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    [Preview] Wrap-R Video #3

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    • R Offline
      rv1974
      last edited by

      @rich o brien said:

      Is this what you are looking to do?

      Thank you! Yes, the result you delivered is what I expected to get.
      A couple of notes:

      1. There's strong ripple distortion of the checker texture. It will seen if finer textures (like decking or tiles) will be applied. Ho to fight this issue?
        2.We saw lots of tedious manual labor. Do you have any plans to automate somehow the aligning part?
        There's by no means any bit of criticism- I only try to clarify the things.
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      • JQLJ Offline
        JQL
        last edited by

        I see a lot more manual work on my current process right now

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          @rv1974 said:

          1. There's strong ripple distortion of the checker texture. It will seen if finer textures (like decking or tiles) will be applied. Ho to fight this issue?

          Ripples are because the texture in the viewport is not a bitmap. here's the result for you to look at...

          road-wrapr-rv.skp

          @rv1974 said:

          2.We saw lots of tedious manual labor. Do you have any plans to automate somehow the aligning part?
          There's by no means any bit of criticism- I only try to clarify the things.

          Of course. First we need to nail down to workflow then add the features.

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          • R Offline
            rv1974
            last edited by

            @rich o brien said:

            Ripples are because the texture in the viewport is not a bitmap. here's the result for you to look at...

            I'd disagree. I replaced the asphalt texture with decking and this here's result. It's important in Archviz and it should be addressed.


            Captureggg.JPG

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              That's interesting.

              I'll look at this.

              One thing worth noting is we're only process Tri meshes. Distortions like this are artefacts of such meshes.

              But not the outcome we want. Thanks for the heads up.

              Download the free D'oh Book for SketchUp πŸ“–

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              • Bob JamesB Offline
                Bob James
                last edited by

                @cmeed said:

                So this unwrapping is one step further to texturing a model or asset that fredo paint for example, can do?

                Fredo's extension is a great tool, but the Substance programs (Designer, Painter and BTM) along with SubstanceTheaConverter gives you much more power to add things like worn edges and other "realistic defects".

                However, to do that you need an unwrapped version of your model. That's why Wrap-R is so critically important.

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  @rv1974 said:

                  I replaced the asphalt texture with decking...

                  What replacement method did you use? I'm not getting the same result.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • cmeedC Offline
                    cmeed
                    last edited by

                    Riiiiight got it! The ramp clip is a good example - revelation time.

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                    • R Offline
                      rv1974
                      last edited by

                      Thomtom's replace material all the way.

                      But you'd get the same result even without replacing, try attached.
                      p.s. it was discussed 4 years ago.
                      http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=44552%26amp;start=30
                      p.p.s. Doh! moment: PaintThru delivers almostperfect result in this specificcase, see printscreen


                      deck_ramp.rar


                      Capture-jjj.JPG

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                      • R Offline
                        rv1974
                        last edited by

                        Higher subdivision works well even in harder situations; if Wrap-R could map it right without adding more poly counts it'd be step further.


                        deck_ramp2.rar


                        Fredo_wow.JPG

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