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How analyze .skp content / file size?

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  • L Offline
    LEGOsketcher
    last edited by 16 Nov 2015, 12:12

    Hi,

    I was wondering if there is a plugin that lets you analyze what a Skp. file is made of and what takes up file size. E.g. I have taken over a huge .skp file and want to check if it's large because the textures were saved in high res without compression.

    window > model > statistics let's you only see how many textures/ polygons etc are but not the size.

    In a perfect world, I'd find a plugin that reduces all textures to max 1024 pixels and compresses them...

    Thanks guys!

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    • B Online
      Box
      last edited by 16 Nov 2015, 12:18

      Start with Goldilocks
      http://sketchucation.com/pluginstore?pln=goldilocks

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      • A Offline
        Alan Fraser
        last edited by 16 Nov 2015, 12:25

        I'm not aware of any such "auditing" plugin for materials. You can, however export any suspect images from the Materials palette, resample them smaller in PShop or whatever, then import them back in...again using the Edit function in the Materials palette.
        You can also edit the materials in the skp directly without any import/export. You just need to tell SU what Image Processor to use in Preferences > Applications. Both functions can be accessed by r-clicking the required swatch in the In Model tab.

        If I'm not mistaken, someone wrote a script (TIG?) to mass-export materials from a file to a folder.

        3D Figures
        Were you required to walk 500 miles? Were you advised to walk 500 more?
        You could be entitled to compensation. Call the Pro Claimers now!

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        • L Offline
          LEGOsketcher
          last edited by 16 Nov 2015, 12:29

          Thanks Alan - that's exaclty the process I am going through. Just painful to check each texture individually.

          Will checkout Goldielocks. Thank you guys!

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          • A Offline
            Alan Fraser
            last edited by 16 Nov 2015, 13:38

            For what it's worth, I've often noticed that a skp file is often far more than the sum of its parts.
            In other words, you can purge and forcibly delete all materials from a file, so that it's just pure geometry, then check the size of that geometry file and add it to the total file size of all the image files contained in the original skp.
            You occasionally get a file that is quite ludicrously larger than that sum total. From what I can tell from all my work with organic shapes, SU's very quirky UV mapping system devotes a heck of a lot of data to mapping anything that isn't just the run-of-the-mill bricks on a wall/tiles on a floor.

            3D Figures
            Were you required to walk 500 miles? Were you advised to walk 500 more?
            You could be entitled to compensation. Call the Pro Claimers now!

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            • D Offline
              driven
              last edited by 17 Nov 2015, 02:34

              have you tried
              Texture Resizer?
              http://sketchucation.com/forums/viewtopic.php?p=360679#p360679
              john

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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