sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    MSPhysics - Kid with milk jug

    Scheduled Pinned Locked Moved WIP
    29 Posts 8 Posters 6.8k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • F Offline
      faust07
      last edited by

      Danke HornOxx - Merci pilou - Thanks Bryan,
      I think Anton will release version 1.0.0 soon.
      Perhaps the interface works with your system then...

      1 Reply Last reply Reply Quote 0
      • jo-keJ Offline
        jo-ke
        last edited by

        I used to play with Poser. Natural movement is a difficult thing. Fortunately there are some Mocapdatas to apply to the models to get a more or less natural movement. I am suprised what you've done with that "simple" SU. looks really great!

        http://www.zz7.de

        1 Reply Last reply Reply Quote 0
        • F Offline
          faust07
          last edited by

          Yes, that is exciting.
          Thanks to the great plugins, SketchUp is a versatile tool and with "MSPhysics" or with "Animator" technical animations are already quite well done.
          For me the simple character animation is a great creative fun and occasionally a funny sequence comes about. The path is everything, the goal is nothing ... Perhaps I leave in a later architecture or urban building simulation also some SketchUp figurines bounce through the picture ... πŸ˜‰

          1 Reply Last reply Reply Quote 0
          • soloS Offline
            solo
            last edited by

            @jo-ke said:

            I used to play with Poser. Natural movement is a difficult thing. Fortunately there are some Mocapdatas to apply to the models to get a more or less natural movement. I am suprised what you've done with that "simple" SU. looks really great!

            I was thinking about this too, however for mocaps to work the character would need to be rigged, some sort of skeleton right? Would be groundbreaking if this could be achieved.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

            1 Reply Last reply Reply Quote 0
            • F Offline
              faust07
              last edited by

              And here is a little bit of animated interaction with the beginning of spring ...
              SketchUp, MSPhysics


              WalkerTest_16_P1.gif


              WalkerTest_16_P2.gif

              1 Reply Last reply Reply Quote 0
              • jo-keJ Offline
                jo-ke
                last edited by

                Wow. really impressed

                http://www.zz7.de

                1 Reply Last reply Reply Quote 0
                • F Offline
                  faust07
                  last edited by

                  Thanks Jochen,
                  here a test with Twilight renderer. Works great, but is slowing down extremely during the render process. One minute for the first and 30 minutes for the frames in the middle of the simulation. Then it takes Twilight 29 minutes to load the next frame. I think it's the rain...


                  WalkerTest_17-2.gif

                  1 Reply Last reply Reply Quote 0
                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    @faust07 said:

                    Thanks!
                    Hi Bryan, do you remember the lantern, it's from your 2400 years old tricycle...

                    Ha! I really didn't think about that. I thought you got it from the 3D Warehouse like I did. πŸ’š

                    I still love that animation of the tricycle you did!

                    See my portfolio at https://delphiscousin.blogspot.com/

                    1 Reply Last reply Reply Quote 0
                    • F Offline
                      faust07
                      last edited by

                      Have my animation scenario "kids with lanterns" with MSPhysics version 1.0.1 tested in a more realistic place.
                      With indigo RT it works as expected.
                      After preparing the batch rendering I used 106 seconds per frame (1920x1080, 30 frames per sec.).
                      With Twilight Free, rendering takes too long.
                      Twilight seems to go through the entire simulation from the beginning for every single image.
                      From picture number 200 it took 50 minutes with increasing tendency. I stopped after 200 frames...


                      indigo RT


                      indigo RT part 2


                      twilight free

                      1 Reply Last reply Reply Quote 0
                      • Mike AmosM Offline
                        Mike Amos
                        last edited by

                        You are doing great with these, soon to get no peace from people asking for advice. Completely brilliant.

                        1 Reply Last reply Reply Quote 0
                        • jo-keJ Offline
                          jo-ke
                          last edited by

                          I am still impressed

                          http://www.zz7.de

                          1 Reply Last reply Reply Quote 0
                          • 1
                          • 2
                          • 2 / 2
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement