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    Realtime ArchViz: SketchUp to Unity Workflow

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    • JQLJ Offline
      JQL
      last edited by

      Have you ever heard of Playup tools? Export from sketchup to the main game engines.

      www.casca.pt
      Visit us on facebook!

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      • chippwaltersC Offline
        chippwalters
        last edited by

        Thanks for sharing. Quick look tells me is really more of a UE4 tool than Unity. Unity has pretty nice support for SU whereas UE4 has lots of trouble importing SU native (at least it did a year ago when I last tried).

        Currently working with Cross-Reality technologies

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        • chippwaltersC Offline
          chippwalters
          last edited by

          Hey guys,

          Back on the PBR to Unity pipeline and workflow. Spent tonight documenting the sum of what I’ve figured out so far in three videos:

          1. How to build and quickly UV map in SketchUp for Unity
          2. How materials work in Unity (not the way you might think they do).
          3. How to create your own PBR textures and materials from pictures you take on your phone or files you find online

          Some of the images I knocked out tonight for the tute:

          https://dl.dropboxusercontent.com/u/3788438/AltuitNew/VRDemos/MaterialsTute/screen_4472x2514_2017-03-24_01-32-40.jpg

          https://dl.dropboxusercontent.com/u/3788438/AltuitNew/VRDemos/MaterialsTute/screen_4472x2514_2017-03-24_01-31-48.jpg

          https://dl.dropboxusercontent.com/u/3788438/AltuitNew/VRDemos/MaterialsTute/screen_4472x2514_2017-03-24_01-34-01.jpg

          https://dl.dropboxusercontent.com/u/3788438/AltuitNew/VRDemos/MaterialsTute/screen_4472x2514_2017-03-24_00-14-58.jpg

          And here are the videos:

          Currently working with Cross-Reality technologies

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          • pilouP Offline
            pilou
            last edited by

            Astonishing that programs can make! (and humans)! 😉

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • K Offline
              kaas
              last edited by

              Interesting to see your process & Unity (just saw the first video). Looking forward viewing the other two.

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              • pilouP Offline
                pilou
                last edited by

                Ps Protrude by Jim is cool, but Joint PushPull can makes the same! 😉

                GIF_Nfredo.gif

                Else Protrude is very cool for the randomize panelling!
                (+ Lattice Maker by Tig) (+ FredoScale)
                GIF_lattice.gif

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • chippwaltersC Offline
                  chippwalters
                  last edited by

                  Monsieur Pilou! Thanks for sharing. Didn't know that. Did you use Fredo scale to make the curved geometry? Also what to do you use to make your GIFs?

                  Currently working with Cross-Reality technologies

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                  • JonFarJ Offline
                    JonFar
                    last edited by

                    Hi,

                    sorry for my ignorance in the following questions, but I'm really interested in Unity and realtime rendering, even more after seeing that it's rather simple to import Sketchup models into it.
                    But I would like to understand a couple of things before investing time/money in learning a new software.

                    1. I know it all depends on the quality and personal preferences but, once you learn how to work with it, is it easy/quick to set up scenes? or is it complex (like rendering in VRay) and requires you to tweak a lot of options and test the lighting and stuff until you reach the desired results?

                    2. Unity can export animations like walk around 2 minute movies, right? But what about interactive animations, the ones where the client can walk around using WASD and mouse. Does "the client" have to have a powerful GPU/CPU/RAM/etc to run it?

                    thanks for the help

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                    • pilouP Offline
                      pilou
                      last edited by

                      @Chipp

                      @unknownuser said:

                      Did you use Fredo scale to make the curved geometry?

                      Yes of course! 😄

                      @unknownuser said:

                      Also what to do you use to make your GIFs?

                      The nifty free GifCam 😉

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • chippwaltersC Offline
                        chippwalters
                        last edited by

                        @jonfar said:

                        1. I know it all depends on the quality and personal preferences but, once you learn how to work with it, is it easy/quick to set up scenes? or is it complex (like rendering in VRay) and requires you to tweak a lot of options and test the lighting and stuff until you reach the desired results?

                        Yes and no. The application of materials is pretty straightforward. Lighting is too, if you're outside. If inside, you'll need to add different lights such as light portals around windows (see my videos). Unity 5.6 has a new progressive lightmapper which makes it faster to set up lighting as you get a pretty fast read. The most cumbersome part is doing the final 'bake' for lighting, which can take up to several hours, once everything is set up.

                        @jonfar said:

                        1. Unity can export animations like walk around 2 minute movies, right? But what about interactive animations, the ones where the client can walk around using WASD and mouse. Does "the client" have to have a powerful GPU/CPU/RAM/etc to run it?

                        Of course. Once you bake your lighting, it's easy to navigate and should not take any special computer to be able to navigate WASD your scene.

                        Currently working with Cross-Reality technologies

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                        • pilouP Offline
                          pilou
                          last edited by

                          @Chipp
                          And the animation itself was just using the incredible LightUp! 😎

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • S Offline
                            sipi_2
                            last edited by

                            Hi!

                               These tutorials are very helpful, it helped me a lot, thank you very much!
                            

                            I also use SketchUp and Unity to prepare my thesis. And with your tutorials my game looks much better now than it was 1 year ago!

                            I'd like to ask for advice, I just discovered a new problem.

                            As a thesis, I make a 3D labyrinth game (for testing path search algorithms) and it is made up of 20X20 meter models (actually prefabs). If I put only few models in the scene, it will bring about 60 fps. But in more than 20 models, I get extreme fps drops if the camera is in the direction of a large number of models. All this despite the fact that there is a wall between them. But overall, they lose a lot of fps.

                            That is why I tested my models in an empty project without all kinds of effects, textures and lighting.Only SketchUV and basic Sketchup textures remained on them.

                            First I put 1 model into the scene and it's got about 90 fps. The same applies to the 4 models.
                            But in 10 models, it was only 70 fps. For the 30 models it dropped to 40 fps.
                            The problem is that I need about at least 200 prefabs per scene, but rather more.

                            What could be the problem?

                            My config:
                            CPU: Intel i5-3470 3.20 GHz
                            RAM: 20 GB DDR3
                            GPU: Radeon 6570 1 GB DDR3

                            The video card is pretty weak, but I think this pair of models should just endure.
                            I'm sorry, my English is not the best ...

                            Thanks in advance!

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                            • chippwaltersC Offline
                              chippwalters
                              last edited by

                              Please review occlusion culling:
                              https://docs.unity3d.com/Manual/OcclusionCulling.html

                              Currently working with Cross-Reality technologies

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                              • S Offline
                                sipi_2
                                last edited by

                                @chippwalters said:

                                Please review occlusion culling:
                                https://docs.unity3d.com/Manual/OcclusionCulling.html

                                It works! I very thank you! 😄

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