Jitter and Merge plugins
-
Hi all,
Many years ago, I commissioned these two plugins, Jitter and Merge, from the fabulous Jim Foltz. I used them on a Disney job I was working on.
You can download them at: https://filedn.com/lLMW4jXsJqxXkRYjd1UCoKL/3d/SketchUpDONOTMOVE/plugs.zip
UPDATE: 3/31/16
Thanks to sdmitch, the plugins now have the proper compression and extension and should load just fine in the preferences pane.UPDATE: 4/02/16
Jim Foltz rewrote and made some minor changes to bring them up to date and avoid namespace clashes.While they work in all versions of SU, including 2016,
they don't IMPORT directly via the Preferences pane. Not sure why. Perhaps someone can take a look at them and see if there's a fix. I'm offering them up for free in the hopes they help others as they've helped me in the past.Merge is a pretty easy concept. I use it for cleaning up geometry. Sometimes, as some of you know, there are some really small faces with verticies very close together. Merge attempts to move the points of a selected group of faces to near vertices, thus connecting or removing some of the problem areas. It's easier to understand if you look at the video below.
Jitter is an great plugin when you want to add a bit of real world randomness to a group of faces. In the case of Disney, I wanted to create some cartoon buildings which didn't have straight verticals or horizontals. So, I built the props as I regularly do, then apply Jitter with a small setting to move the vertices of the group in and out a small random bit.
https://filedn.com/lLMW4jXsJqxXkRYjd1UCoKL/3d/SketchUpDONOTMOVE/plugs.zip
-
thanks, works well in connection with the erode Plugin, very thanks
-
I think all you would have to do is Zip the file(s) then change the .zip extension to .rbz which is required by Window>Preferences>Install Extension>.
-
Hi!
Thnaks for this brilliant script
Would it be difficult to make it work on loose geometry as well?
-
Maybe Loose2groups by Chris Fullmer can help you ?
-
Pilou, I forgot to specify that I referred to Jitter, not Merge. I was wondering if Jitter could work with loose geometry. That would allow to make e.g. gradual jitters and lots of more applications.
-
Also it would be nice to have possibility of choosing only one specified axis in Jitter.
Advertisement