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    Insert Component by "Drawing"

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    • gillesG Offline
      gilles
      last edited by

      You should post to dynamic components.

      " c'est curieux chez les marins ce besoin de faire des phrases "

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      • B Offline
        brad.curnow
        last edited by

        @sdmitch said:

        No it wouldn't be that difficult but be advised that 'everything' in the component's definition gets stretched or shrunk. If you only want the length of the table top to change, that would require creating it 'on the fly'

        What were your expectations?

        Yeah I think that's OK - I guess we could do it with a dynamic component to cater for that? This plugin would just select the component to use (from a list of all components in model?), then first click sets insertion point (axes of component) and then second click establishes length of component and scales on one axis only.

        I don't know how the SU universe works but I imagine it would be something like:

        1. Choose Component (drop down list?)
        2. Get Insert point (click 0,0,0)
        3. Get Second point (click 0,400,0)
        4. Insert component (origin 0,0,0 scale Y to 0,400,0)

        Something like that??

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        • B Offline
          brad.curnow
          last edited by

          @gilles said:

          You should post to dynamic components.

          Noted, thanks!

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          • P Offline
            pcmoor
            last edited by

            See previous post "Revit-like Adaptive Component"

            http://sketchucation.com/forums/viewtopic.php?f=289%26amp;t=63810

            as a guide

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            • sdmitchS Offline
              sdmitch
              last edited by

              @brad.curnow said:

              1. Choose Component (drop down list?)
              2. Get Insert point (click 0,0,0)
              3. Get Second point (click 0,400,0)
              4. Insert component (origin 0,0,0 scale Y to 0,400,0)

              Something like that??


              Scale and Align.gif

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

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              • B Offline
                brad.curnow
                last edited by

                @sdmitch said:

                @brad.curnow said:

                1. Choose Component (drop down list?)
                2. Get Insert point (click 0,0,0)
                3. Get Second point (click 0,400,0)
                4. Insert component (origin 0,0,0 scale Y to 0,400,0)

                Something like that??

                Did you just make that? It's perfect!

                Can I try it?!

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  @brad.curnow said:

                  Did you just make that? It's perfect!

                  Can I try it?!

                  Please check Messages.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    I'm interested in this also.
                    Care to share?

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      Anyone else?

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • jujuJ Offline
                        juju
                        last edited by

                        I would be interested, but to modify this (depending on how it functions, probably the component that has to be set up in a specific way) to be able to cut openings in cavity (or multi skin walls) and heal the wall between the various skins. Doing the healing manually is a real PITA.

                        Save the Earth, it's the only planet with chocolate.

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          @juju said:

                          I would be interested, but to modify this (depending on how it functions, probably the component that has to be set up in a specific way) to be able to cut openings in cavity (or multi skin walls) and heal the wall between the various skins. Doing the healing manually is a real PITA.

                          No this plugin isn't anything that sophisticated. It was initially designed to fit and align a component between two points. Have been working on a three point version with limited success.

                          Yes it always depends on how the component definition is oriented relative to its axis and origin.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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