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    Subtract Shape...Simple Solution?

    Scheduled Pinned Locked Moved Organic Modelling
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    • S Offline
      studioarts
      last edited by

      I am trying to model the skin of an internally illuminated sign that requires up to 296 circular cut-outs in the skin. I have used the solid tools "subtract" function which only addresses one cut-out at at a time and by the time I got to what you see in the attached image, it takes 30-40 seconds per application and does not always work as evidenced by the random odd pucks still showing in the cut-out area.

      Trying to select all and subtract locks up the program. The computer is an i7 HP with Nvidia GeForce GTX 750 Ti grahics card so I don't think its that - but could be I need more RAM.
      Thoughts? Suggestions? Plugins?
      Pylon Model_Temp_3.png

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      • cottyC Offline
        cotty
        last edited by

        I would start with a much smaller part and use a repeated copy of a component here...

        296holes.JPG

        my SketchUp gallery

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        • S Offline
          studioarts
          last edited by

          Great idea - and it worked smoothly until I exploded all 37 components to eliminate the lines between each and it has locked up again. Did you just hide the join lines?

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          • S Offline
            studioarts
            last edited by

            I hid the top/bottom lines -works fine. Thanks for the help.

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            • cottyC Offline
              cotty
              last edited by

              If you modeled the component as a solid, you can combine them with one click with the solid tools...

              click to animate

              my SketchUp gallery

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              • S Offline
                studioarts
                last edited by

                Good to know - thank you.

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                • S Offline
                  studioarts
                  last edited by

                  Ok, SU says that the "skin" model is not a solid ( true I guess as it is made up of 30+ components - none of which SU thinks are solids). Question is this: can the "non-solid be converted to a solid or would any latent straggler geometry make that a no-go?

                  Next I need to subtract the multi-piece letters from the skin. Solid Tools not working due to the "solid" issue...thoughts?

                  I made the skin from a very clean 300 segment circle with simple square tube cuts at the side reveals - should be very clean.
                  Final Skin Model.png

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                  • pilouP Offline
                    pilou
                    last edited by

                    For boolean operations and for 3D Print you must have real "solid"!

                    Use Solid Inspector by Thomthom & Solid Solver by TIG for repare your volumes! 😉

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • S Offline
                      studioarts
                      last edited by

                      Thank you - I will try these in the morning.

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