Missing lines in Layout
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We've been trying a few things out to test it and see what is causing it.
Main items we have been looking at which we think might cause it are:
• Materials being applied to lines (I don’t understand why texture can be added to lines anyway)
• Hidden lines causing faces to be invisible in section cuts in LO
• Materials being applied to groupsStill trying to narrow it down but we're pretty busy so it's taking time. I will let you know if I crack it.
We may have to look into you're method of layering viewports but I have a bad feeling about it. I don't know why but I feel more comfortable with just 1 viewport. Maybe it's something I should look into.
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It should work as long as the group is not painted with a material. Or the section plane has been un-intentionally painted a colour. It worked for me when you posted the model for us to troubleshoot..
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I had a quick look. I noticed that inside the wall group layer 1-walls - the outer wall you had it structured as a group in side an overall group which is redundent. I can't explain the exact reason why, but when I exploded the outer wall inner group, re-linked the file the outer walls do show in vector.
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Thanks for having a look Nick.
Whilst testing what you said I think I solved it!
Somehow the line at the lower ends were all missing. I'm not sure why.
I redrew the lines in place and it worked. Please see my video below:
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I noticed that too Nick and wasn't sure of the reason why.
However, it doesn't change the fact that if all levels of groups were the default SU color that it shows the line color in Vector [well at least it did for me...]
Glad you're on the right track, Brett.
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I just ran across this topic this morning, as I was having this same issue yesterday while drawing some building sections. I thought a hidden line in the plane of the section cut that was missing was causing the issue too. After playing with the model (unhiding the line) and trying, I found that the issue wasn't solved. After reading here, I went back and checked that no groups have textures.
Late last night, I came to the same conclusion as others have reached here. Include a third (for me) viewport to stack with my light and dark viewports for only 2d graphics. These would include faces to hide things beyond what I intend to show. Such as something touching the far end of a beam. Or things within a wall.
Question about stacking viewports though. If I stack my "2D Graphics" viewport on top, will its edge properties ovverride the properties of the cut edges of my main viewport? Or can you set a style with no edges, so that only faces are shown and the edge properties of a viewport below would be visible?
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