Automatically load a component.
-
@tig said:
The initial
component_definition = definitions.load(path)
is NOT needed.
remove it, and retry.If I delete this line, the cube is no longer imported.
Another area of research:
Is it possible to activate a tool SketchUp, with an icon from my toolbar?
I would like to activate the tool, "Interact with Dynamic Components" and the window of "Components Options".
How to change the value of an attribute of a dynamic component, by clicking on an icon?
Thank you in advance for your lights.
David
-
The reason it's not loading is that the
if...else...end
test fails because you have not edited it properly:
The line
component_definition = definitions.load(path_to_cube.skp)
should actually be
component_definition = definitions.load(path)
Of course you can do all of what you outline by setting up appropriate code.
e.g. if you have a selected DC instance then a button click could change an attribute and then refresh the DC, but all of this is complex - we already have enough issues getting the cube.skp loaded !
-
Do not be so pessimistic TIG, because thanks to you I made very big progress in Ruby.
Here is an example of evolution, thanks to the ruby script:
Notice that the "Control Panel", is the "Click-Window 3D" layer are imported along with the "Hung Windows".
Other advanced thanks to ruby, the "Control Panel" always positions façe the camera when you call.
I want to believe you that my requests are complicated, but I will not give up before trying.
You can at least guide me by giving me the methods to use?
And if you are generous as usual, a small sample code?
Thank you in advance.
David
-
Try this to open the Options dialog for the currently selected DC.
$dc_observers.get_latest_class.show_configure_dialog
Here are some other clues to update a DC after you change its attributes in Ruby...
With
dins
set to an array of DC instances...
dins.each{|di| $dc_observers.get_latest_class.redraw(din, false, false) if din && din.valid?}
Alternatively
dins.each{|sel| $dc_observers.get_latest_class.redraw_with_undo(din) if din && din.valid? }
DC attributes are normally attached to the DC instance's definition,although some are on the instance itself.
Assuming thatdin
is the DC instance...
dda = din.definition.attribute_dictionary("dynamic_attributes") ida = din.attribute_dictionary("dynamic_attributes")
To see these, when testing etc, use
dda.each_pair{|k, v| puts "#{k} = #{v}" }
and so on...To get a particular 'key' value use this format.
Note how 'built-in' attributes start with an _
puts dda["_name"]
To set a particular 'key' to a new value use this format.
First see original name...
puts dda["_name"] **dda["_name"]="Banane"** puts dda["_name"]
which should show the new name...BUT remember that you need to do a '
redraw
' - as explained above to see the changes and update the DC's Options etc.Also consider how attribute values are stored - as strings, with dimensions in inches etc...
-
@tig said:
$dc_observers.get_latest_class.show_configure_dialog
TIG big thank you, this code works perfectly.
I read on another forum, some character like "$" are refused by the bank of extensions and can lead to a rejection of the Plugin.
Is it true?
How close the window component options, with another icon?
I'm sorry to ask twisted questions, but your experience is a great help to me.
I can not activate the icon "Interact with Dynamic Component".
Yet I am the logical steps:
-
I select the tool "Interact with Dynamic Components".
-
I open the Ruby console and write this code:
= tools Sketchup.active_model.tools if tools.active_tool_id.equal? 0 puts "Tools collection is empty" else name = tools.active_tool_name end
The result is: "RubyTool" the name of the tool.
As a result I write the following code:
result = Sketchup.send_action "selectRubyTool:"
The result is: False!
If that means that "RubyTool" is not the right name.I so understand, that the solution is too hard to find for me!
Do you have the solution?
Thank you for explanations on changing the Dynamic Component with the ruby ââscript.
I'll take my time to study in detail all the information you give me.
Thank you for your patience.
David
-
-
You can always write code that does not need to use 'global' variable reference - i.e. avoid the form
$myCompo
These globals are seen by and affect all Ruby code running, so it's not a good idea, as one day your code and someone else's code will clash - e.g. imagine if you used$x
, and changed its value in your script, then someone else's code that also ill-advisedly uses that same reference is messed up afterwards - so just don't go there !
There are several useful built-in Ruby globals like$:
etc that are useful.
SketchUp itself chose to break the rule with how it handles DC references.
If your code only uses the SketchUp and Ruby globals it should at least pass those EW tests...
However, it's not a certainty - if that is a reason appeal - I once wrote a method containing a Constant namedTEMP
pointing at a temporary folder location.
It was rejected by EW because it was reassigning a system Constant - of course it was not as it was within it's own module - so after an appeal they relented and allowed it - they had simply misread the code...A variable is only available in the method it is made - e.g.
x
ormyCompo
An instance variable is available in all methods within a module or those within one instance of a class - e.g.@x
or@myCompo
; so it's remembered across Module use, during that session.
A class variable is initialized outside of any methods within a class and is available in all methods in any use of that class, during that session - e.g.@@x
or@@myCompo
Another form of reference is a Constant, these must start with a Capital letter, often they are in all capitals, but it's not compulsory. You can reset the value of a Constant in code but it produces a Ruby Console warning message, there are ways of changing a Constant in code to avoid the message, but since a constant is set up to remain the same it seems perverse to do so. There are built-in Constants likeORIGIN
,X_AXIS
and so on, you can set up your own unchanging ones to be remembered across a module that session - e.g.IMAGES_FOLDER
,TEMP_FOLDER
etc.
To keep values per key across sessions you can write custom attributes to almost anything - from the model itself through collections like Layers and Materials, to elements like a definition, or individual instances etc.
This way you can remember the last user inputs for each model.
To remember the last user inputs for your tool globally across models consider usingSketchup.write_default()
and [ruby:3rngofgq]read_default()[/ruby:3rngofgq]
You can of course write data to a file and read it back later [like an ini file]...I gave you the code to open the DC Options dialog...
[ruby:3rngofgq]$dc_observers.get_latest_class.show_configure_dialog[/ruby:3rngofgq]
Using
[ruby:3rngofgq]$dc_observers.get_latest_class.methods.sort[/ruby:3rngofgq]
prints a long list of ALL methods accessed by that DC class's function...The obvious candidate for closing it is...
[ruby:3rngofgq]$dc_observers.get_latest_class.close_configure_dialog[/ruby:3rngofgq]Which does indeed work !
-
Please don't capitalize code inappropriately, it can break it.
Also never put a space between a module/class and its method.
So it's NOT:
$Dc_observers .get_latest_class.show_reporter_dialog
but
$dc_observers.get_latest_class.show_reporter_dialog
And also try to use
()
around passed arguments - with no intervening space...
NOT
Some_Module.some_method 1, 2, 3
use
Some_Module.some_method(1, 2, 3)
-
$dc_observers.get_latest_class.methods.sort
.!
.!=
.!~
.<=>
.==
.===
.=~
.id
.send
.apply_instance_cache
.apply_relative_move
.attribute_dictionary_to_json
.can_be_configured
.children_have_behaviors
.chop_quotes
.class
.clean_entity_name
.clean_for_json
.clean_for_xml
.clean_up_report_data
.clear_forced_config_values
.clear_highlight
.clear_instance_cache
.clone
.clone_attributes
.close_configure_dialog
.close_manager_dialog
.close_reporter_dialog
.configure_dialog_is_visible
.convert
.copy_number_of
.copyless_name
.define_singleton_method
.delete_all_attributes
.delete_attribute
.delete_cascading_attribute
.delete_onclick_state
.delete_template
.destroy_highlight_instance
.determine_movetool_behaviors
.display
.display_attribute?
.dup
.entity_to_json
.enum_for
.eql?
.equal?
.escape
.explode_if_3d_warehouse
.extend
.find_entity_by_sheet_name
.fix_float
.freeze
.frozen?
.generate_report
.generate_report_string
.get_attribute_access
.get_attribute_base_units
.get_attribute_error
.get_attribute_formlabel
.get_attribute_formula
.get_attribute_formulaunits
.get_attribute_label
.get_attribute_list
.get_attribute_options
.get_attribute_units
.get_attribute_value
.get_cascading_attribute
.get_classifier_data
.get_configure_dialog
.get_decimal_delimiter
.get_default_authoring_units
.get_default_units
.get_definition_attribute
.get_entity_formula_name
.get_entity_lengthunits
.get_forced_config_value
.get_formula_result
.get_instance_attribute
.get_instance_attribute_list
.get_instance_cache_list
.get_length_format
.get_length_unit
.get_live_value
.get_nested_attribute
.get_temp_path
.get_template_dictionary
.handle_place_component
.has_behaviors
.has_dc_attribute_dictionary
.has_forced_config_values
.has_instance_cache
.has_movetool_behaviors
.hash
.inspect
.instance_eval
.instance_exec
.instance_of?
.instance_variable_defined?
.instance_variable_get
.instance_variable_set
.instance_variables
.is_3d_warehouse
.is_a?
.is_free?
.is_mac
.is_online
.kind_of?
.make_unique_if_needed
.manager_dialog_is_visible
.method
.methods
.name_of_copy
.name_of_entity_is
.nil?
.object_id
.parse_attribute_path
.parse_formula
.parse_reference
.parse_subformula
.private_methods
.protected_methods
.public_method
.public_methods
.public_send
.pull_attribute_tree
.pull_information
.pull_selection_ids
.push_attribute_set
.query_to_hash
.read_templates
.redraw
.redraw_with_undo
.refresh_configure_dialog
.refresh_dialogs
.refresh_manager_dialog
.refresh_thumbnails
.remove_instance_variable
.rename_attribute
.replace_formula_references
.reporter_dialog_is_visible
.reset_last_highlight
.respond_to?
.run_all_formulas
.run_facearea_formulas
.run_formula
.save_configure_thumbnail
.save_report
.save_report_to_file
.second_if_empty
.second_if_nan
.send
.set_attribute
.set_attribute_error
.set_attribute_formula
.set_dialog_properties
.set_forced_config_value
.set_nested_attribute
.show_configure_dialog
.show_dialog
.show_dialog_orig
.show_manager_dialog
.show_reporter_dialog
.singleton_class
.singleton_methods
.store_instance_cache
.store_instance_cache_attribute
.store_nominal_size
.strip_operator
.swap_component
.taint
.tainted?
.tap
.to_enum
.to_json
.to_s
.translate
.trust
.unescape
.untaint
.untrust
.untrusted?
.update_last_sizes
.update_template
.url_escape
.url_unescape -
Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers))
Perhaps ?
-
TIG thank you for having brought clarity!
I will try to pass the exam of the extension warehouse with the "$" symbol.
@tig said:
The obvious candidate for closing it is...
$dc_observers.get_latest_class.close_configure_dialogThe closing code of the window components options, works fine.
@tig said:
$dc_observers.get_latest_class.methods.sort
prints a long list of ALL methods accessed by that DC class's function...I tried all the methods, but none can activate the tool "Interact with Dynamic Components".
Do you know how to activate this tool?
For information, here the line of code to open the reports window:
$Dc_observers.get_latest_class.show_reporter_dialog
To see all of the methods, this code also works:
$Dc_observers.get_latest_class.methods
Thank you
-
Component Option
result = Sketchup.send_action 50168
Component Attribute
result = Sketchup.send_action 50170
Do not ask me how I found the ID, because you will not believe me.
Edit : I just noticed that the ID of the toolbar "Dynamic Component" is random and changes each computer.
I must again begin my research.
-
To turn the tool "Interact with the Dynamic Component", it is very easy:
result = Sketchup.send_action 50167
As against the "Component Options" is much more difficult!
Someone has a solution?
Thank you
-
@tig said:
Please don't capitalize code inappropriately, it can break it.
Sorry, this is due to my translator and my lack of attention!
I edited several of my messages to correct these silly mistakes.@tig said:
Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers))
Wooow gorgeous, this code it works great!
How did you find this solution?
I have some beginner questions:
1 - How to activate several actions if a condition is met?
Example:
if new_layer.visible? puts new_layer.visible = false # action 1A puts Sketchup.send_action "selectSelectionTool;" # action 2A elsif puts new_layer.visible = true # action 1B puts Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B end
Two "puts", it does not work!
Is there a way to acomplire both A shares, if the layer is visible or both B shares, otherwise?2 - How to check if a tool is selected?
For example :
Sketchup.active_model.select_tool (DCInteractTool.new ($ dc_observers))
3 - How to check if an " Existing " layer is visible?
For example:
The layer, "Click-Window 3D".
In advance, thank you for your answers.
-
- I messed on until I found some DC related code that worked - it was NOT simple...
- Try this alternative...
puts vis = new_layer.visible? if vis # 'true' = visible so we switch it off... new_layer.visible = false # action 1A puts Sketchup.send_action("selectSelectionTool;") # action 2A elsif # 'false' = not visible so we switch it on... new_layer.visible = true # action 1B puts Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B end
It should return true OR false, then toggle the layer's visibility on/off, and exit to the select-tool or interact-tool as appropriate.
2. You could get the active_tool... BUT if it's Ruby based, just that - not it's name...
3.layer = Sketchup.active_model.layers.add("Click-Window 3D")
setslayer
to be the layer of that given name, and it makes it IF it doesn't already exist.
Then use
vis = layer.visible?
which as we have seen in 1. abovevis
returns true or false... -
@tig said:
puts vis = new_layer.visible?
if vis # 'true' = visible so we switch it off...
 new_layer.visible = false # action 1A
 puts Sketchup.send_action("selectSelectionTool:") # action 2A
elsif # 'false' = not visible so we switch it on...
 new_layer.visible = true # action 1B
 puts Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B
endTIG thank you, your code works very well!
Out of curiosity, I tested variants to see if I could simplify your example.
I finally found it:
if new_layer.visible? new_layer.visible = false Sketchup.send_action("selectSelectionTool;") elsif new_layer.visible = true Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) end
The error in my first example is:
puts new_layer.visible = false
You just had to remove the "puts", which does not work with "=".
Through your example, I found my main mistake.
1.For another tool, such as "Move", how to tell if it is selected?
2.Even if the existing layer is, we are forced to use the "layers.add" method, to know whether the layer is visible?
3.If the layer exists, layers.add replaces the layer or it is ignored?
Come on we will move to supperior level.
In the sample code below, we will add 2 attributes to a component box.
The first defined a color for the "Material" attribute.
The second adds a fonctione "REDRAW" to attribute "Onclick".
Here is the example GIF:
Here's the code:
UI.menu("Plugins").add_item('MyBox Red') { sang = Sketchup.active_model sang_definition = sang.definitions sang_def = sang_definition['box'] sang_def.set_attribute 'dynamic_attributes','material', 'red' sang_def.set_attribute 'dynamic_attributes','_material_formula', '"red"' sang_def.set_attribute 'dynamic_attributes','onclick', 'REDRAW()' sang_def.set_attribute 'dynamic_attributes','_onclick_formula', '"REDRAW()"' dcs = $dc_observers.get_latest_class dcs.redraw_with_undo(sang_def) }
The "REDRAW" in OnClick, is the best way I've found to redraw the attributes of my component.
To redraw a dynamic component in ruby, I found this code written by DanRathbun in this forum:
def recalc_dc(inst) return nil unless defined?(DCObservers) if inst.is_a?(Sketchup;;ComponentInstance) && inst.attribute_dictionary('dynamic_attributes') if @dc_observers.nil? ObjectSpace.each_object(DCObservers) {|o| break @dc_observers = o } end return nil unless @dc_observers.respond_to?(;get_latest_class) latest_dc_class = @dc_observers.get_latest_class return nil unless latest_dc_class.respond_to?(;redraw_with_undo) latest_dc_class.redraw_with_undo(inst) end nil # (there is no particular return value) end
4.How to use the code of DanRathbunwith my example?
5. How to integrate my code in a method?
I tried this:
def Mybox sang = Sketchup.active_model sang_definition = sang.definitions sang_def = sang_definition['box'] sang_def.set_attribute 'dynamic_attributes','material', 'red' sang_def.set_attribute 'dynamic_attributes','_material_formula', '"red"' sang_def.set_attribute 'dynamic_attributes','onclick', 'REDRAW()' sang_def.set_attribute 'dynamic_attributes','_onclick_formula', '"REDRAW()"' dcs = $dc_observers.get_latest_class dcs.redraw_with_undo(sang_def) end
But it does not work!
Thank you in advance for your help.
PS: We are on a completely different subject, is it a good idea to open a new topic?
-
-
The active_tool etc should spot 'Move', but why do you need to find it ?
-
You do not need to use the
layer = layers.add("layer_name")
method, BUT it is a simple way to either add a new layer by that name, and get a reference to it, OR, if it already exists then it returns a reference to that existing layer... -
See 2. above - that does NOT 'replace' the layer, it simply returns a reference to that layer by name - either if it's newly made, or it's preexisting...
-
-
@tig said:
- Le active_tool etc devrait repérer 'Move', mais pourquoi avez - vous besoin de le trouver?
For my general culture ruby script.
I have the same question but an icon from my toolbar:
I need to check or uncheck a icon!
1. If the icon in "command18" and is checked, the icon "command17" is automatically unchecked.
We see the example in the SketchUp toolbar "styles".
2. I want to check the icon of the "command1" with the first click, then uncheck the 2nd click. And so on ...
Here is my code:
command17 = UI;;Command.new("Opens Settings Panel"){ CW_Pro_mm.panel } command17.small_icon = File.join(@@path_to_resources,"add_17.png") command17.large_icon = File.join(@@path_to_resources,"add_17.png") command17.tooltip = %Q(Opens Settings Panel) command17.status_bar_text = %Q(Opens Settings Panel) command17.menu_text = %Q(Opens Settings Panel) command17.set_validation_proc { if Sketchup.active_model # ..... ??? MF_ENABLED else MF_CHECKED end }
Thank you for your help.
David
-
I'm looking everywhere, I can not find a solution.
Like my icons have no name, should I use the method in my code?
By exeple:
if Sketchup.active_model.selection.panel?
Reminder, I wish to know the code to verify if my icon " command17 " which call the " panel " method, is "on" or "off"?
It is certainly not difficult, but I find the answer anywhere.
I need your helps.
Thank you
-
You are muddling up functions and methods again.
The 'selection
' has no method.panel?
I don't quite understand your terminology or what it is you hope to achieve.
If you have a toolbar with let's say two buttons and you want only one to be enabled at a time...
You have already found theset_validation_proc
method...
http://www.sketchup.com/intl/en/developer/docs/ourdoc/command#set_validation_proc
In the example in the API usage it checks:
if Sketchup.active_model.selection.length == 0
i.e. that nothing is selected.
If so, then it disables that command, otherwise it is enabled...
This works in menus and toolbars alike...To make a working example of this make your two commands and add
set_validation_proc
code to each command, make the test a simple one like if something is selected in the model [as in the API example] but reverse the logic in the second command...
there are several ways to do that...
Theif
becomesunless
orif !
orif not
, OR change the test from== 0
to!= 0
This way your menu/toolbar buttons are enabled/disabled depending on a selection...
You can of course make lots of different tests, what is it you need ?? -
I do not want to enable or disable a button, depending on a selection in the model.
I want to enable or disable a button, depending on the selection of another button.
Example Image:
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