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    Procedural Wood Texture

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    • JQLJ 離線
      JQL
      最後由 編輯

      This could be interesting for you woodworking guys:

      Though it requires Substance Designer that in turn requires an UV Unwrapped model those shouldn't scare you if you use an UV Unwrapper, wouldn't be scared to export to blender using Blendup or Collada, or would follow this method of unwrapping inside sketchup:

      http://sketchucation.com/forums/viewtopic.php?f=15%26amp;t=63974

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      • bazB 離線
        baz
        最後由 編輯

        If this was a poll, I'd be ticking 'Scared' 😮

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        • Dave RD 離線
          Dave R
          最後由 編輯

          Interesting. I'd like to see large flat areas of wood grain textures.

          Etaoin Shrdlu

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          • JQLJ 離線
            JQL
            最後由 編輯

            @dave r said:

            Interesting. I'd like to see large flat areas of wood grain textures.

            What do you mean? You don't think it would work there?

            I haven't downloaded that substance but I can try that for you if you want...

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            • JQLJ 離線
              JQL
              最後由 編輯

              @baz said:

              If this was a poll, I'd be ticking 'Scared' 😮

              Scared of UV unwrapping?

              I was also scared of it, but it turns out it's not that special. Depending on what you want to Unwrap it's very fast in Sketchup or it's very fast in Blender

              Scared of Substance Designer?

              That shouldn't scare you at all. It's a great software if you only want to create tileable textures based on either photo textures or procedural textures. It generates all maps from one texture or you can create all of them from scratch fairly easily and you can add a lot of effects to existing maps too.

              However if you Unwrap your model, you can texture it there inside Substance Designer and apply incredible effects like wear on corners, dirt, fake bevels, etc...

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              • Dave RD 離線
                Dave R
                最後由 編輯

                @jql said:

                @dave r said:

                Interesting. I'd like to see large flat areas of wood grain textures.

                What do you mean? You don't think it would work there?

                I haven't downloaded that substance but I can try that for you if you want...

                I don't know if it would work for long stretches of wood. It's fine to simulate wood grain on something small like the corbel he used as an example in the video but what does it do for something like the long boards in this chest? How frequently would the texture image repeat? And also, would the species be recognizable? Or is it just sort of generic wood?

                Yesterday I made myself some new pine textures. Six boards from the same tree. All 10 feet long and more than 12" wide. They are made from real wood and there'd be no repetition in grain pattern because there's so much wood to choose from.

                I don't have time right now to try out that tool so I was just asking the questions.

                Etaoin Shrdlu

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                • Rich O BrienR 離線
                  Rich O Brien Moderator
                  最後由 編輯

                  Dave's long grain wood materials are epic!

                  wish he'd put them out there for purchase

                  Download the free D'oh Book for SketchUp 📖

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                  • Dave RD 離線
                    Dave R
                    最後由 編輯

                    Rich, I'll think about it. Problem is, most people seem to want seamless textures and the ones i make are not. Of course they aren't seamless on purpose because real wood isn't. 😉

                    Etaoin Shrdlu

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                    • JQLJ 離線
                      JQL
                      最後由 編輯

                      @dave r said:

                      I don't know if it would work for long stretches of wood. It's fine to simulate wood grain on something small like the corbel he used as an example in the video but what does it do for something like the long boards in this chest?

                      This is all procedurally generated so it should adapt.

                      I've been working on a pine wood grain myself. It's meant for plank boards and plywood, and though those are way different wood cuts, wich gives out different shapes on rings and knots and even finer grain, I've created parameters that allow me to display those as I wish so they fit each type.

                      But I'm no Substance master... nor wood master.

                      pine substance.JPG

                      @unknownuser said:

                      How frequently would the texture image repeat?

                      I wouldn't know that until I'd try. What I know is the one I created is able to do closeups, long seamless boards or wood pannels and you can also shuffle the grain and add joints so you can make patterns of plywood pannels and woodplanks. Of course, keeping HD and big patterns of pannels and boards needs a lot of resolution. Depending on your GPU you migh go up to 32K but I think that would be overkill...

                      This one looks like it could go upscale but I don't think it will ever suit planks or wood patterns. The idea migth be solid wood pieces, sculpted, carved or simpler because to tops are concentric and the sides are parallel, like solid wood pieces.

                      @unknownuser said:

                      And also, would the species be recognizable? Or is it just sort of generic wood?

                      I wouldn't know that, but at the end of the video he talks about working in a V2 and that seemed to be his direction. So probably not yet recognizable though, as it is a substance you can tweak it to become recognizable by altering the procedures behind the final output.

                      @unknownuser said:

                      I don't have time right now to try out that tool so I was just asking the questions.

                      I understand that... I'm also curious for a lot of stuff so ask questions first... That's how Rich got me into Blender and that's how my relation with SubD is developing... Yet distant but promising!

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                      • bazB 離線
                        baz
                        最後由 編輯

                        @rich o brien said:

                        Dave's long grain wood materials are epic!

                        wish he'd put them out there for purchase

                        👍

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                        • J 離線
                          jtri
                          最後由 編輯

                          A quick way to get wood textures for small items is http://www.certainlywood.com/index.html web site. They have some good pictures if you hunt around the site and the dimensions of the veneers are in the descriptions.I save the images with my guess as to the width of the piece in the name so I can scale them. I have not tried the long pictures yet. Also a great veneer house. Sorry the pictures are not epic like Dave's.

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                          • Dave RD 離線
                            Dave R
                            最後由 編輯

                            jtri, it looks like they have some nice images of small sections. Might be good for small boxes.

                            Etaoin Shrdlu

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                            • J 離線
                              jtri
                              最後由 編輯

                              Looking around the site and you can find some longer good quality picture like this one maybe 20" long. I know get the camera out! http://www.certainlywood.com/images-veneers.php?item=WENGE%201501-5
                              Dave when you photograph a long board say an 8' board how critical is it to be parallel to the board? What length board is the practical maximum from your experience and what lighting do you use? What are your thoughts on photographing finished vs unfinished wood to use as a material? I have found for small pieces of wood the best way to take a picture and get correct color balance is to use my flat bed scanner.
                              Thanks
                              Jeff

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                              • Dave RD 離線
                                Dave R
                                最後由 編輯

                                Jeff,

                                Although you can do perspective correction in Photoshop and other editors, it is best to get the camera set up as square to the surface as possible. Also set the focal length to something longer to get away from the distortion that occurs naturally with wide angle lenses. Get the lighting as even as possible. Use a lightmeter and gray card to check illumination. I have a hand held spotmeter for that. I work with unfinished boards because I then have the option to add the "finish" in an image editor. For the finish I create a new layer in the editor and paint it with a transparent color. That color can be adjusted until I'm happy with the appearance. Sometimes I'll make three or more different stains to try out. It's easy to readjust the color and opacity of the layer after saving the image.

                                I made this image a while back to show some variations in stain colors.
                                [url=https://flic.kr/p/d9FK2d]
                                https://farm9.staticflickr.com/8436/7974567274_bdf1469cf9.jpg

                                I've thought it would be cool to make a scanner that would scan an entire board. Seems like a project for Matthias Wandel. 😄

                                Etaoin Shrdlu

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                                • JQLJ 離線
                                  JQL
                                  最後由 編輯

                                  I think there are hand held scanners that could do the job. I don't know if they're limited to standard paper sizes.

                                  www.casca.pt
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                                  • Dave RD 離線
                                    Dave R
                                    最後由 編輯

                                    Yes. I was thinking about those handheld scanners. I was also thinking this would be another way I could justify a 48 x 96" CNC machine. Replace the router with a scanner head. You could scan up to a full sheet or plywood. 😄

                                    It wouldn't be limited to wood, either.

                                    Three little problems. I'm not sure if normal scanner software would handle that much image area, not enough space in my shop for a machine that big (especially since I also want to build another boat in it) and there's the problem of not enough shekels in my pocket. 😞

                                    Etaoin Shrdlu

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                                    • bazB 離線
                                      baz
                                      最後由 編輯

                                      @dave r said:

                                      Yes. I was thinking about those handheld scanners. I was also thinking this would be another way I could justify a 48 x 96" CNC machine. Replace the router with a scanner head. You could scan up to a full sheet or plywood. 😄

                                      Kickstarter campaign maybe?

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                                      • J 離線
                                        jtri
                                        最後由 編輯

                                        We are planning on getting a new plotter/scanner for large prints at work and it will scan in color. Do you think I will get fired if I try scanning sheets of veneer?

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                                        • Dave RD 離線
                                          Dave R
                                          最後由 編輯

                                          You might be able to get away with it once. 😄

                                          Etaoin Shrdlu

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                                          • Dave RD 離線
                                            Dave R
                                            最後由 編輯

                                            @baz said:

                                            Kickstarter campaign maybe?

                                            Maybe that would fly.

                                            Etaoin Shrdlu

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