MSPhysics - Kid with milk jug
-
I used to play with Poser. Natural movement is a difficult thing. Fortunately there are some Mocapdatas to apply to the models to get a more or less natural movement. I am suprised what you've done with that "simple" SU. looks really great!
-
Yes, that is exciting.
Thanks to the great plugins, SketchUp is a versatile tool and with "MSPhysics" or with "Animator" technical animations are already quite well done.
For me the simple character animation is a great creative fun and occasionally a funny sequence comes about. The path is everything, the goal is nothing ... Perhaps I leave in a later architecture or urban building simulation also some SketchUp figurines bounce through the picture ... -
@jo-ke said:
I used to play with Poser. Natural movement is a difficult thing. Fortunately there are some Mocapdatas to apply to the models to get a more or less natural movement. I am suprised what you've done with that "simple" SU. looks really great!
I was thinking about this too, however for mocaps to work the character would need to be rigged, some sort of skeleton right? Would be groundbreaking if this could be achieved.
-
And here is a little bit of animated interaction with the beginning of spring ...
SketchUp, MSPhysics
-
Wow. really impressed
-
Thanks Jochen,
here a test with Twilight renderer. Works great, but is slowing down extremely during the render process. One minute for the first and 30 minutes for the frames in the middle of the simulation. Then it takes Twilight 29 minutes to load the next frame. I think it's the rain...
-
@faust07 said:
Thanks!
Hi Bryan, do you remember the lantern, it's from your 2400 years old tricycle...Ha! I really didn't think about that. I thought you got it from the 3D Warehouse like I did.
I still love that animation of the tricycle you did!
-
Have my animation scenario "kids with lanterns" with MSPhysics version 1.0.1 tested in a more realistic place.
With indigo RT it works as expected.
After preparing the batch rendering I used 106 seconds per frame (1920x1080, 30 frames per sec.).
With Twilight Free, rendering takes too long.
Twilight seems to go through the entire simulation from the beginning for every single image.
From picture number 200 it took 50 minutes with increasing tendency. I stopped after 200 frames...
-
You are doing great with these, soon to get no peace from people asking for advice. Completely brilliant.
-
I am still impressed
Advertisement