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    Orgelf's works. second topic.

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    • panixiaP Offline
      panixia
      last edited by

      This is insanely great!

      1 Reply Last reply Reply Quote 2
      • Mike AmosM Offline
        Mike Amos
        last edited by

        In a world where leaders and the news warp the mind, coming here and soothing the soul is an act of pure logic.

        Carpe diem.

        1 Reply Last reply Reply Quote 1
        • orgelfO Offline
          orgelf
          last edited by

          @panixia thanks a lot, really glad you appreciate it !!

          @mike-amos Bad news arrive like clouds of locusts these days . It's cool if my art enlights a little bit your days.

          http://www.orgelf.com

          1 Reply Last reply Reply Quote 1
          • orgelfO Offline
            orgelf
            last edited by

            The Final of the horseman War.
            AI text from our discussions.
            The first images were made by AI from 3d renders.

            You can download all the images in large size at this link
            https://www.mediafire.com/file/2g97qt0mbzzyu5u/War.zip/file

            It is not a machine in the classic sense, but an autonomous infernal armor, powered directly by Hell.
            The body retains a massive humanoid silhouette (about 60 meters, or about fifteen floors), organized around a central point: the belly. This replaces the torso and takes the form of a pregnant belly with the function of a turret armed with cannons.
            At the back, the shell houses a giant snake, a hybrid entity that serves as both a weapon and a feeding system. It can go out to attack, but its main function is more radical: to feed the armor with infernal lava.

            At the end of its tail is a drill point. It does not "symbolize" a connection to Hell: it actually descends into it. The snake pierces the ground, reaches Hell, draws the lava, and then regurgitates it into the upper opening of the shell.

            This lava then circulates throughout the armor. The visible red areas correspond to the places where the material is heated from the inside, brought to incandescent by this continuous flow.

            The armor redistributes this energy to the hands, replaced by open gargoyle heads. They expel lava in the form of jets, like living flamethrowers.

            In the "refill" phase, when the tail is anchored deeply, the system becomes almost fixed: the snake pumps continuously and transforms into a stable destruction platform, capable of flooding its environment with hellfire.

            The helmet, deliberately non-incandescent, stands out from the rest: it is not crossed by lava. It introduces a cold, controlled zone, in opposition to the overheated body.
            The legs end in hooves, a direct reference to the goat, an animal traditionally associated with the devil. It is a clear reminder of the infernal origin of the whole.

            Modeled with Blender, Nomad (iPad), SketchUp, and ZBrush.

            face.jpg

            CP.jpg

            01.jpg

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            PGargouilles.jpg

            PSerpent.jpg

            PVierge.jpg

            http://www.orgelf.com

            1 Reply Last reply ๐Ÿ‘ ๐Ÿ˜ต Reply Quote 2
            • panixiaP Offline
              panixia
              last edited by

              Bestiale!

              1 Reply Last reply Reply Quote 0
              • orgelfO Offline
                orgelf
                last edited by

                @panixia ๐Ÿ˜Š Yes as war itself.

                Image 1 larger on this link https://zupimages.net/up/26/18/cu6v.jpg

                Here is my representation of the Horseman of the Apocalypse: Death.

                The image is deliberately in black and white. Colour belongs to the living. Here, everything is already fading. The smoky environment is not a setting but a zone of indeterminacy: the moment of passage. Death does not last. Unlike the other three horsemen โ€” famine, pestilence and war โ€” which are inscribed in time, Death is a point. A tipping point. And yet, it is the most powerful.

                The rider himself remains enigmatic. Flayed, without an identifiable head, he may not be Death, but only its vector. We think we see Death approaching, but we never really know it.

                Beneath the horse winds another presence: an umbilical cord attached to a skull. This creature, both organic and macabre, could be the real Death. It evokes a continuity between birth and disappearance, like an uninterrupted flow rather than an isolated event.

                This idea originated in a visit to the Poggi Museum in Bologna. In the room of the flayed, the anatomy exposed in its brutality served as a direct reference for the body of the rider. In the next room, representations of uterus and foetuses, as well as a glass object depicting a pregnant uterus resting on truncated legs, triggered another lead: that of death as a reverse birth. This item became the base of the rider's helmet. The legs have been removed to keep only the essential shape, transformed into a closed helmet.

                The saddle has been voluntarily removed. I ruled out the option of a decorated saddle, too legible, and that of a shroud-type fabric, too expected. Instead, a simple hollow in the frame. This accentuates the strangeness and transforms the horse into a support, almost an object.

                The horse itself is treated minimally. Its tail disappears into the shadows โ€” the past โ€” to suggest that Death has been present from the beginning. Her head is partially engulfed in darkness: it is not known where she is going, or who will be hit next.

                Above the rider, a cone of light cuts through the scene. It can be interpreted as a divine presence. If God exists in this image, he is perhaps the only one who knows what Death really is and what his purposes are.

                The horseman's weapon extends this logic. The scythe was modeled from an AI-generated image according to my instructions and then reworked. An unexpected symbol has appeared on its blade: an on/off pictogram. I kept it and merged it with the letter Omega to create a sign specific to this entity. This symbol condenses a complete cycle from left to right: pregnancy, birth, life, death (in its luminous phase), decomposition, and then recomposition into another system.

                On the technical side, the skeleton was downloaded and then reworked in Blender and ZBrush. The horse was modeled in SketchUp from an AI-generated database and then refined in ZBrush and Blender. The scythe follows a similar process, between assisted generation and manual reconstruction.

                The whole does not seek to tell a scene, but to set up a system. Death is not a spectacular event, but a discreet, inevitable mechanism already at work.

                Images of the references at the end.

                AI text

                P01.jpg

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                keyScythe

                P.jpg

                symbole.jpg

                fauxcle.jpg

                references

                resizedFaux.jpg

                ResizedToutCheval.jpg

                ResizedToutCasque.jpg

                http://www.orgelf.com

                1 Reply Last reply ๐Ÿ˜ฎ Reply Quote 2
                • panixiaP Offline
                  panixia
                  last edited by panixia

                  Massive work.. do you model everything in Zbrush or you do something in Sketchup (e.g masses/concept)?

                  1 Reply Last reply Reply Quote 0
                  • orgelfO Offline
                    orgelf
                    last edited by

                    Hi , thanks panixia ๐Ÿ˜Š

                    Even though I don't make sketchup models to place as is in my 3d project, I often prefer to make my base volume in sketchup and then transform it into zbrush, blender or nomad for Ipad.

                    For this particular project I made my basic volumes in Sketchup for the horse and the scythe.
                    For the horse I then increased the number of faces with the zbrush dynamershand then softened some parts with sculpt.

                    For the scythe, ditto, I made the base in sketchup and then changed the shape subtly with box modeling manipulation via proportional editing.

                    ChevalSketchup.jpg

                    Fauxsketchup.jpg

                    http://www.orgelf.com

                    1 Reply Last reply Reply Quote 2
                    • Mike AmosM Offline
                      Mike Amos
                      last edited by

                      Magic, thanks again mate. Smiley day.

                      1 Reply Last reply Reply Quote 1
                      • Mike AmosM Offline
                        Mike Amos
                        last edited by

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