Mustang Mach 1 1971
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Mustang Mach 1 1971 Sketchup & Maxwell Render
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Nice one Simon great looking car although the overall image looks a little dull (dark), maybe my daft monitor though.
John
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Yes it needs some highlights, i will add some car lights I think some of the detail is lost in compression here as well.
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It looks great as usual! It might be a bit dark yes but I think if the light could focus more in the car, darkness would work out well. (You also seem to have an inverted heigth map on the wall...)
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I almost mistook it for a photograph.
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@chedda said:
Mustang Mach 1 1971 Sketchup & Maxwell Render
have a look here and try the renderer...
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Bah Simon, that triumph is uncanny... not fair!
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Nice, but one thing I always like to know - which parts did you model and which are from the Warehouse or some other source?
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Another fine result, I would still go for a European type sports car but your render shows the Mustang in the best possible light. Pun intended.
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This is an updated version of the image with a few more highlights and some more "pop". I ordered this car from Humster 3D they even modified it to suit the exact model i needed. The car is part of a much bigger project I'm working on. Here are some clues:
https://www.youtube.com/watch?v=7vI85g6KLoQ
https://www.youtube.com/watch?v=hACnmen0sGY
Regarding the scene the back wall and floor textures are from cgtextures. The bins and fire escape are from the warehouse. I used the ivy maker plugin for the ivy and the other plants (can you identify them ?) are from an artist on deviant art.
I made the casino sign component using an image from a google search.I traced the sign & letters and then used the pipe along path plugin to create the tubes. This component i then used behind the camera x 3 along with a vegas image converted to HDR for the reflections. The grass in the cracks i made by roughly tracing the image and then using component spray to distribute the grass proxies along the lines and intersections.
I used the Kodak Gold 200 film response inside Maxwell render no post work.
I think the image now has a bit more life Tadema ?
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Yes it has more life but the focus got away from the car a bit. It's still great but I think the first was even better.
The light coming from the car is cool, but do you think some light that would be focused the car more would ruin it?
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I wouldn't like any theatrical lighting to be honest plus any sources would show in reflections. I'm happy enough for now.
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@chedda said:
I wouldn't like any theatrical lighting to be honest plus any sources would show in reflections. I'm happy enough for now.
I understand and I like your position!
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Phew for a second I thought you had landed the part as the next Bond James Bond !
Looks great and has a lot of atmosphere .
The problem with rendering older cars is people expect the paint to be as now which wasn't the case, modern cars are lacquered with a high gloss finish (sometimes with a metallic flake finish). It's very easy to make (flat) gloss paint look like plastic if you overdo the reflection and I think you've cracked it here.
John
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Yes i agree car paint is a bit of a black art. Maxwell has a car paint procedural which allows tuning of metallic and gloss. However the base colour you select often shifts wildly under render because of the technical manner of the material.
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