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    • sdmitchS Offline
      sdmitch
      last edited by

      @ado130 said:

      I had never defined the group in this method previous.

      That being the case, group must be created as a module variable(@group) or defined in the same way it is in the other methods or passed as a variable to other methods. The previous code would have created an empty group.

      Nothing is worthless, it can always be used as a bad example.

      http://sdmitch.blogspot.com/

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      • sdmitchS Offline
        sdmitch
        last edited by

        @ado130 said:

        Hmm, I have one main method, one method for rectangle blocks and next method for cylinders, but in every of those methods I have
        group = Sketchup.active_model.active_entities.add_group() entities = group.entities
        so then i.e.
        circle = entities.add_circle(center, dir, radius)
        or
        entities.add_line(ptA, ptB) etc bottom = entities.add_face(ptA, ptB, ptC, ptD)
        So this is the wrong solution?
        If I understand correctly, I need have group = Sketchup.active_model.active_entities.add_group() only in main method and then passed as a variable to other methods?

        You have a group containing a rectangular block that you you want to "drill" holes in. In order to do that, you have to add a group inside that group to contain the circle defining the drill hole. After exploding the group containing the circle, the original group will contain the block, the drill hole outline, and hopefully the face that is to be pushpulled to create the drill hole.

        Nothing is worthless, it can always be used as a bad example.

        http://sdmitch.blogspot.com/

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        • A Offline
          ado130
          last edited by

          So there are 2 solutions for this (I think)

          1. save somewhere the group where will be notch
          2. find that group somehow
            because, when I do a dril, I'm using this
          		group = nil
          		face = nil
          		Sketchup.active_model.entities.each{|g|
          			next unless g.is_a?(Sketchup;;Group)
          			g.entities.each{|f|
          				next unless f.is_a?(Sketchup;;Face)
          				if f.classify_point(center) == Sketchup;;Face;;PointInside then
          					group = g
          					face = f
          				end
          			}	
          		}
          

          2.) Exist a way how to find "my" group, where is the rectangular block, when the center point is outside that block?

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          • sdmitchS Offline
            sdmitch
            last edited by

            @ado130 said:

            So there are 2 solutions for this (I think)

            1. save somewhere the group where will be notch
            2. find that group somehow
              because, when I do a dril, I'm using this
            		group = nil
            > 		face = nil
            > 		Sketchup.active_model.entities.each{|g|
            > 			next unless g.is_a?(Sketchup;;Group)
            > 			g.entities.each{|f|
            > 				next unless f.is_a?(Sketchup;;Face)
            > 				if f.classify_point(center) == Sketchup;;Face;;PointInside then
            > 					group = g
            > 					face = f
            > 				end
            > 			}	
            > 		}
            

            2.) Exist a way how to find "my" group, where is the rectangular block, when the center point is outside that block?

            Perhaps

            if center.on_plane f.plane then
            	group = g
            	face = f
            end
            
            

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

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            • A Offline
              ado130
              last edited by

              It almost works, but the result is

              http://i.imgur.com/RMnKEB6.png

              def notch(x, y, z, radiuses, depths, directions)
              	model = Sketchup.active_model 
              	countOfNotch = x.length.to_i
              	countOfNotch.times do |i|
              		
              		center = [x[i], y[i], z[i]].map(&;to_f)		
              		radius = radiuses[i]
              		depth = depths[i]
              		direction = directions[i]
              		
              		case direction
              			when "N"
              				dir = Geom;;Vector3d.new(0,0,1)
              			when "E"
              				dir = Geom;;Vector3d.new(-1,0,0)
              			when "S"
              				dir = Geom;;Vector3d.new(0,0,-1)
              			when "W"
              				dir = Geom;;Vector3d.new(1,0,0)		
              			when "F"
              				dir = Geom;;Vector3d.new(0,-1,0)	
              			when "B"
              				dir = Geom;;Vector3d.new(0,1,0)				
              			else
              				dir = Geom;;Vector3d.new(0,0,1)		
              		end		
              		
              		group = nil
              		Sketchup.active_model.entities.each{|g|
              			next unless g.is_a?(Sketchup;;Group)
              			g.entities.each{|f|
              				next unless f.is_a?(Sketchup;;Face)
              				if center.on_plane? f.plane then
              					group = g
              				end
              			}	
              		}	
              		gents = group.entities
              		active_faces = gents.grep(Sketchup;;Face);
              		circle_group = gents.add_group; cge = circle_group.entities;
              		edges = cge.add_circle(center, dir, radius);
              		circle_group.explode;
              		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];
              		circle_face.pushpull(-depth)		
              	end
              end
              

              It works only if the cylinder's face is whole on the block.

              It "works", if I have two blocks on each other

              http://i.imgur.com/kAnKpQY.png

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              • sdmitchS Offline
                sdmitch
                last edited by

                In the second image, are both blocks in the same group? If so two new faces will be created and only one is being pushpulled.

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • A Offline
                  ado130
                  last edited by

                  No, they aren't. I know it's a problem and if I will do drill into 2 blocks, they need to be in the same group. But for now, the problem is first image. It looks like, pushpull tools pushpull the block and not cylinder(drill/notch).

                  It works!! I had a little bug in my input file.
                  So final code is

                  		group = nil
                  		Sketchup.active_model.entities.each{|g|
                  			next unless g.is_a?(Sketchup;;Group)
                  			g.entities.each{|f|
                  				next unless f.is_a?(Sketchup;;Face)
                  				if center.on_plane? f.plane then
                  					group = g
                  				end
                  			}	
                  		}	
                  		gents = group.entities
                  		active_faces = gents.grep(Sketchup;;Face)
                  		circle_group = gents.add_group; cge = circle_group.entities
                  		edges = cge.add_circle(center, dir, radius)
                  		circle_group.explode
                  		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0]
                  		circle_face.pushpull(-depth)	
                  		togos = [] 
                  		edges.each{|edge| togos << edge unless edge.faces[0] }
                  		model.active_entities.erase_entities(togos) if togos[0]	
                  

                  Many many many thanks to both!
                  Maybe a question about the second image, is it possible do it somehow?
                  i.e.: Even if they are 4 blocks next to each (2x2 matrix) and create a hole in the middle.
                  It occurred to me, try to apply this method twice (or more, if there will be more blocks next to each other).
                  Or maybe 2nd solution, make a temporary group with all common groups/faces where will be a hole.

                  Edit:
                  So, I edited it

                  		groups = []
                  		i = 0
                  		Sketchup.active_model.entities.each{|g|
                  			next unless g.is_a?(Sketchup;;Group)
                  			g.entities.each{|f|
                  				next unless f.is_a?(Sketchup;;Face)
                  				if center.on_plane? f.plane then
                  					groups.each {|x| next if g == x}
                  					groups[i] = g
                  					i += 1
                  				end
                  			}	
                  		}	
                  		
                  		groups = groups.uniq
                  				
                  		countOfGroups = groups.length.to_i
                  		countOfGroups.times do |i|
                  			group = groups[i]
                  			gents = group.entities
                  			active_faces = gents.grep(Sketchup;;Face)
                  			circle_group = gents.add_group; cge = circle_group.entities
                  			edges = cge.add_circle(center, dir, radius)
                  			circle_group.explode
                  			circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0]
                  			next if circle_face == nil
                  			circle_face.pushpull(-depth)	
                  			togos = [] 
                  			edges.each{|edge| togos << edge unless edge.faces[0] }
                  			model.active_entities.erase_entities(togos) if togos[0]		
                  		end
                  

                  http://i.imgur.com/GDdGN4p.png

                  It "works", but there is a problem, if I need do a drill over 3 (more) blocks.
                  Or when I have 4 blocks, etc..

                  http://i.imgur.com/o0xkiYw.png

                  I found that after this circle_face = (gents.grep(Sketchup::Face) - active_faces), there are two faces, so I tried ".last", it helped, but still don't work at well.

                  http://i.imgur.com/J8tQrBb.jpg

                  Aby ideas?

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                  • A Offline
                    ado130
                    last edited by

                    It seems that it works. Is it correct way?
                    Just one question, how can I delete the black lines?, or hide them.

                    def drill(x, y, z, radiuses, depths, directions)
                    	model = Sketchup.active_model 
                    	countOfDrills = x.length.to_i
                    	countOfDrills.times do |i|
                    		
                    		center = [x[i], y[i], z[i]].map(&;to_f)		
                    		radius = radiuses[i]
                    		depth = depths[i]
                    		direction = directions[i]
                    		
                    		case direction
                    			when "N"
                    				dir = Geom;;Vector3d.new(0,0,1)
                    			when "E"
                    				dir = Geom;;Vector3d.new(-1,0,0)
                    			when "S"
                    				dir = Geom;;Vector3d.new(0,0,-1)
                    			when "W"
                    				dir = Geom;;Vector3d.new(1,0,0)		
                    			when "F"
                    				dir = Geom;;Vector3d.new(0,-1,0)	
                    			when "B"
                    				dir = Geom;;Vector3d.new(0,1,0)				
                    			else
                    				dir = Geom;;Vector3d.new(0,0,1)		
                    		end		
                    		
                    		groups = []
                    		i = 0
                    		Sketchup.active_model.entities.each{|g|
                    			next unless g.is_a?(Sketchup;;Group)
                    			g.entities.each{|f|
                    				next unless f.is_a?(Sketchup;;Face)
                    				if center.on_plane? f.plane then
                    					groups.each {|x| next if g == x}
                    					groups[i] = g
                    					i += 1
                    				end
                    			}	
                    		}	
                    		
                    		groups = groups.uniq
                    		
                    		countOfGroups = groups.length.to_i
                    		countOfGroups.times do |i|
                    			group = groups[i]
                    			gents = group.entities
                    			activeFaces = gents.grep(Sketchup;;Face)
                    			circleGroup = gents.add_group; cge = circleGroup.entities
                    			edges = cge.add_circle(center, dir, radius)
                    			circleGroup.explode
                    			circleFace = (gents.grep(Sketchup;;Face) - activeFaces).last
                    			next if circleFace == nil
                    			normal = circleFace.normal
                    			activeFaces = gents.grep(Sketchup;;Face)
                    			circleFace.pushpull(-depth)
                    			deleteFace = (gents.grep(Sketchup;;Face) - activeFaces)[0]
                    			if deleteFace.normal == normal then
                    				deleteFace.erase!	
                    			end
                    		end
                    	end
                    end
                    
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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      @ado130 said:

                      Just one question, how can I delete the black lines?, or hide them.

                      Try this

                      groups = groups.uniq
                      countOfGroups = groups.length.to_i
                      countOfGroups.times do |i|
                       group = groups[i]
                       gents = group.entities
                       activeFaces = gents.grep(Sketchup;;Face)
                       circleGroup = gents.add_group; cge = circleGroup.entities
                       edges = cge.add_circle(center, dir, radius)
                       circleGroup.explode;
                       (gents.grep(Sketchup;;Face) - activeFaces).each{|circleFace|
                        next if center.distance(circleFace.bounds.center) > radius
                        circleFace.pushpull(-depth)
                       ]
                       remove = gents.grep(Sketchup;;Edge).find_all{|e|e.faces.length<2}
                       gents.erase_entities(remove.reverse)
                      end
                      
                      

                      cut from object.gif

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • A Offline
                        ado130
                        last edited by

                        It seems that it works too. Thanks!
                        But black lines are still there.
                        You have there "]", I think, it should be "}"?

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          @ado130 said:

                          It seems that it works too. Thanks!
                          But black lines are still there.
                          You have there "]", I think, it should be "}"?

                          Yes, you are right. Sorry about that.

                          The black vertical lines in the 'drill hole'?

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • A Offline
                            ado130
                            last edited by

                            Yeah, you're right, but I meant black lines in rectangular blocks (rather, all lines).

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                            • sdmitchS Offline
                              sdmitch
                              last edited by

                              @ado130 said:

                              Yeah, you're right, but I meant black lines in rectangular blocks.

                              Well, if you didn't want them, why did you create then in the first place.

                              groups = groups.uniq
                              countOfGroups = groups.length.to_i
                              countOfGroups.times do |i|
                              	group = groups[i]; group.make_unique
                              	gents = group.entities
                              	activeFaces = gents.grep(Sketchup;;Face)
                              	activeEdges = gents.grep(Sketchup;;Edge);#<-- save active edges
                              	circleGroup = gents.add_group; cge = circleGroup.entities
                              	edges = cge.add_circle(center, dir, radius)
                              	circleGroup.explode;
                              	(gents.grep(Sketchup;;Face) - activeFaces).each{|circleFace|
                              		next if center.distance(circleFace.bounds.center) > radius
                              		circleFace.pushpull(-depth)
                              	}
                                 #remove unused circle edges
                              	remove = gents.grep(Sketchup;;Edge).find_all{|e|e.faces.length<2}
                              	gents.erase_entities(remove.reverse)
                              	# hide vertical edges in drill hole
                              	soften = (gents.grep(Sketchup;;Edge)-activeEdges).find_all{|e|e.line[1].parallel?(dir) && !e.soft?}
                              	soften.each{|e|e.soft=e.smooth=true}
                              	# remove co-planar edges
                              	remove = gents.grep(Sketchup;;Edge).find_all{|e|(e.faces.length>=2 && e.faces.find_all{|f|f.normal.parallel?(e.line[1].axes[1])}.length==2)}
                              	gents.erase_entities(remove.reverse)
                              
                              

                              Nothing is worthless, it can always be used as a bad example.

                              http://sdmitch.blogspot.com/

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                              • A Offline
                                ado130
                                last edited by

                                Sorry for the delayed response. It looks fine, thanks again!

                                http://i.imgur.com/TtoBovE.png

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