1. It's the only program I know of which has the exact same mouse navigation model as SU.
      2. If you haven't seen it in years, the interface has changed substantially. Much easier today, especially if you configure the left mouse button to switch with the right mouse button so that it selects. Furthermore, customize the keys so they match all the same shortcuts for move, rotate and scale.
      3. Take time to view some of the great getting started videos. See below for one. Speaking of videos, I don't know of any 3d app, other than perhaps SU, that has as much online support for it.
      4. It has an amazing built-in renderer called cycles, and now this new EEVEE, not to mention wicked fast modeling workflows such as hardops and decal machine to name a few.
      5. SU users complain of numbers of buttons? LOL! Most blender users do everything by keyboard shortcuts. In fact MasterXeon1001 prefers working with a screen with zero windows and palettes.
      6. And of course Blender can do so much more than SU. UVunwrap, animate, bones, bake normals, subd, proper bevelling, cloth draping, physics and the list goes on.

      Not saying one should switch, but it is a good time to take a look.

      Currently working with Cross-Reality technologies

      1 Reply Last reply Reply Quote 0
      • chippwaltersC Offline
        chippwalters
        last edited by

        Yes, boxcutter. I think the groove lines are automatic when you C-Sharp

        Currently working with Cross-Reality technologies

        1 Reply Last reply Reply Quote 0
        • pilouP Offline
          pilou
          last edited by

          @unknownuser said:

          Boccutter
          maybe BoxCutter ? πŸ˜‰

          yes Masterxeon1001 is a master of the beast! β˜€

          (plugin(s) will be more terrific (if possible) when intersections'grooves lines will be automatic)

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

          1 Reply Last reply Reply Quote 0
          • chippwaltersC Offline
            chippwalters
            last edited by

            Hi Frenchy,

            Those DECAL machine groove lines are parallax corrected normal maps (you of course know this) and as such do not create real geometry. DECAL machine is not made by Masterxeon1001, he is only demo'ing it here. His Boxcutter and Hardops products do create "real" geometry and it was those I was referring to when I mentioned C-Sharp.

            Currently working with Cross-Reality technologies

            1 Reply Last reply Reply Quote 0
            • pilouP Offline
              pilou
              last edited by

              @unknownuser said:

              groove lines are automatic

              Minute 1.10 - 1.12

              Minute 1.29 - 1.43 ! πŸ˜‰

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

              1 Reply Last reply Reply Quote 0
              • pilouP Offline
                pilou
                last edited by

                Yes perfect things are a long way! β˜€
                In any case very productive products! 😎

                About the free Fluid Designer above : maybe a cool trick for use Blender
                like a SketchUp user! β˜€
                Without Cycle render...so nothing to do! πŸ˜„
                blender_cuisine.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

                1 Reply Last reply Reply Quote 0
                • 1
                • 2
                • 2 / 2
                • First post
                  Last post
                Buy SketchPlus
                Buy SUbD
                Buy WrapR
                Buy eBook
                Buy Modelur
                Buy Vertex Tools
                Buy SketchCuisine
                Buy FormFonts

                Advertisement