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    48 3d trees rendering green

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    • M Offline
      mwm5053
      last edited by

      The 48 3d trees that I purchased from the Sketchucation store look good in SU but turn green in Twilight. Anyone know why?

      2011 iMac
      SU 2015 Pro, 2017 Make
      V2 Twilight
      macOS Sierra 10.12.5

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      • pbacotP Offline
        pbacot
        last edited by

        Aren't they supposed to be green trees? Most likely they don't have a Twilight texture assigned and Twilight is just giving what it sees as the appropriate SketchUp color. Often what looks good in Sketchup texture wise is not good in rendering.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • M Offline
          mwm5053
          last edited by

          In the middle of a long render. Thanks for the heads up I'll give it a try when I'm done.

          2011 iMac
          SU 2015 Pro, 2017 Make
          V2 Twilight
          macOS Sierra 10.12.5

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          • M Offline
            mwm5053
            last edited by

            Swapped out for different texture Looks good now

            2011 iMac
            SU 2015 Pro, 2017 Make
            V2 Twilight
            macOS Sierra 10.12.5

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            • tuna1957T Offline
              tuna1957
              last edited by

              Walt, Let me guess, your tree trunks rendered a funky bright green color. I've ran in to this same problem in the past. The issue seems to be that the map for the texture that is rendering a funny color was saved in "indexed color" mode. Twilight needs an "RGB color" mode map. One needs to extract the texture maps and convert them from "indexed color" to "RGB color mode and then put the converted map back into the file. Good luck. I never figured out how to convert the darn things. If I run into the problem I just switch the texture to something that works proper in Twilight. chuck.

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              • M Offline
                mwm5053
                last edited by

                Your right about the funky green so yes swapping out the textures was the best way to go. What you said about the other was way over my head which is ok since most of what I do is over my head. 😄 I also used the Material Browser to save the texture in the bottom palette spaces so I could use the same texture across models. Which I thought was pretty smart.


                Screen Shot 2017-02-14 at 8.35.06 PM.jpg

                2011 iMac
                SU 2015 Pro, 2017 Make
                V2 Twilight
                macOS Sierra 10.12.5

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                • tuna1957T Offline
                  tuna1957
                  last edited by

                  Walt, No worries. I can relate to the over the head comment. It's where I spend most of my time. It doesn't help that I didn't explain the problem and how to correct it very well.

                  Going to try to clarify it a little better, I hope ! You need to edit the texture that is not rendering properly outside of SU in Photo Shop or Gimp. You change the color mode from "indexed" to "RGB" in the photo editor and then load back into the SU model and then it should render the correct color/texture.

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    @tuna1957 said:

                    Walt, No worries. I can relate to the over the head comment. It's where I spend most of my time. It doesn't help that I didn't explain the problem and how to correct it very well.

                    Going to try to clarify it a little better, I hope ! You need to edit the texture that is not rendering properly outside of SU in Photo Shop or Gimp. You change the color mode from "indexed" to "RGB" in the photo editor and then load back into the SU model and then it should render the correct color/texture.

                    I did not know that. I have heard about color being the proper mode, but not the specific problem.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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