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    Animator: Parametric Animation plugin - Discussion

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    • PixeroP Offline
      Pixero
      last edited by

      Yes, YES, YEEES! 👍 😄
      Finally.
      This is something I have been wishing for for a looong time.
      I'd love to try it to give feedback.

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      • ntxdaveN Offline
        ntxdave
        last edited by

        I am happy to share a sample animation that Fredo created with the alpha version of his Animator plugin using one of my sample car washes. It shows both the ability to animate objects and do some "fly through" stuff.

        Personally I am excited about the potential I am seeing here and glad that it is finally out there for the whole world to see.

        BTW: Someone enlighten me what I did wrong with my attempt to include the YouTube video.

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        • massimoM Offline
          massimo Moderator
          last edited by

          @ntxdave said:

          BTW: Someone enlighten me what I did wrong with my attempt to include the YouTube video.

          Just erase the "s" from "https".
          I embedded it for you.

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          • ntxdaveN Offline
            ntxdave
            last edited by

            @massimo said:

            @ntxdave said:

            BTW: Someone enlighten me what I did wrong with my attempt to include the YouTube video.

            Just erase the "s" from "https".
            I embedded it for you.

            Thanks - I appreciate that so that I can do it in the future.

            For those viewing the animation, please notice how smooth it is. In the original animation posted by Fredo, also notice that while his SU model has multiple scenes, the animation appears to be taking place in a single scene. Think about that.....

            Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.

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            • soloS Offline
              solo
              last edited by

              @ntxdave said:

              Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.

              It is possible in Lumion.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • ntxdaveN Offline
                ntxdave
                last edited by

                @solo said:

                @ntxdave said:

                Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.

                It is possible in Lumion.

                When I looked at the animation capabilities in Lumion, it said (at least what I remember) was that you could not do subcomponents. Therefore if I had parts that I wanted to animate at two levels (like the first brush that both spins and pivots on an arm) you could not do that (at least that was my understanding). It would be great if we could do the basic animations within SU and then import them into those products and take advantage of their rendering and other capabilities.

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                • soloS Offline
                  solo
                  last edited by

                  @ntxdave said:

                  @solo said:

                  @ntxdave said:

                  Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.

                  It is possible in Lumion.

                  When I looked at the animation capabilities in Lumion, it said (at least what I remember) was that you could not do subcomponents. Therefore if I had parts that I wanted to animate at two levels (like the first brush that both spins and pivots on an arm) you could not do that (at least that was my understanding). It would be great if we could do the basic animations within SU and then import them into those products and take advantage of their rendering and other capabilities.

                  It would be fantastic if this animation could be exported to a 3rd party animation app as .fbx, will not hold my breath however, In lumion to create this you would have to import all moving components separately however, can become very fiddly.

                  I hope that this animation gets supported by the SU integrated render engines like Twilight, Thea, Podium, Corona, Vray, etc.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • chriC Offline
                    chri
                    last edited by

                    Hi Fredo

                    Many Thanks for this new plugin.

                    I think that the movement is done by the timeline .
                    Is it possible to combine 2 movements like following examples from SKETCHYPHYSICS ?

                    in french
                    Il me semble avoir compris que la "timeline" commande les mouvements
                    Est-il possible de combiner des mouvements pour qu'une pièce en pilote une deuxième , comme dans les exemples SKETCHYPHYSICS ?.

                    Bye
                    Chri


                    FOURBAR.gif


                    CAME+TRANSLATION.gif


                    CAME+ROTATION.gif


                    ROTATION+ROTATION.gif


                    FOURBAR.skp


                    CAME+TRANSLATION.skp


                    CAME+ROTATION.skp


                    ROTATION+ROTATION.skp

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      I really hope it will be possible with ease in and out and not just linear interpolation between key frames.

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @Pilou and chri

                        Animator is purely based on kinematics, not physics. In addition, Animation is predictive, as you specify the movements, whereas Physics will dynamically calculate the movements based on physical laws (weight, collisions, ...).

                        Therefore the purpose is very different, one is for illustrating, the other for playing or simulating.

                        Animator should however include a Visit Controller mode, where you can animate the sequences individually.

                        Fredo

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @pixero said:

                          I really hope it will be possible with ease in and out and not just linear interpolation between key frames.

                          I plan to include Easing hopefully. You can see it in the video of the first post (look at Homer or some small cubes, which move with acceleration).

                          Fredo

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            Another wish.
                            Perhaps for a later version, would be a curve editor for those who wish more precise control over animation.

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                            • PixeroP Offline
                              Pixero
                              last edited by

                              ...and another one...
                              A way of retiming a animation "clip" by making it longer or shorter.

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                @pixero said:

                                ...and another one...
                                A way of retiming a animation "clip" by making it longer or shorter.

                                Actually you can adjust the duration and start time of each element of a clip.
                                You can also play the animation with variable speed.

                                See at the end of the video, where I used a model provided by chri.

                                Fredo

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                                • soloS Offline
                                  solo
                                  last edited by

                                  That is very cool, I like the control one has.

                                  Will we be able to include section cuts and hide/show layers?

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • jiminy-billy-bobJ Offline
                                    jiminy-billy-bob
                                    last edited by

                                    @fredo6 said:

                                    I plan to include Easing hopefully.

                                    Can I kiss you?

                                    25% off Skatter for SketchUcation Premium Members

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      So seems we will be to make that? 😎

                                      And this plugin by Cplassais will be very useful for put easilly some pieces! 😎

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • alsomarA Offline
                                        alsomar Extension Creator
                                        last edited by

                                        Looks really great, thank you!

                                        Alejandro Soriano Visuals · All my links

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                                        • PixeroP Offline
                                          Pixero
                                          last edited by

                                          Could you explain how to set up hierarchies?
                                          Does it come from how objects are grouped inside other groups, or can you set it up independently through some hierarchy building function?
                                          Will it be possible with inverse kinematics as well as forward kinematics?

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                                          • PatrickP Offline
                                            Patrick
                                            last edited by

                                            Hello..

                                            I have this model...
                                            Musoir-départ.jpg

                                            Formes béton.skp

                                            See explain in french Forum : http://sketchucation.com/forums/viewtopic.php?f=51%26amp;t=64057#p587158

                                            Bye
                                            Patrick

                                            La CAO sans se casser la tête ? FreeCAO la CAO toute en vidéo.

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